Icon by @mmigrainee, sidebar picture in web version by @palepinkycat. Read about me before following. A lot of OCs (who definitely deserve better), half-baked ideas (that are going nowhere), babbling about stuff, and maybe memes.
Post with tags, links to ocs profiles and all that
About me and OC profile pages are in blog's description, but they don't exactly work on mobile, so here's a link to a post with about me info.
Links to posts with basic info on OCs (yes, multiple posts bc it's too much to fit in one post). Some of info isn't full bc I'm still figuring it out, will update once I do.
Lette legacy (Jett as the Outlander)
Seinna legacy (Airistan as the Outlander)
Crustulum legacy (Vintu as the Outlander)
Sinnomin legacy (Imely as the Outlander)
(UPD: now should work on mobile, tumblr pls do the thing properly)
Tags
Regarding older posts that are not tagged, I’ll try to tag them whenever I find time and energy for it, but can’t really promise, sorry.
Class stories spoiler tags:
#jedi knight spoilers
#jedi consular spoilers
#smuggler spoilers
#trooper spoilers
#sith warrior spoilers
#sith inquisitor spoilers
#bounty hunter spoilers
#imperial agent spoilers
Expansions spoilers:
#ilum spoilers
#makeb spoilers or #rise of the hutt cartel spoilers or #rothc spoilers (preferably the last one)
#oricon spoilers or (related) #dread masters storyline spoilers (don’t post often but just in case)
#shadows of revan spoilers or #sor spoilers
#kotfe spoilers
#kotet spoilers
#iokath spoilers (particularly for this planet) and #traitor arc spoilers for the rest of the storyline
#jedi under siege spoilers or #jus spoilers (preferably the last one)
#onslaught spoilers or #swtor 6.0 spoilers
For the new story updates I prefer to go with #swtor (number of expansions) spoilers, but may add names as well. So #swtor 7.0 spoilers and #swtor legacy of the sith spoilers for the upcoming expansion (usually the first one).
Not sure if I should tag any planetary story arcs, but if I feel like I should (maybe there a big plot twist), it’ll be #(planet’s name) arc spoilers (#belsavis arc spoilers for example).
Other tags:
character tags are #oc:(character's name), though it's not set in stone which names are full and which are shortened;
#art with my ocs - as it says
#space barbie is the real endgame - posting about space barbie (we all do that)
#decorations hunting - what it says, me trying to get decos that are either from crafting or reputation or flashpoints
#swtor gone wrong - bugs and other funny stuff (there is a blog with this name, check them out)
#swtor headcanons - as it says
#swtor unpopular opinion (might change to #my unpopular opinions) - as it says
#ask game - posts with ask games and replies
#tagged - if I was tagged for something
#(class name) playthrough - what it says, without spoilers
#swtor pts - if I decide to go through pain of installing PTS yet again (i installed and deleted like like 3 or 4 times)
Event tags (yeah, they all are different):
#double xp event is our lord and savior;
#pirate incursion event;
#rakghoul event;
#gree event;
#swoop rally event;
#swtor life day or #life day shenanigans;
#feast of prosperity;
#bounty week event;
#nightlife shenanigans.
#swtor text posts - screenshots of characters with text posts i them (character memes, in other words)
#swtor meme - as it says
#swtor refs - useful lore and stuff for SWTOR era (though I have like 1 post with this tag)
#other people's good stuff (gonna change to #mutuals' lovely stuff) - reblogs of amazing works of amazing people (though my circle of mutuals is kinda limited), be that writing, art or other stuff.
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Not sure I like upcoming changes to gaining xp. When playing origin stories, I'm underleveled past like 30, and it only picks up around Makeb (which we cannot skip anymore, sigh). And that's with doing heroics now and then. If I have to do even more side quests or planetary arcs on every character, I might lose it.
I get it, most (?) people don't have this problem, quite the opposite, and that's why this is even being implemented in 8.0. It just sucks for me personally.
thinking about all of the bit characters swtor resurrects to make relatively important to the main story line, and how easy they are to miss in their original roles
readmore because minor spoilers for several story beats, including KotFE/KotET, Jedi Under Seige, Onslaught, and Legacy of the Sith
Malora: an apprentice on Korriban whose day you can choose to absolutely wreck if you're going dark side, who absolutely holds a grudge about it if you did, come Jedi Under Siege (and I wish they had done more with her storyline when they brought her back, because her new model went OFF).
Lord Shaar: Impside Heroic questgiver on Belsavis, might not ever even talk to her if you just pick up your heroic missions from the terminal rather than finding them in the wild, essentially wants you to murder her boyfriend since he's locked up, eventually becomes a Darth of some note serving under Vowrawn, with her hands in all sorts of nasty plots
Acina: Impside questgiver for the Dread Seed missions, a baby Darth of little notice at the time, eventual Empress of the Sith
Lord Savik: a Sith of such little consequence in the Pubside Corellia planetary storyline that you might not even notice that you're technically fighting a miniboss on your way to Darth Decimus, who you literally kill but her droids reconstruct her, and then years later on Onderon, she is so butthurt if you don't remember her (girl it was just a random Taungsday for me)
Leeha Narezz: Jedi Knight NPC, brought back as an Impside antagonist for Secrets of the Enclave (for imps who haven't played JK or haven't played it recently to just be like... and who are you? and for those who have played JK recently to be sad). Probably the one of these who is least "easy to miss" since she's vital to the Jedi Knight story line, whereas everyone else is part of a quest that is nonessential to the crit-path
Bardon Golah: Impside Tatooine planetary storyline NPC and I love him, brought back as a Pubside antagonist for Secrets of the Enclave AND just to like. hang out Impside in Legacy of the Sith. Good for him
Maiya Vix: Impside assistant to the main questgiver for the Oricon storyline (and voiced by Lana's VA), probably has an absolutely wild service record in the intervening years since Oricon, because now she serves Lord Krovos, apparently
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Name: Jariaxuss
Age: 26 (beginning of the class story, 10 ATC), 42 (Onslaught, 26 ATC)
Gender: female
Species: twi'lek
Origin story: Bounty Hunter
Discipline: Scoundrel, mercenary
Weapon: two blaster pistols, brass knuckles with short claws
Occupation: bounty hunter, hired assassin
Alignment: DS
Allegiance: Sith Empire (loosely)
Physical Appearance
Complexion: deep pinkish-red skin
Eye color: light grey
Hair color: N/A
Height: 175cm
Scars/Birthmarks: scars left from a shock collar
Other distinguishing features: patterns on her lekku
Disabilities: none
History
Birth date: 16 BTC
Place of birth: unknown (on of Hutt worlds)
Family: parents (estranged), Reena (younger sister)
Love interest: none
Jaria was born on a Hutt controlled world among its many poor people. Her parents spent most of their time trying to make ends meet or getting drunk, so she was often left unattended. When her sister was born, three-year-old Jaria practically became her caretaker, as their parents didn't change parenting strategy with the second child.
At some point the financial struggles caught up to them, and they lost their housing arrangement, ending up on the streets. Not long after this happened, the sisters were separated from their parents, having to rely only on themselves from now on. Jaria would resort to stealing food and credits just to keep them from starving, and often had to fight off others trying to take what little they had.
However, she knew she couldn't keep on doing this alone for long, and started looking for someone to take them under their wing. This led her to work for a small gang, which taught them to fight and steal. Jaria had set up some first aid lessons for Reena, hoping that the medical skills would keep her from the worst of the fighting, thus relatively safe. The younger sister didn't appreciate being left out at times, but went along with Jaria's demands since medicine was of genuine interest for her.
Eventually, the gang was caught up in a rivalry with another one, and as the result they were attacked, their leaders killed, and a lot of their members captured to be sold in slavery, including the young sisters, who ended up in the Sith Empire. If previously Jaria was able to shield Reena from some of the worst parts of whatever their situation was, now as a slave she could do little to nothing of the sort. She, however, underestimated her sister, and it was contributing to the growing rift between them.
When it was discovered that Reena was Force-sensitive, she was sent to Korriban for Sith trials. Not long after this, the slaves revolted, and Jaria took advantage of this chaos and escaped beck to Hutt space. Now alone, she didn't quite know what to do with her life, and went back to what she was uset to - mercenary work. However, she was barely making enough money to afford ammo and food, and she needed to build reputation to have access to better contracts. To that end, Jaria participated in the Great Hunt, and won.
Since then, she has worked to save enough money to semi-retire, and with some help from Gault and his schemes, she was able to do exactly that. Jaria could now enjoy living in a nice, expensive place, indulging in things she couldn't have growing up, occasionally taking jobs when she's bored. Deep inside, though, there is loneliness, emptiness that threatens to consume her whenever it's not fed with short-term indulgences.
List 10 favourite characters from 10 different fandoms, then tag ten people.
Tagged by @resol-nare, ty!
I do have trouble naming just one favourite character from any of these hahah. So the characters are among my faves, but the list could look different depending on when you ask me.
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Name: Kyira Jey
Age: 24 (beginning of the class story, 10 ATC), 40 (Onslaught, 26 ATC)
Gender: female
Species: togruta
Origin story: Jedi Knight
Discipline: guardian, sentinel
Weapon: a simple lightsaber with blue crystal, a more decorated lightsaber with purple crystal
Occupation: Jedi -> droid mechanic
Alignment: LS
Allegiance: Jedi Order, Republic -> none
Physical Appearance
Complexion: medium violet
Eye color: green
Hair color: N/A
Height: 172cm (without montrals)
Scars/Birthmarks: nothing noteworthy
Other distinguishing features: white patterns on montrals, lekku, face and body
Disabilities: probably what we call ADHD (take this with a grain of salt) and PTSD
Not sure if her severed connection to the Force counts as a disability, but it certainly prevents her from doing things she could do before.
History
Birth date: 14 BTC
Place of birth: Shili
Family: parents and siblings (alive, no contact)
Love interest: Riell (another OC)
Like most Jedi, Kyira was taken to the Order at a young age. Strong in the Force and a prodigy with a lightsaber, she was a gifted student. However, a certain condition caused her to struggle with the training - a Jedi is supposed to be calm, patient, disciplined and focused, and her issues with emotional control, impulsivity, forming and maintaining habits made it difficult to follow that example. This often made Kyira jealous of other students, especially her friend Shailla - another gifted student, who seemingly didn't struggle at all.
Thankfully, the Jedi Order provided enough support to help her manage her weaker sides and take advantage of her strengths, like quick thinking and improvising in high pressure situations. Kyira passed the trials, became a Jedi Knight and saved the Republic multiple times.
After defeating the Sith Emperor, she was targeted by his Wrath. With help from Darth Nox, they hunted the Hero of Tython, causing her much pain, and captured her. On Yavin IV, when Kyira realized Vitiate's plan for her, she escaped to a remote planet, and after all the suffering she was put through, cut herself off the Force.
Name: Bal'sara
Age: 23 (beginning of the class story, 10 ATC), 39 (Onslaught, 26 ATC)
Gender: female
Species: twi'lek
Origin story: Jedi Consular
Discipline: Shadow
Weapon: ornate double-bladed lightsaber with a blue crystal
Occupation: Jedi Master, member of the Jedi Council
Alignment: LS
Allegiance: Jedi Order, Republic
Physical Appearance
Complexion: cool green (close to dark seafoam green, exact colors are difficult)
Eye color: blue
Hair color: N/A
Height: 177cm
Scars/Birthmarks: nothing noteworthy
Other distinguishing features: splatter-like patterns on lekku
Disabilities: some complications after shielding several people from the plague (still working on exact details)
History
Birth date: 13 BTC
Place of birth: Ryloth (unless some new info comes up in 8.0 that would change my mind)
Family: parents and siblings (alive, no connection)
Love interest: Elixess (another OC)
Bal'sara is a powerful Jedi, skilled diplomat and a capable warrior. She sticks out among her more stoic and serene colleagues with a light-hearted and witty personality, love for stylish clothing, trinkets and a bit of dramatics. Some may mistake this as her not taking her role seriously, but they would be wrong, since Bal'sara is still a Jedi, even achieving the title of master and having a seat on the Jedi Council.
After the Republic surrendered to Zakuul, Bal'sara has joined the Alliance, since she felt that the Republic couldn't do much about this new threat at the time. Aiding the Alliance was temporary, however, and she returned to the Republic after the Iokath incident to help them stand in the upcoming war and slowly start rebuilding the Jedi Order.
guys i am OBSESSED with this piece!! Pinky did such a stunning job (as always <3) and i'm so happy she agreed to take this comm. i had imagined this piece being something Alt would have requested himself and hung somewhere in his fortress. suffice to say, he would absolutely have this somewhere that all his guests can see immediately.
Star Wars: The Old Republic and the virtues of hiding under a rock
After all the fun I had writing a deep dive on the delightfully unhinged decision-making process that gave everyone in the Sith Empire equal opportunity to shoot lightning out of their fingertips, I decided hey, why not do another post on Sith-side stuff? Why not focus on another aspect of how The Old Republic's backstory set up for the players to run around being special little guys?
Welcome to the Chiss Ascendancy, which really would rather not be here, thank you.
Spoilers for the Imperial Agent plotline, Act 2 of the Bounty Hunter plotline, Act 1 and 3 of the Jedi Knight plotline, and for the expansions up through the Traitor Among The Chiss flashpoint storyline, set just after the Knights of the Eternal Throne expansion. Also, spoilers for a 30 year old novel series, and bits of current canon. Assume all links to Wookieepedia may include unmarked spoilers for anything and everything under the sun.
Also, many, many side rambles in the picture descriptions. As soon as I realized they were a place I could hide secret bits of brain fluff, I could not be contained.
So, for a little out-of-setting backstory first: The Ascendancy is in SWTOR for one reason. If you're a Star Wars fan, you probably know his name by now. You might even be able to pronounce all of it: Grand Admiral Thrawn, known to his own people as Mitth'raw'nuruodo.
Thrawn was a breakout character from the early Star Wars tie-in Heir to the Empire trilogy by Timothy Zahn, which you can see reflected in the increasing amount of cover space he takes up on each re-release. Zahn may not have totally intended for Thrawn to be the character everybody latched onto so hard—I mean, it was originally the Heir to the Empire trilogy, but it's officially the Thrawn Trilogy now. Which makes it confusing, because Zahn has since written two other trilogies that actually star Thrawn as a main character rather than having him as the main antagonist.
Credit really has to go to Zahn for his work on those books, because despite his occasional insistence to the contrary, they revitalized Star Wars as a fandom. It had been seven years since Return of the Jedi came out, and there'd been nothing since then. George Lucas had been pretty burnt out after RoTJ, and the idea of a multimedia franchise wasn't all that common at the time. There'd been Marvel-produced comics, the West End Games RPG sourcebooks, a few tie-in novels, and a boatload of action figures, but all of those save for the West End Games books were produced to market the movies themselves, or directly profit off of their recent release.
All of these were of variable quality and "Star Wars-y" feel. The Marvel comics brought us such incredible things as a carnivorous green rabbit fighting alongside the main cast, and a couple wild comics by Alan Moore where Leia gets her heart turned to diamond by omnipotent Force spirits. The Splinter of the Mind's Eye novel was written while A New Hope was still in production before George Lucas had decided Luke and Leia were siblings, and you can really tell. Zahn, however, helped by the the West End Games books as a worldbuilding reference, did some stellar work integrating his writing into the Star Wars setting, while simultaneously shaping what fans would think of as a good Star Wars outing for years to come. Hell, some of his inventions made their way back into the movies: the name Coruscant is his. But Thrawn is what most people think of as his big contribution.
And it's for good reason! Thrawn is a memorable antagonist. He's smarter than the imperial officers depicted in the movies. He's able to outmaneuver the heroes on multiple occasions. He's got a unique gimmick that dovetails with the Imperial mindset—while the rest of the Empire utterly disdains foreign cultures, Thrawn takes an Orientalist interest in others' art, using it to build theories of a person or culture's psychology to use against them in war. In fact, as we will see repeated in SWTOR, his original role and his people are often used to represent a less obnoxious, more outwardly reasonable sort of imperial behavior.
He's also a cool-looking blue-skinned, red-eyed alien, later revealed to be from a culture of subterranean xenophobes with complex noble house dramas, among whom he's considered to be an outlier. Through all of this, he overshadowed other characters who may have been intended as the center of attention.
What's really funny is that the very next year, D&D would get Drizzt Do'Urden, a character who unexpectedly overshadowed the others in his series who'd been the intended center of attention, who was a cool-looking gray-skinned, red-eyed drow, from a culture of subterranean xenophobes with complex noble house dramas, among whom he's considered an outlier.
I don't know what precisely was in the zeitgeist in the early 90s, but apparently it was just a time for cool guys who grew up in caves.
It's probably similar fandom tendencies that have made both the Chiss and Drow big players in people's imaginations. Anecdotally, I'm one of those fans. You grow up liking elves, but you also became kind of a goth about it, maybe had a bit of an edgelord phase. You wanted cool elves. Possibly cool elves in space.
Apparently there was a critical mass of folks at Bioware who also were on board with cool elves in space, so they made their way into SWTOR, originally only playable for a couple of Sith-aligned classes. If you were to summarize their narrative role in a single sentence: they collectively act much as Thrawn did, providing a calmer, more collected, largely amoral presence that's peripheral to the overall setting narrative, but provides more substance to the villains.
If one were to take it less seriously, the Chiss end up as the serious side of an evil comedy duo. They are the deadpan comedic foil to the lightning-shooting madmen and their minions, the most obnoxiously british military to ever sail the stars.
So, let's dig into the Chiss a little. You kind of have to, given the "underground city" thing. Details around Chiss history and even biology have not remained fixed as canon has undergone its various convolutions, but it's generally theorized that they were the result of a genetically isolated human colony established on Csilla many thousands of years ago, which has since evolved into a near-human species, often with higher physical fitness than human average, but lower chance of spawning somebody with a Force-y destiny for whatever reason. When hyperspace travel became common, their region of space was discovered to be nigh-impenetrable due to a high concentration of wandering gravitational anomalies, which could turn your ship into an interesting collection of relativistic scrap metal.
This means that the "Unknown Regions" in the galactic west remained largely unexplored by the Galactic Republic, and local powers had to develop their own means of navigating the region. This suited the Chiss just fine, because they really, really don't like hanging out with other people.
The Chiss Ascendancy is a major power in the Unknown Regions, and it's highly isolationist, xenophobic, and authoritarian. A Secret Police force helps maintain internal adherence to the Chiss power structure. The average Chiss citizen in the Star Wars setting will never meet a non-Chiss in their entire life. That is, unless, they're stationed in the Chiss Expansionary Defense Force.
That's a hell of a name right there.
The CEDF takes an imperial pattern of national defense and turns it into doctrine: they never attack first. But if someone pokes the Ascendancy, the Defense Fleet will respond, and they'll make sure the poker can never poke again. But the Expansionary Fleet will scout out areas on their frontier, so, y'know, good luck to anybody who happens to be living there.
Within the Ascendancy, a rotating cast of Ruling Families run the government, noble houses that generally specialize in specific industries, space sectors, or resources. Most of the best positions go to those born into one of these houses, but a common Chiss can theoretically become a "merit adoptive", basically a probationary house member that can eventually become "trial-born" into the house proper, possibly achieving a status of "ranking distant". That is, unless you're found to be Force-sensitive, which during the SWTOR time period would either get you exiled, or you'd spend your life on Force-suppressing drugs.
This culture is, it should be noted again, not presented as nice or right by Timothy Zahn or SWTOR, though getting into the heads of Chiss characters can make it seem very sympathetic from their perspective.
Especially when SWTOR's backstory rolls around, and the Ascendancy had the misfortune of being "discovered" by the Sith Empire.
This led to a rather surprising pivot in Ascendancy policy: upon getting a whiff of what the Sith were about, their response was "Fantastic! Let's be friends," and swiftly negotiated a treaty to become a vassal state to the Empire, in exchange for the Empire leaving them the fuck alone.
Zahn's novels in the current Star Wars canon allude to this as a time that the movie-era Chiss are not exactly fans of, but it has an undeniable logic. The Sith are, frankly, out of their collective minds. They're also really focused on beating the snot out of the Jedi and the Republic, and they'll roll over anyone who gets in their way. Or might seem to be in their way. Or might, given the right paranoid squinting, one day maybe get in their way.
And given the Chiss and Sith tendencies toward similar, albeit factually incompatible politics around somebody being the most special thing in the universe, the two factions had enough in common to make the deal work. At least, up until the inevitable day when the Sith would presumably try and take a swat at the Chiss. This was a delaying tactic to defend the Ascendancy against an invasion from "Lesser Space", nothing more.
One might ask, if they're worried about the Sith, why not ally with the Republic? Well, there's two issues. One, the Republic doesn't have a damn clue where the Chiss are, and the Chiss want to keep it that way. The Empire has some clue where the Chiss are. That's more clues than the Chiss want anyone but themselves to have, really.
And furthermore, the Republic isn't really a better option from the Chiss perspective. It's an alien government, largely run by more of those weird Humans that are all over the Empire as well. Its history shows periods of aggressive colonization and expansion, and, the Sith would be very quick to tell anybody, the Republic sometimes decides to just completely obliterate their foes. Do the Chiss also do that? Yes, but they're Chiss, dammit, they're allowed.
So really, the ideal outcome for the Chiss would be that the Empire and the Republic beat each other senseless, with the Empire eventually imploding and the Republic never finding out where the Ascendancy is at all.
As Star Wars will eventually bear out, that's what happened. The Sith Empire falls apart at some point past SWTOR's time period. And in fact, the Republic would eventually go on to implode twice before anyone in the wider galaxy remembered that Chiss existed, when that funny little guy named Thrawn showed up. So, the Chiss might be the only ones who technically achieved their goals with this whole fiasco. How did they pull that off? And how funny is it to watch someone turn imperial chauvinism on the Sith Empire? The answers are: improbably, and extremely.
Throughout the initial war between the Empire and the Republic, the Chiss served as an unseen aid to the Sith. They provided resources and covert services, but they were utterly unknown to the Republic. They were also making moves unbeknownst to the Empire—if they were going to be breaking their usual isolationism, well, why not take up some territory that nobody else wanted while nobody else was looking? And even when they did let the Empire know they were on a planet, they didn't actually tell them where, or how many. Because really, the Empire wasn't too jazzed about somewhere like Hoth. But the Chiss? With a frozen homeworld, their cities dug deep into the glaciers and bedrock? Perfect! Just like home, but with more wampas. They built a sizeable forward base there, and kept that to themselves for decades.
In fact, if confronted about the existence of the base by an Imperial agent, the man in charge of the base will respond "Our presence here is legal, based on all existing treaties. The fact that you never noticed us is immaterial."
Lol. lmao, even.
By the time we get to Hoth in SWTOR, that base is still secret, but there's a sizeable CEDF detachment that are embedded with the Imperial forces on Hoth. And it's a decent little slice of folks, at least within the EDF. You get a whole range of people, from utter jerks like Warden Khel who tries to detain precious Jawa angel Blizz, to well-liked and respected commanders like Captains Yunaali and Yudrass, the later of whom has to patiently deal with the dumbest white man in existence.
Yudrass is also interesting for a further reason: his voice actor Tony Armatrading was from a British Afro-Caribbean background, and his accent comes through in his performance. In the context where the Empire is firmly Evil Space Wizard Britain, the accents of the Chiss stand out. They're a much more heterogenous mix. Yudrass speaks fluent Basic, but some of the others don't. One speaks Huttese, because he was originally assigned to the Outer Rim and hasn't had the chance to pick up a further language since then. A few speak limited Basic, best illustrated by the guy who gives a delightfully unenthusiastic response to finding out a non-Chiss player character has survived an attack by Imperial traitors: "You're still alive. Huh."
Hoth is also a fantastic place for turning around the chauvinism back on the Imperials, if you're playing as a Chiss. You can summarily ignore human officers in favor of engaging with their Chiss subordinates. You can work to have Yudrass promoted, both because of his competence and because you transparently don't like the other guy's face. You can privilege information gathered by the CEDF, because obviously they don't deal in bad intel. If you're playing an Imperial Agent, you can end up siding with the Chiss so comprehensively that you become a merit-adoptive of a Ruling Family. You can even reveal that you were never earnestly working for the Empire at all.
On the other side of the war, It's unclear when the Republic learns about the Chiss. Probably at some point during the quagmire over Hoth, but they're never thought of as a major player. Nobody in the Republic off Hoth really mentions them. They're treated with extreme suspicion, with a couple lines that are pretty eyebrow-raising. A Chiss defector dies while trying to trade information for asylum, and a Republic major responds to the news with "It's just as well. I'm not sure the men really wanted a Chiss hanging around here." Yikes, my dude.
Still, with their presence revealed, the Chiss seem to have slowly started taking more active roles liaising with the Imperial military, working in Imperial space, or even joining Imperial organizations. This begins as projects by the Ruling Families and other prominent Houses, but individual Chiss also started taking swings at making it in Lesser Space. Some of them may have been average Chiss trying to get ahead outside of the traditional Ascendancy power structure, and some of them might never have fit in well back home in the first place.
This is, for the record, why Chiss are a playable option for the Bounty Hunter class. It's not often remarked on though, and Bounty Hunters don't get much Chiss-specific dialog options.
And it's not like bounty hunters or Chiss are exactly welcomed in Imperial space, though. After all, the Empire has their blood purity laws and all that, if you're a non-human or non-Pureblood, you're constantly subjected to microaggressions and, frankly, macroaggressions. Possibly even megaaggressions. They'd never let Chiss near positions of power, or access to their secrets.
People who've played already know where this is going. And any curious souls who read my last post may recall a really odd evil space wizard gimp who decided he did not give one single fuck about those blood purity laws.
Darth Jadus, blessed maniac that he is, opened Imperial Intelligence to alien recruitment with all the political grace he was known for, which was none, with a side order of self-aware cultic rambling: Everyone should have equal opportunity to access the misery that is the Empire, because the Dark Side likes it when you do that.
And in so doing, he created a very interesting proposition for motivated Chiss willing to take the risk, and an even more interesting proposition for the Ascendancy's Secret Police: they could now embed sleeper agents within an enemy security force by submitting job applications.
And this is why new players can chose to be Chiss when they play as Imperial Agents. You get a lot of Chiss-specific dialog as an Agent. The game supports player choices to explicitly say you reject the Ascendancy, or that you're secretly working for it. Or, hell, you could play a Chiss who says they're in it for themselves, and then secretly confides later that they're actually an Ascendancy spy!
I am so, so tempted to describe the Agent plot in its absolutely bonkers entirety, but let's stick to the Ascendancy view… for now, at any rate. I probably have another of these essays in me somewhere.
So! Sleeper agents. If the Empire won't ever fuck off by itself, then the Ascendancy wanted to make sure that they had options to give it a push. That would allow them to go back to their usual isolationism, if they still wanted it—You hear at least one Aristocra intimate that the Ascendancy might go all British Empire on the rest of the galaxy, if they see the opportunity. Some Chiss now rather like the idea of being the tiny little backwater kingdom that suddenly owns literally everything, as great powers around it weaken.
Complicating their ambitions, things did not turn out that way. Well, not the way they expected. The Ascendancy was out there playing spy chess, while the Emperor was gearing up to eat the entire chess tournament.
Honestly, there was no way the Ascendancy could've predicted the crazy shit that was going to go down in the Empire. Like, really, nobody saw that coming, not even in the Empire. Except for Darth Jadus, if you're weird enough to let him take a swing at running the entire government. Hell, if you're an Ascendancy sleeper agent, maybe he's precisely the sort of destabilizing force you want in the Empire.
So, when it turns out you accidentally allied yourself with an eldritch monster that wants to Pac-Man all life in the galaxy, what do you do? Well, fortunately for the Ascendancy, the Jedi took care of that one for them! Unfortunately, the Jedi didn't count on the MMO having expansions. Turns out, the Emperor was not entirely dead, just a little dead. And also he had a spare Empire hiding elsewhere, just in case the first one didn't work out.
No, I'm not joking, this really happened.
Meet the Eternal Empire, the Sith Emperor's side project where he put all its points toward a cultural victory and military automation, so when he lost control of that empire as well, his usurper was able to just kind of fling remote-controlled fleets at the rest of the galaxy.
With the Republic and Empire all war'd out, they were pretty emphatically steamrolled by the Eternal Fleet. And because the Emperor had known where the Ascendancy was, they were also in the line of fire.
And so the Ascendancy said "Wow! We hate it! Kindly take some planets and fuck off."
And it worked! They had to pay some exorbitant taxes to the Eternal Empire, but not as crippling as what the other powers suffered—because invading them hadn't been as expensive and they made early moves to placate this new empire and its alien human madness, they mostly flew under the radar, and weren't targeted for reprisals.
After that, there was a whole song-and-dance that included a suspiciously protagonist-shaped person uniting the rest of the galaxy against the Eternal Empire, overthrowing two or three usurpers who'd taken over (depending on whether you count the evil mastermind droid who was just kind of there to vibe), and killing the Emperor again for almost the last time, the galaxy could finally stop with that whole nonsense and come to a realization: Everyone was flat broke.
The concessions to the Eternal Empire had crippled the major powers. The Republic was reeling once again, and the Empire had lost most of its leadership and was currently in a very funny series of events that canonically end up with an 87 year old who loves shenanigans assuming the title of Emperor. the Hutt Cartel was probably still having its own problems because it was only a few years since their Supreme Mogul decided to become a raid boss and got killed, then the next one was a violent Hutt supremacist who threw a tantrum that ultimately dropped his own palace on him, and we have no clear successor after that.
The Ascendancy responded to Imperial inquiries with something along the lines of "Oh, yeah, sorry, we'd really like to help, but the Eternal Empire, wow! They really did a number on us. We can't spare any resources right now. We totally would if we could, though."
Literally no one believes them, but because no Imperial ships have ever landed on Csilla, nobody could call them on their bullshit.
And that's about where things stand! There was a kerfuffle where one of the Ruling Families put their drama on display to foreigners, which was a big faux pas. The result is a brief series of missions that actually take place on an Ascendancy world.
But otherwise, the Chiss have maintained their isolationism up to the present day of SWTOR's story. Are they right to do so? I mean, the game remains pretty consistent with the rest of Legends on the Ascendancy: they're a bunch of very pretty jerks who only look better in comparison to their competition, who are grand champions of jerkassitude, and because we're not in a position to see the Ascendancy inflict itself on other people. If they were a major power on the level of the Sith Empire, we'd probably see a lot more of their ugly side.
And what about playing the part of being one of these people? It's not good, certainly. Turnabout may feel like fair play, but it's not great at actually improving the situation overall.
…But it can be fun to indulge in a bit, in the fantasy of an MMO. Especially when the Empire is just so, so dunkable. It's like a less dangerous version of when the English cricket team of 1932-1933 decided it was entirely sporting to give Australians skull fractures, right up until the West Indies cricket team said "Now hear us out—what if we attacked you with the ball as well?"
And beyond that, this is the game where you can get the chance to shoot lightning at people while your eight foot tall cannibal thrall-maybe-turned-husband approves on the sidelines. If anything, the Ascendancy might suffer from being less goofy than that. But taken in full context of the MMO, they're often standing in as the reserved or reluctant bunch who got collectively dragged into this whole mess and are just trying to ride out the chaos with all clothes, dignity, and eyebrows intact. When subjected to the galaxy's shenanigans, the Ascendancy would rather take the advice of the skeleton meme:
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Name: Imely Veres
Age: 23 (beginning of the class story, 10 ATC), 34 (Onslaught, 26 ATC) (five years lost from calculations bc of the carbonite freezing)
Gender: female
Species: chiss-human hybrid
Origin story: Sith Inquisitor
Discipline: Assassin
Weapon: modified Lord Zash’s first lightsaber (red crystal), modified Kallig’s lightsaber (purple crystal) - both changed into double-bladed lightsabers; ornate double-bladed lightsaber, made on Odessen (white crystal)
Occupation: Sith Lord, member of the Dark Council (formerly), co-leader of the Alliance
Alignment: briefly DS -> LS
Allegiance: Sith Empire (formerly), Alliance
Physical Appearance
Complexion: greyish blue
Eye color: red
Hair color: black with brown undertones
Height: 170cm
Scars/Birthmarks: scars left from a shock collar on the back of the neck, burn scar from a lightsaber on the left shoulder, circle shaped burn scar from fight with Arcann, small scars from numerous battles
Other distinguishing features: small mark under the left eye
Disabilities: none for now, though there’s probably something related to being in carbonite for years
History
Birth date: 13 BTC
Place of birth: unknown
Family: Ralis (father, deceased), Klia (mother, estranged), Rholona (grandmother on father's side, alive), Zem (half-brother, but neither know this nor each other)
Love interest: Nevanor Irinú (they're in a polycule, but she's in a relationship only with him)
Imely is a child of a secret affair between an imperial soldier and an officer of the Chiss Ascendancy. She ended up in slavery because of her mother's efforts to hide any traces of the relationship she came to regret. Imely's father was also sentenced to forced labor for trying to smuggle her out and for previously abandoning his duty for months. His family could try and bail him out, but the same couldn't be done for Imely, and he didn't want to leave her alone, so Ralis decided to not fight the charges.
Ralis tried to make the most of this situation by teaching Imely imperial history, military stories, tactics, etc., hoping it would give her a chance for freedom by joining the military, should they ever lift the non-human restriction. Imely was a quick learner and picked up those topics well. More so, she showed interest in ships and piloting them, and while her father couldn't teach her to fly (obviously), he shared all the theoretical knowledge on basic piloting. Generally, they carried on with hope that one day Imely would no longer be a slave.
Growing up, Imely was closed off, more invested in her own interests, thus struggling to connect with others. The only close friend she had was Nevanor - a kid her age, brought from a recently invaded Mirial. He saw that she was often excluded by other kids, and made an effort to befriend her. Because of his efforts, Imely had an easier time with other people, and in turn, she stood up to those who would try to take advantage of his kind and sympathetic nature.
When they both were 12, they discovered that Nevanor was Force-sensitive. Ralis saw this as an opportunity - if the kid becomes a Sith, he can free Imely and her father, and no one would go against a decision of a Sith. It would take years, but it was better than any other hope they had. Imely knew that her friend was going to agree to this, despite his hatred for the Sith Empire, so she fought her dad to not go through with his idea. Ralis eventually caved in, but he'd already sent a message to a Sith Lord about a Force-sensitive slave, promising to reveal their name in person. Realizing his mistake, he decided to lie and face whatever consequences will follow. The Sith was insulted by the time he wasted, and killed Ralis for that. Imely was devastated, as one of the two pillars of her support was gone, and the chances for a better life decreased significantly.
Several months later their place was visited by a stranger, who turned out to be a Jedi on a covert mission to rescue a PoW. When she sensed Nev's connection to the Force, she offered him to become a Jedi. Her only condition was to go with her right at that moment, as she wouldn't have the opportunity to come back, and she could only take one person with her. Imely didn't want to be left behind, but she knew that was probably the only chance for her friend to be a Jedi and escape the Sith Empire, and encouraged him to agree. He did, only after the Jedi promised to send someone to get her out as well.
Imely was promised a rescue in a matter of weeks, months at most. Instead, she was sold to a different owner merely days afterward. This made her fear that Jedi's associate won't be able to find her. On the other hand, Nevanor would do something to make sure that she's safe, right? As time went on, no help arrived, Imely lost any hope and concluded that her friend got into trouble, possibly died. Feeling trapped, with no way to escape, she carried on.
Years later, something pushed Imely over the edge, leading her to lash out with all the emotions that have been piling up for a long time, which manifested in a wave of Force energy. This discovery kind of messed her up, causing much confusion and frustration. As she was taken to Korriban, however, those feelings were replaced with determination - this time, Imely was not going to let this opportunity slip away, no matter what. Completing the trials and becoming lord Zash's apprentice opened many new doors for her, and meeting her ancestor's ghost gave her a purpose beyond simple survival. While ancient Sith history, rituals and artifacts were not exactly her thing (she's more military oriented), she was going to do her best to fit in and succeed.
In addition to searching for the artifacts her master requested, Imely assisted a number of Imperial officers in their operations in order to test her theoretical knowledge, gain experience and influence in the military sphere. It also during this time she learned her friend's fate from a news broadcast, as she recognied him in one the two Jedi who defeated Darth Angral over Tython. Yet another revelation that has shaken her to the core. She thought about tracking him down, demanding an explanation, even making him pay for betraying her like this. Another part of her didn't want to even pay attention, since she had no need for a rescue anymore and was building a new life, in which there was no place for a Jedi.
Regardless, Nevanor found her. The reunion was a mess - heated words, hurt feelings, misunderstanding and unwillingness to listen to each other - all of this lead to a fight, which left Imely injured and Nevanor unconscious. She ordered the Imperials under her command to not do anything about the Jedi, and left the place.
After this, as the young Sith was dealing with Darth Thanaton trying to eliminate her and her growing powerbase, she tried to ignore the turmoil caused by aforementioned confrontation. After a while though, Imely concluded that she couldn't let it go, and to move forward she needed some closure. Luckily, the former friend sent a message, asking for a meeting to explain everything, and she agreed. After hearing what he had to say, Imely decided not to hold the whole situation against him, but ultimately this didn't change the past or the paths they walked now. Some unpleasant words were exchanged again, and they separated, each unhappy with the outcome.
When she dealt with Thanaton, Imely was offered a seat on the Dark Council, specifically her rival's old seat. That was disappointing, as she hoped to work within a different sphere. When she brought it up, Marr and others agreed to pause assigning the new leader of the sphere of Military Strategy, giving Imely a chance to prove herself to them. She would do this by successfully stopping Malgus and his new Empire. The Republic was also attempting the same thing, and Darth Occlus saw an opportunity in combining their forces to defeat the false Emperor. Leading the Republic strike team was none other than Hero of Tython, which she feared could make things awkward, but to her surprise, they worked well together, and their conversation after the battle even ended on a friendly note. As a reward for dealing with Malgus, Imely got the seat on the Dark Council as the head of Military Strategy.
In this position, she planned and led multiple campaigns, including the assault on Tython and reclaiming Korriban in cooperation with Darth Arkous. Having suspicions about Arkous' motives, Imely works with Lana Beniko to investigate the matter. Uncovering the Revanite plot, they joined forces with Theron, Jakarro and Nevanor. Working with the old friend and new allies, coming after the Nova Blades, rescuing slaves, helping others made her feel more alive than anything she'd been doing for the Sith Empire. Up until this point simply existing in this regime was an uphill battle, often hiding her true self behind a mask so that other Sith wouldn't destroy her for a 'weakness', which she has put up with in order to carry on her family legacy and enact some change within the Empire to ensure its survival and growth. Now, the struggle doesn't seem worth it as much.
Another thing that caused this doubt is Nevanor's presence. They've been running into each other before, but now they had an opportunity to properly reconnect, and as the result, developed feelings for each other. Starting a relationship was a whole another question, and they both had concerns about it (working for the opposite factions that are at war, Imely's parents' secret affair that ended badly, etc.), but both were willing to risk to be together, albeit secretly for some time.
After personally witnessing the tragedy on Ziost, Imely has joined Darth Marr's coalition to find and kill Vitiate. As they were expecting the arrival of their Republic allies, Marr's forces were attacked by the Eternal Fleet, and the two Dark Coincillors were taken as prisoners. When brought before the very person they were looking for, Marr refused to kneel and was killed. Imely, carefully considering her disadvantged position, pretended to take Valkorion's offer in hopes of bying herself time and warning her allies about this. She didn't count on Arcann betraying his father and killing him.
Knocked out unconscious, Imely was then put in carbonite, later rescued by Lana, Koth, T7 and HK-55. As she was briefed by Lana on the state of things, Imely learned that 5 years have passed while she was trapped on Zakuul, her powerbase was pretty much gone, and the Eternal Empire has successfully conquered the known galaxy. Hearing that her work was reduced to nothing was a little disheartening, though it also gave her a sence of relief, since now there was no pressure to return ot the Sith. After getting away from Zakuul, Imely contributed to the creation of the Alliance, becoming one of its military leaders along with admiral Aygo.
While Imely wasn't the Commander of the Alliance (that title went to Nevanor), she was a key figure. As the Alliance has removed Arcann and Vaylin from power, she dealt with Valkorion in her mind. Taking control of the Eternal Fleet, the Alliance dedicates itself to helping the galaxy recover, and later - to keeping the allied worlds out of the renewed war betwen the Republic and Sith Empire.