TOOBEETOS DOS
Sweet Seals For You, Always
Noah Kahan
Xuebing Du
Today's Document
Sade Olutola
Aqua Utopia|海の底で記憶を紡ぐ

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"I'm Dorothy Gale from Kansas"
One Nice Bug Per Day
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TOOBEETOS DOS

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
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YOU DO NOT EXIST. YOU DO NOT REGRET.
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Realistic Environments in Cryengine
Joe Garth shared some of the amazing workflow details, which helped him to fit scanned assets so naturally into the digital landscape.
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Procedural Arctic Forest Environment Production
3d artist Ilari Lampinen talked about the way he managed to build a whole procedural arctic biome with some clever programming.
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Making 3D Scene Your Low Poly Canvas
Dragos Matkovski did a little talk about the way he creates fantastic low poly games with Unity.
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Cyberpunk Scene Production with Unity & Blender
Environment artist Maarten Hof showed how he modeled and painted an incredibly detailed environment.
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Filling the Scene with Mood and Color
Kyle Hall gave a detailed breakdown of his lovely environment, which features some very neat lights and beautiful colorful skyboxes.
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How to Build Cracked Ice in Material Editor
Ali Youssef talked about the way he builds a pretty good-looking ice shader in Unreal Engine 4.
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Making Light Work in Sci-Fi Scenes
Amazing 3d artist Jack Kirkham talked about the way he creates awesome sci-fi environments. A deeper look into materials, creation of cloth and use of lighting.
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Building Transmutator in Unreal and Houdini
Amazing VFX guru Benoit Onillon did an amazing breakdown of his real-time visual effect experiment and showed how it all works. This project was created as part of the contest The Great Transmutator competition, sponsored by PopcornFX. You can download the file as well, and play around with the finished product.
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First character i got to design for Blubber Busters feelsgoodman. Her name is Salt, Bring all your nasty samples to her, she gets all giddy XD
read more http://www.blubberbustersgame.com/…/the-station-siblings-re…
Marmoset Viewer - https://www.artstation.com/artwork/W59Gv Concept & Model by me Rig by Ray Rajadorai Animation by Paul Jarvis VFX by Denis NovikovSalt
© Thar Be Monsters 2017
Creating Stylized Assets for a Game
Romain Durand talked about the way he created fantastic stylized assets for a new game Renegade Line. Excellent results and a very neat approach.
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Industries of Titan - an Industrial Sim Made of Voxels
Take a look at a game called Industries of Titan — an industrial city building sim/strategy game, set on Saturn’s moon Titan. The project will let you create a sprawling industrial city, design powerful factories, and compete with other Great Houses to stake your claim to the Industries of Titan.
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A Houdini Procedural Modeling/Texturing Tutorial
Hugo Beyer released a video tutorial that discusses a different approach to creating a prop. No sculpting or painting by hand.
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