[7thDnD] Voodoo Buddy Playset
Name: Tacticianâs Tiny Spy , Gnosis Theater Doll, The Voodoo Buddy Playset Description: A small wooden box with a bronze latch and hinges, unpolished but sanded wood, that opens up easily. Inside is a poseable humanoid figure of about 8 inches tall, make of wood and moving parts. The joints move and hold in whatever position theyâre left in, and the face has a small smiling face where the mouth can be turned to either smiling or frowning. Elsewhere in the box is a series of miniature weapons, clothes, items, tools, and accessories that can fit onto the body and into the hands of the doll. There is a sword, an axe, a wand, a shield, and a bow made of painted metal, and seem to be the original pieces that went with the set, as the other pieces are made of carved wood and added to the set. The wooden pieces include a Warhammer, a spear, a dagger, a staff, and a pistol. The clothing pieces are made of burlap and wool: a robe, a wizards hat, a helmet, a mask, tiny shackles, and sunglasses. The tools are made of glass and stone: a tiny potion bottle, a book, a bag, a chest, a bell, a tiny whistle on a string, a candle, a lute, a flower, a horn, a quill, a tiny playing card, a generic holy symbol, a coil of rope, and a spyglass. Everything but the doll itself appears mundane, and non magical. More toys and costume pieces can be created for the doll of course. Across the body of the doll are holes where the weapons can fit into, but you can tell that there was only 1 original hole in the torso for the sword. Other holes have been added by a crafter(in the neck, in the leg, in the arm, etc). Every limb can be unhinged from the doll as well, and put back on. Indeed it is fully customizable. On the right foot is the words âAndulâ written in ink, and canât be removed. Magic: When a person touches the doll, they become attuned as the user, and can see out of the dolls eyes if they spend a round concentrating. If the user sees someone that matches the pose/weapon/armor/tools affixed to the doll, they become the target of the doll. Any damage done to the doll is done in kind to the target, amplified by how close the doll resembles the target. The user can afflict multiple targets at once if they share similarities with the doll (If a group of thieves are all wielding knives, and the doll is holding the knife, they all become the target as long as the user can see them) It goes without saying that more items can be crafted to suit the needs of the User. The smiling face can be turned upside to signify either a harmful or helpful effect. If the doll is smiling, anyone resembling the doll gets a bonus related to the items affixed to it. (Weapons increase attack bonus, Armor grants temporary hitpoints, etc etc, as decided by the User and DM.) However, making the doll frown gives negative emotions and weaknesses to those resembling it. Putting the sword through the doll in the center slot does a single D4 worth of stabbing damage to the targetâs torso and doubles the damage for every similarity to the doll. (Pose/Weapon/Armor/Tool). Jabbing a weapon into other holes does a single point of damage on that area, and sends the target into a slight panic. If the user dresses the doll up to resemble themselves(Tool/weapon/Clothing required), and concentrates, they can move the doll autonomously from anywhere in the world. The doll is treated as having the same stats as the User, and if the doll is attacked, the User takes the damage. Only while the doll resembles the User do the two become soul bound, and if one dies, the other is also destroyed. If the doll is set aflame or crushed(or any other manner that would destroy it not listed), the target is cursed to take 1D4(+any similarity bonuses) every round until the doll is destroyed. When the doll is destroyed, a ghost if freed from the magic item, and haunts the last known user. IF THE USER DIES DUE TO THEIR SOUL BOUND DOLL BEING DESTROYED, THEIR SOUL BECOMES TRAPPED INSTEAD, AND THE DOLL CAN BE REPAIRED BY A WIZARD. Ex Users trapped within the doll can haunt the general area like any other ghost.Â









