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Texture mapping is a technology developed by Ed Catmull in the 1970's. In 3D modeling, a texture map is a flat image that gets applied to the surface of a 3D model, like a label on a can or a bottle of soda. Textures typically represent a flat expanse with very little depth of field, meant to mimic surface properties of an object. Textures are more like a scan than a photograph. The surface represented in a texture coincides with the surface of the picture plane, unlike a photograph that represents a space beyond the picture plane. This difference might be summed up another way: we see through a photograph, we look at a texture. This is an important distinction in 3D modeling, because textures are stretched across the surface of a 3D model, in essence becoming the skin for the model. Google Earth's textures however, are not shallow or flat. They are photographs that we look through into a space represented beyond—a space our brain interprets as having three dimensions and depth. We see space in the aerial photographs because of light and shadows and because of our prior knowledge of experienced space. When these photographs get distorted and stretched across the 3D topography of the earth, we are both looking at the distorted picture plane, and through the same picture plane at the space depicted in the texture. In other words, we are looking at two spaces simultaneously. Most of the time this doubling of spaces in Google Earth goes unnoticed, but sometimes the two spaces are so different, that things look strange, vertiginous, or plain wrong. But they’re not wrong. They reveal Google’s system used to map the earth.
link - https://rhizome.org/editorial/2012/jul/31/universal-texture
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Postcards from Google Earth
There is no way to fully explain Internet culture because there is no singular culture. No matter what, someone will say the explanation…
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Post-Internet refers to a current trend in art and criticism concerned with the impact of the Internet on art and culture. Taking cues from the understanding of Postmodernism as a reaction to or rejection of Modernism, post-Internet does not imply a time “after” the Internet but rather a time “about” the Internet. While Net Art of the late 1990s used the Internet primarily as a medium, post-Internet practices use both online and offline formats to engage with digital culture, corporate culture, and the effects of ubiquitous networking. Emerging from discussions with Maria Olson in 2008 and elaborated further by critic Gene McHugh in 2009, the term post-Internet continues to evolve, and not all artists often associated with it (for example, AIDS-3D, Petra Cortright, Lucky PDF, Jon Rafman, Ryan Trecartin, Amalia Ulman, Harm van den Dorpel, Artie Vierkant, and Addie Wagenknecht) embrace it. Recent exhibitions such as 2014’s Art Post-Internet at the Ullens Center for Contemporary Art, in Beijing, and the New Museum’s 2015 Triennial Surround Audience, in New York, have arguably helped canonize the term.
Though its buzzworthy name implies a cutting-edge aesthetic, Post-Internet art reinforces an all-too-familiar gallery system, according to a critic of online culture.

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Aerial photograph taken by Whites Aviation