One neat worldbuilding trick with Parties are for Losers is that the vast majority of the major problems faced by the characters are predominantly if not entirely social/legal/etc., and the few that aren't are quite vaguely presented
How is this a worldbuilding trick? Well, one of the major elements of PAFL is the Facility, which is a huge research facility that studies anomalies to learn of insights and possibilities that are difficult or impossible to achieve with normal means. It would be natural to wonder what sort of technological/logistical/etc. problems this sort of superphysical study would be able to solve
However, PAFL instead focuses on societal problems, which are not really directly solved by such scientific progress; hence the wonderings about the Facility don't really need to be addressed and can instead be left as considerations for worldbuilding-obsessed weirdos like me














