11 model output

shark vs the universe
Show & Tell
we're not kids anymore.
he wasn't even looking at me and he found me
Monterey Bay Aquarium

izzy's playlists!
YOU ARE THE REASON
NASA
Cosimo Galluzzi
TVSTRANGERTHINGS
will byers stan first human second
macklin celebrini has autism
2025 on Tumblr: Trends That Defined the Year

titsay
Aqua Utopia|海の底で記憶を紡ぐ
Cosmic Funnies

Janaina Medeiros

KIROKAZE

seen from Türkiye

seen from United Kingdom

seen from United States
seen from United States
seen from Malaysia
seen from Brazil

seen from India
seen from Germany

seen from Netherlands
seen from Mexico
seen from Philippines

seen from Paraguay
seen from Brazil

seen from Russia

seen from Russia
seen from Brazil
seen from United Kingdom
seen from Germany
seen from United States
seen from United Kingdom
@zihui-gavin
11 model output

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
10 plan
09 Fragment placement rules in a plan
07 How to arrange each generated element
06 web output

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
05 how to choose the elements
02-2 dataset
04-6 main space
04-3 handrails
This component turns hand movement into touchable boundaries: handrails, low rails, posts, grips, and light nodes.
Wrist path 15/16 → main handrail curve
Wrist height → corrected handrail height raw wrist height is remapped to about 850-950mm
Elbow-to-wrist direction 13/14 → rail offset + turning points
Pinky 17/18 → outer boundary line
Hand spread → rail thickness
Thumb 21/22 → grip points / connector nodes
Wrist pauses → posts
Strong pauses → light nodes on top of posts
Simplification Rule
Raw hand tracking is not used directly.
Small jitter is removed.
Only pauses, turns, spread points, and key inflection points are kept.
This makes the rail readable as architecture, not motion noise.
04-4 wall
This component creates one main wall first. All other parts grow from that wall surface.
Shoulder width → passage width + wall scale
Shoulder rotation → wall bending / turning
Shoulder height difference → sloped wall top
Elbow offset 13/14 → surface relief blocks
Strong body turns → vertical ribs / creases
Shoulder tilt + elbow fold → top folded plates
Music Break → cracks, gaps, displaced wall pieces
How The Wall Details Appear
Large protruding blocks → elbow bends push the wall surface outward
Thin vertical strips → strongest shoulder-turn moments
Top horizontal plates → wall top folds where shoulder tilt and elbow motion meet
Cracks / splits → low-energy music breaks
Surface bumps → small changes in shoulder width, turn, and elbow offset

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
04-5 stairs
Ankle – The core data source. The vertical height (Y-value) of the ankle joint is used to detect the moment of foot landing, the horizontal position (XZ) determines the step’s location in space, the movement speed determines the step width, and the movement direction determines the step’s orientation.
Knee – Determines the force of the foot landing. A large knee bend indicates a forceful step, with hard edges used for transitions between steps; a straighter knee indicates a lighter movement, with gentle slopes used for connections between steps.
Hip – Assists in calculating knee flexion. The distance from the hip to the ankle joint is used as the baseline leg length, normalizing the knee flexion ratio.
Each moment of a dancer’s foot landing is captured as a step – the height of the foot landing determines the step’s elevation, the movement speed determines the step width, the direction of movement determines the step’s orientation, and the alternation of left and right feet determines the step’s lateral offset. All steps are arranged from low to high height and connected by curves to form a walkable dance landscape.
04-2 windows and door
This component turns looking, pointing, and hand opening into entrances, windows, frames, and view corridors.
Nose 0 + eyes → main viewing direction
Eye center 2/5 → window / frame center
Eye inner + outer points 1 /3 / 4/ 6 → opening proportion
Head turning speed → opening density
fast head turn = smaller, fragmented openingsslow head turn = stable, larger openings
Gaze dwell time → opening sizelonger gaze = larger frame
Distance between wrists 15/16 → doorway width
Index fingers 19/20 → sightline guides / narrow view slots
Opening Rules
Stable gaze → large clear opening
Fast scanning → multiple fragmented apertures
Wide hands → wider entrance
Pointing gesture → directional slit or view corridor
This component is not a combination. Its components are distributed to be used for windows and walls in the space.
04-8 ground-foot translation
Generate corresponding footprints based on the footsteps, and add corresponding panels where the music intensity is higher than 90% of the overall music intensity.
04-1 select fragments
Elements of Architecture
Authors: Rem Koolhaas, AMO, Harvard Graduate School of Design
Based on the Elements of Architecture, we created related fragments based on walls, roofs, handrails, stairs, floors, doors and windows, and create a main space belonging to the function of each video based on the description of each 2-second video. Each fragment translates the dancer's 33 related joints.
03-01 mediapipe
We used MediaPipe to record 33 joints in each frame of every 2-second video.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
02-1 dataset of projects
We downloaded 544 relevant Gabber videos from TikTok and YouTube.
keyword: Gabber, Rotterdam hardcore, Rotterdam Gabber, Hakken, Rotterdam Hakken,
We extract 2 seconds of video from each video and record their actions to form our dataset library.
Each video is described using gemini embedding.
04 models