Phrases I unfollow for include: TME/TMA, transandrophobia, and any strong moral opinion about Rocky Horror. I have no patience for trans discourse whatsoever.
I donât do chain/copy paste ask games, but thanks for thinking of me!
I wonât post fundraisers sent in my asks or submissions. Being responsible for someone's life like that is harrowing, and I just donât have the energy to vet them besides.
I love being tagged in posts about chickens, spiders, and evil women, if you're so inclined.
I only accept anon hate in the form of limerick. Please be aware of this before sending or your message will be blocked & deleted without comment. My blog MUST remain a silly space.
Karibu karibu, enjoy your stay!
Blacklist and Personal Tags:
#important - catch-all politics & current events tag.
#this is cassandra - talks tag. From the song by Talis Kimberley.
#sadismposting, #the intersection where the bodies meet - horny violence babyyyy! Largely defunct as I work through some stuff.
#something rotten in the house - incest, haunted houses, and greek tragedy.
#torture - Torture, trauma theory, and solitary confinement.
#echo's book club - books I've been reading!
#echoes of the past - don't worry about this one.
I can be rather inconsistent when tagging!
Interests:
Opera - #opera tag
Fashion and textile arts, focused historical techniques & materials. Iâve knitted hand warmers from yarn I cleaned, carded, and spun myself! - #textile, #move the sheep and the fences around, #clothing
Sub-Saharan African mythology & cultures, for nostalgia reasons. May rarely post in Kiswahili. - #africa
Farming, homesteading, animal husbandry, etc. No tag. Lots of chickens.
Feminism and transfeminism! No tag. Re: above, I use transfem/not-transfem.
Spiders - #spiders
World mythology, media analysis, meta narrative. Enemies to lovers, too; if the Epic of Gilgamesh did it, I can put it here. #canât argue with a monomyth, #enemies with benefits, #stories
Character tags: #gawainposting, #gearposting, #ishtarposting, #xipe totec posting, #zoraposting
Misc: #heave ho bitches, #knightposting, #labyrinth, #minotaur, #the mask, #the body, #unified tag for posts like this, #unicorn, #angels
Fandoms & medias & sideblogs & such
No Evil (@f-yeah-no-evil)
Abzu, Journey, Sky cotl (@starsfallhome)
Hollow Knight (@bobbinbugs)
Kiwi Blitz (@normalkiwiblitz)
Project Hail Mary (@shitty-eridians)
Books: House of Leaves, The Left Hand Of Darkness, Piranesi, [quite literally everything by Borges], The Last Unicorn
Animations & Animes: Revolutionary Girl Utena, Dungeon Meshi, Blue Eye Samurai, Arcane (loved s1, s2 critical), Epithet Erased, Witch Hat Atelier, Princess Tutu + princess tutu abridged (what I initially started this blog for!), Lego Monkie Kid
Video Games: Death Palette, Outer Wilds, Portal 1 & 2, Ultrakill, Hatoful Boyfriend, Hades, Blue Prince
Podcasts: Mabel, The Silt Verses
Paul Shapera (no longer following but soft spot for older works)
Medieval literature
The Epic of Gilgamesh, Inanna's Descent Into the Underworld, various mesopotamian stone tablets (Agushaya Hymn my beloved)
Original Stories and Characters
Desiree: Horror. A woman escapes to an abandoned lighthouse after killing and eating the woman she lusts after, to her considerable psychological detriment. There are no rats on Bishop's Point, but the ghost is very real. Short story, final draft
Taffeta/The Perfect Machine: Mecha, adventure. Hobbyist mecha battler breaks into a private military org, trying to steal back a peer's design... and gets more than she bargained for when she runs into Taffeta, the nation's only biomecha unit. Planned as 50-page comic/may have a novelization, first draft
Starving Season/Crow & Kipepeo: Urban fantasy. During an unusually brutal dry season, a shapeshifting crow-woman 'seduces' a young man into transitioning. Now a young woman, Namirembe must navigate a new identity, sexual & magical awakenings, and her own self-loathing in a country that's Actively Trying To Kill Her. Nagawonyi, goddess of hunger, is also there. Illustrated novella, concept stage
Narcissus and No One: Mystery. A man escapes to a lovely chateau the countryside, but starts hearing a voice that repeats the last word or syllable he spoke. To get to the bottom of this, he must face three reflections (entry room, bathroom, bedroom/id, ego, superego). Video game, concept stage
Outsides-In: Horror. After failing in her performance as a 'living statue,' a girl who gave up her name, memory, and literal heart crawls through the tunnels of the underground, trying to find her way back to herself. Features autocannibalism. Originally a "human-in-Hallownest but played for horror" concept, hence the name. Needs reworking, concept stage
Eremai: Girl with a generational curse, passed down from mother to daughter, is destined to burn down everything she loves at random intervals. She is a constant runaway who tries on new personalities like hats. Originally an Aurora (Webcomic) OC, but I've cut ties with the fandom. No rework planned, but I tag for her sometimes.
Pretty much everything I write is about women because I am a gay lesbian.
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Every time I'm forced by circumstance to hand-sew something, I remember a fairytale I once read. There are lead-up shenanigans as the humble protagonist helps small animals and meets the princess and all that, but in the climax, the princess rigs a contest for her hand by setting her own task: sew her a dress in a single night.
The noble suitors, who have never sewn a thing in their lives, sabotage themselves by their own ambitions: they choose difficult fabrics to work with and cut huge, elaborate patterns and select gems and pearls and beads to sew onto it, and snip such long bits of thread that they lose time detangling their stitches, and ultimately resort to pinning bits together as they run out of time, so that their offerings initially look beautiful and flashy, but when the princess tries them on they stick her with pin ends and fall apart as she moves.
The humble protagonist uses a very simple pattern without embellishments and sews using short lengths of thread (snipped off and threaded for him by little birds of course) which don't tangle and therefore save time. His dress is plain by contrast, but holds together and the princess is able to move freely in it, and so he wins the contest and her hand.
I particularly think about the bit about threading the needle with shorter lengths of thread, needing to tie off more often but avoiding tangles and thereby saving time.
I then ignore that piece of wisdom passed down through who knows how many years and proceed to cut the longest damn length of thread I can manage because I hate tying off beginning or ending knots and I will not subject myself to more of that even if it does mean more tangles along the way.
Genuinely one of the worst things about being raised by an abusive parent is that whatever anyone on the outside knows about is the tip of the iceberg. Even if they know, they don't know. They didn't live it. And whatever your parent did/does is like 100x worse than what they know about. Because even if you try to relay your experiences, there is still an ocean worth of shit that's slipped though the cracks and you can't even coherently remember it all to tell them. Even when you can remember, it's hard to put into words everything that's been done to you. It's an insanely isolating thing to go through. It's like you're the only one who's ever truly going to know what it's like to be you, even if other people relate and sympathize. Even moreso if you don't have any siblings who shared your childhood. It's just. Shit.
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sucks that "incel" is just like a generic insult now synonymous with "virgin" bc if people had much of an idea of what incel ideology actually entails, we could have a conversation about radical feminism being quite literally, beat for beat, incel shit for girls
basic, inescapable biology dooms me to be a perpetual victim of the Other (Evil) Sex
me and my ingroup are the primary victims of a society that is fundamentally and irreparably broken
99% of people cannot be trusted and will only hurt and disappoint me, so i need to stay sequestered in insular online communities where people won't try to gaslight me into questioning these truths
the outside world becomes harder and harder to bear as people won't accept my reality, and even my once-closest friends reveal themselves to be of the Enemy
eventually i have to accept the fact that nothing will ever, ever change, and i will die alone and deeply unhappy
like radfems also get blackpilled. they fall down pipelines into the deepest darkest extremes of their ideology, and it's increasingly harder to get these people to reengage with the world specifically because their ideology posits that the world is corrupted and divided into Us and Them, and that the ingroup's victim status is biological and innate. it's a system that lends itself naturally to doomerism and blackpilling due partially to the social isolation that comes with it. and it's equally difficult as with incels to "break through" the isolation because these people do not want help whatsoever. they have been thoroughly conditioned to see attempts at helping as Active Victimization and further proof of the rightness of their beliefs
By the way this applies to trans radfems and those "only trans femmes are safe and okay and everyone else is evil" groups too, not just cis radfems/TERFs
Lacenet is simultaneously visually confirmed and completely disproven by canon. Here's two characters who talk 3 or 4 times and blatantly do not respect each other, and their opinions do not change. Here's the part where they fight-dance on a bed of white roses in an intimately-lit space, and also Hornet bridal carries Lace into the sunset and permanently intertwines their weapons on the home screen.
Silksong's visuals are at odds with the text, and the result is two contradicting stories where the sum is less than its parts. I don't know what to make of it.
I really don't think Lace gave us enough as a character.
There's two types of character stories, and those are character arcs and character reveals. A character arc means your character reacts to events and has to become a different person to solve their narrative's problem. A character reveal means you, well, reveal something about their character that puts them in a new context.
Lace leans heavily on her character reveal (IE: a seemingly shallow, spoiled brat is actually abused and negelected by her mother) but has almost no character arc to speak of. She... gets worse, I suppose? Lost Lace and all? But she doesn't really change, in either her philosophy on being her mother's captive or in reaction to Hornet.
Disregarding Lacenet entirely, that she barely has any relationship with Hornet -- you know, the character that becomes a queendom-wide symbol of hope and drastic change for the better -- starts to feel like a serious narrative flaw, rather than shipping goggle disappointment. This comes to a head in their final dialogue. The obvious subtext of Lost Lace is "I have fallen into deep depression because even after attempted murder-suicide, I am my mother's pet daughter and toy captive. I will never be free, independent, or truly loved." Subsequently, the subtext of Hornet coming to save her is convincing Lace she's wrong about this belief. The game understands this, and the updated title screen implies Hornet and Lace escape together into the wastes. But the pre-fight dialogue is Hornet talking about herself! I was so confused and remain confused. I genuinely wonder if this dialogue was written out early in development and not updated, because Lace's overall presence feels HK-sized, not SS-sized.
I relate to Lace a lot and I really want to like her. But I just... don't, that much, because her story didn't quite give me enough to work with. She feels more like a side character than a main character. For the alleged deuteragonist of the game, I do find this storytelling inadequate, and I'm quite sorry to say it.
TLDR, the subtext and the actual text surrounding Lace are completely different things. The (mostly visual and musical, if you look closely) subtext implies this is a RGU-style story about convincing an abused bug of her self-worth and saving her at all costs. The actual text is Lace disrespecting Hornet a few times and Hornet thinking she's annoying, and not in a cute way. What happened in the writer's room to accomplish this.
I really don't think Lace gave us enough as a character.
There's two types of character stories, and those are character arcs and character reveals. A character arc means your character reacts to events and has to become a different person to solve their narrative's problem. A character reveal means you, well, reveal something about their character that puts them in a new context.
Lace leans heavily on her character reveal (IE: a seemingly shallow, spoiled brat is actually abused and negelected by her mother) but has almost no character arc to speak of. She... gets worse, I suppose? Lost Lace and all? But she doesn't really change, in either her philosophy on being her mother's captive or in reaction to Hornet.
Disregarding Lacenet entirely, that she barely has any relationship with Hornet -- you know, the character that becomes a queendom-wide symbol of hope and drastic change for the better -- starts to feel like a serious narrative flaw, rather than shipping goggle disappointment. This comes to a head in their final dialogue. The obvious subtext of Lost Lace is "I have fallen into deep depression because even after attempted murder-suicide, I am my mother's pet daughter and toy captive. I will never be free, independent, or truly loved." Subsequently, the subtext of Hornet coming to save her is convincing Lace she's wrong about this belief. The game understands this, and the updated title screen implies Hornet and Lace escape together into the wastes. But the pre-fight dialogue is Hornet talking about herself! I was so confused and remain confused. I genuinely wonder if this dialogue was written out early in development and not updated, because Lace's overall presence feels HK-sized, not SS-sized.
I relate to Lace a lot and I really want to like her. But I just... don't, that much, because her story didn't quite give me enough to work with. She feels more like a side character than a main character. For the alleged deuteragonist of the game, I do find this storytelling inadequate, and I'm quite sorry to say it.
An older piece Iâm still not sure how I feel about? Itâs been at that âis it done?â stage for a few months. Figured I would just post and can always improve on later <3 Enjoy!
-COEY!
PRINT | PATREON
_____
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no seriously please reblog this ive seen so many posts saying to support trans boys and trans men who like traditionally feminine things and those posts are good!! i love them!!
but i have never in my life seen a post saying to support masculine trans girls and trans women or trans girls and trans women who like traditionally masculine things and its really important to understand that showing support for trans women in any form is just as important as showing support for trans men so please, please reblog this.
support trans women and trans girls. support trans women and trans girls who like traditionally masculine things. trans women and trans girls who like traditionally masculine things are not any less valid than trans women and trans girls who donât!!
I love when Leverage stops in the middle of an episode to explain a corrupt system or law or whatever so they're sure the audience knows exactly what's bad about it before they execute a cathartic revenge upon someone exploiting it. They're like hang on let me take a minute to explain the private prison industry and why it's so fucked up. Okay now back to the jailbreak and fucking over the rich private prisons guy
It's the venting.
In the USA, dryers have massive exhaust vents to the outside of the room/building that take the hot wet away and leave hot dry behind.
In many other countries, dryers do not generally have external exhaust vents, and simply fill the room they are in with the hot wet, which may or may not be enough to actually remove the hot wet from the clothing depending on how well ventilated the room itself is.
for this reason 1) you generally can't leave the dryer open in winter without causing a draft and 2) sometimes when you're walking around outside in the US the world will suddenly smell of clean laundry because you're near someone's house and their dryer is running
And 3) Eventually your drier stops drying things so well and you have to hire somebody to bring a ladder up to the vent (either high up an exterior wall or on the literal roof) and clear out the accumulated lint and cruft blocking it
You ought to do this regularly even if the dryer efficiency remains the same, because dryer lint is fantastically competent at burning your damn house down if you let it catch fire.
Imo the best type of system for children to grow up in would be one that assumes the birth parents/primary guardians won't do shit and takes care of every aspect of childcare that's essential for their wellbeing and development, collectively.
But I'm just a guy who only learned how to brush his teeth properly and got glasses as a child because we had both a dentist and a doctor come to school on a regular basis. The dentist would have us all stand in a circle with our little toothbrushes and show us how to brush and correct our technique. The doctors would give us general health assessments and then have the teachers contact our patents and essentially peer pressure them into getting us any health intervention we needed. My parents only reluctantly got me glasses because they knew the teachers would judge them if they kept seeing me sit in the very front row and still squint to see the chalkboard. So I'm biased.
The only times I ever remember seeing a dentist or doctor as a child was at school. I'm quite healthy physically and I'm very grateful for all the care I got from the various professionals who cared about my well-being and development more than my actual parents did.
We had free healthcare including dental, mind you, my parents just couldn't be bothered. When my brother, as a teenager, asked our mother if she could take him to his orthodontist appointments (which he'd already arranged for on his own) she basically told him she didn't feel like it and he had to take the bus.
If I could improve anything about that system, I'd take it even further and make it so kids could see a doctor and get meds, treatments, therapy, tests, disability aids etc. without having to rely on their parents as well. I shouldn't have had to put up with being bullied and guilt-tripped about the family finances and the time investment needed to take me to the optometrist every time I needed new glasses.
Some parents would not take care of their children even if they were given all the time and the resources. Mine are a great example of that â my mother stopped working and became a homemaker when I was in kindergarten, my father worked from the garage and was also always home. They had a car and our village even had a bus that would come once or twice an hour that would take you to the next two bigger cities.
Did that, plus the free healthcare, translate into them actually parenting and caring for us properly? It did not. They only ever did any of that reluctantly when not doing it would make them look bad, and most of the time they did a shitty job because they could never resist the urge to boost their egos by means of bullying literal children.
So I have to wonder: what did they actually contribute to our upbringing? Like they didn't teach us shit and mostly they just endangered our mental and physical health â but hey, at least they gave me cPTSD! That took some work too.
A knee-jerk response to neglectful parenting I see a lot is âpeople should have to get licenses and take rigorous tests to PROVE that they should be ALLOWED to have kidsâ which is eugenics. Thatâs just the starting line for eugenics.
We are at a point in humanity where there is no meaningful reason why we shouldnât be structuring our societies around wellbeing for all instead of wellbeing for the âdeservingâ.
Assume some parents will fail. Build social infrastructure that is designed to support failed kids rather than punish would-be parents.
They can be busy, tired, stressed about finances, ignorant, etc. They can want to do the best for their kid and Fail Anyways.
The best thing is to support the children and give them the tools they need to succeed even if the parents are already giving them those tools. Because you can never learn something too much.
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There's this category of TTRPG where the seemingly only selling point besides maybe artwork is giving players permission to jerk off to their own moral purity as manifest from buying the TTRPG.
Candela Obscura is the strawman put forward in this post, but itâs a game that actually exists:
[This was partially written by @ashweather, another member of the A.N.I.M. team.]
Let me preface this by saying that I donât think that the makers of Candela Obscura are morally evil, or that I think less of your moral worth if youâve played or enjoyed this game. Itâs just that, at best, the game has a really obnoxious and cowardly tone and at worst has a lot of shit in it that looks really bad if you think about it for more than 5 seconds.Â
If you think that tabletop RPGS are art (and we do), then they can be analyzed like art. They can have unfortunate implications or reflect unexamined reactionary politics. This post is going to be taking screenshots from both the quick start guide and the full rulebook to make this point - while the text between the two is broadly similar, the quickstart guide is more overtly finger-wagging and hostile, saying the quiet part out loud.Â
The thing about Candela Obscura is that it takes place in a fantasy 19th-century England/USA, but it really wants to pretend that it doesnât. It wants the aesthetics of this setting and almost every trope that comes baked into it, but also wants to act like itâs above all that. It wants to have its cake and denounce it too. Itâs so pants-shittingly terrified that it or the players might say or do something âproblematicâ that it loops back around to being incredibly offensive.Â
To take just a few examples, the text is absolutely riddled with this kind of sentiment:
(What the fuck do they think an âexplorerâ is? Also, I think I have some bad news about 19th century doctors.)
Okay. Look. A lot of this is gesturing at principles that are unobjectionable or even useful to keep in mind when writing a setting like this. Yes, itâs ideal to have a non-Eurocentric historical understanding of technology and culture. Yes, refugees are human beings with their own valuable skills and perspectives. Yes, if you uncritically write an expy of Victorian England or late 19th-century New England, youâre gonna end up with a bunch of insane stereotypes (especially Orientalist ones) that you probably shouldnât just blithely put to the page without thinking about them. And yes, bigotry is a bad thing, obviously.
The problem is twofold: The first is that Candela Obscura feels the need to take a patronizing tone towards its own readers, as though they were incapable of engaging critically with the setting or subject matter on their own terms. The second is that despite all of this finger-wagging, Candela Obscura absolutely does not present a setting with any critical thinking put into its basic construction. (We checked, by the way. None of what we are about to present is supposed to be in-universe propaganda. If it is intended to be, this is not made clear at all in the text itself.)
The game takes place primarily in the city of Newfaire and its surrounding environs - the Fairelands. The Fairelands are prosperous and idyllic, and all but outright stated to be âthe good guys.â All of the âproblematicâ aspects of the societies the game is emulating are either scrubbed without thinking about the implications of scrubbing them..Â
(Donât worry guys thereâs no colonialism here, this version of fantastical New York was settled on a Terra Nullius where nobody lived, right over the ruins of an ancient society with a mix of Egyptian and Mesoamerican coding who practiced strange and corruptive magicks. Remember, reader, this game wants you to go out of your way to avoid reproducing any harmful stereotypes from the era.)
..or are present without any historical or structural reasons for them to be present:
(Donât worry guys, sex work is lawful, profitable, safe, and socially acceptable! Oh yeah all the sex work happens in shady, spooky-looking crime districts that cops monitor, filled with drug-filled dens of illegal vice, though. By the way, there is no brothel listed in this districtâs points of interests, or any further discussion of what sex work in Newfaire is actually like.)
There are so many examples of this that we could spill a novelâs worth of digital ink talking about it. (We just donât have time to get into, for instance, their adventure inspired by the âradium girlsâ where the primary victim of the dangerous substance in question is a customer who is already dead when the adventure starts and not the workers who make the products.) Honestly though, this paragraph says more than we could in a hundred pages:
Here we find out that we are reading a TTRPG setting that has the same understanding of bigotry as the movie Crash. No institutionalized bigotry, just âbad actors who hold terrible beliefs.â Just bad apples, with no personal history or cultural roots to their ideas, who presumably sprung out of the ground one day declaring themselves Republicans. Not only do these bad actors come from nowhere, they donât go anywhere either. They donât belong to any social movements, they donât get organized, they donât push for regressive political changes, and if they ever do, they certainly never succeed at those goals.Â
You see, despite these bad apples, the soil they grew from is pure. And you know something else about the idyllic, almost utopian Fairelands? Theyâre under assault.
Thatâs right! Hale (which the Fairelands is a part of) is under assault from the dastardly, corruptive forces of⌠uh, âOtherwhere.â (Yeah, do they all have hooked noses and recessed chins too?) Thatâs where all of the dirty foreigners invaders come from, who want to take away the prosperity of the Fairelands!
Oh, or maybe their whole culture were all coerced into doing it by an evil rock or something, which is definitely less xenophobic. But whatever, who cares what the reasons were. The Fairelands are under attack, and as the dominant power in the world, they need to defend themselves. Against the âcolonists.â With nukes chain lightning.
(That last sentence continues on âtens of thousands..â You get the picture.) So, whew, glad thatâs over! Otherwhere is still really dangerous, though. They might even be developing weapons of mass destruction of their own:
You know, if Candela Obscura were a person, I have a feeling I wouldnât want to hear its thoughts on Israel.Â
You might be asking, where do the PCs fit in this? Well. The PCs are members of the in-universe organization Candela Obscura. They are an enormously powerful and widespread secret society of sometimes-cops sometimes-vigilantes who fight against the corruptive forces of magick to keep humanity safe. They keep dark secrets, âperform questionable acts in the name of the common good,â and operate entirely without oversight or responsibilities to anyone other than this organization. We are assured that this organization has the best interests of the regions they operate in and of all humanity in mind.
Itâs actually fine - cool, even! - that PCs are secret police/CIA agents who engage in morally dubious acts for the purported common good. Newfaireâs society being deeply flawed is fine! The Fairelands as a political entity furthering an explicit narrative of being persecuted is fine! The problem is not that any of these elements exist, the problem is that Candela Obscura is utterly allergic to examining them. The text seemingly does not understand the setting it has presented at all.
The game wants to be anti-conservative, but the only kind of story it can produce is one of heroes who are ultimately aligned with the dominant power of the world, preserving the good and righteous status quo by fighting against corruptive, foreign, magical forces. âGay transgender women of all races can be holy knights secret police fighting to protect the good kingdom democracy from the endless hordes of the evil dark race that has threatened its borders for a thousand in recent years!â
On a first read a while back, I said Candela Obscuraâs gameplay mechanics make it sound like a game more meant to create âactual-playâ shows than to be actually played. On examining the text more closely, thatâs more true than I even realized at the time. The reason the game has all these bits about how not to be problematic - all of these instructions for avoiding engaging with the more controversial aspects of the setting - is because itâs not really intended as a game to be played in a private environment. Itâs intended as brand guidelines for putting on an actual play show. If you google Candela Obscura, the IMBD page for the actual play series appears before the store page for the rulebook.
It seems like the game really doesnât want you to play a character outside of your own culture. And sure, as stated earlier, it is a good idea not to have a mysticized idea of other cultures, or represent them in a callous way. For a private game played at home, though, this is not really something you need to dedicate pages accounting for. Nobody outside the table has to hear a poorly-done accent or contend with a less-than-perfectly researched religious portrayal - and if there is a pervasive issue with someone being bigoted or leaning on stereotypes at the table, frankly, that is a problem that is outside the scope of a TTRPG to address.
However, if you are an actor on a show, portraying people from different cultures comes with a whole different set of (much more justified) baggage. Candela Obscuraâs approach to player attitudes on the setting makes so much more sense as brand guidelines than it does as a codification of how to play a game. "Donât have actors appear in insensitive costumes on camera." "Donât have actors say foreign words they donât know how to pronounce on camera." "Remember not to have your white actor do a Romani 'fortune-telling' scene on camera." "Donât show anything that could negatively affect the perception of the brand."
Weâd like to end this by contrasting this attitude with Coyote & Crow, a game made by indigenous Americans, and one that is also actually meant to be played. Coyote & Crow invites all players to (respectfully, in good faith) create characters from indigenous cultures. The creators have challenged those who avoid their game on the basis that âthey donât want to be disrespectful by playing itâ because that would involve portraying a Native character - in the end, who is that helping? That attitude results in potential players who remain just as ignorant of Native American cultures and - more importantly - donât buy or support their game!
I have encountered this firsthand. I'm a massive history nerd, especially about pirates (among other things, but pirates are relevant to the story). I was hanging out in a system agnostic TTRPG server and Pirate Borg was mentioned so I talked about my idea for a historical fantasy campaign set around historical pirates and the Nassau Pirate's Republic. Started explaining some basic ideas, how it's basically about trying to keep this rogue nation together amid external hostility from England, France, and Spain and internal strife caused by a lack of trust and Edward Teach's descent into madness. Naturally this brings up Blackbeard and his crew, which contained several escaped slaves, and that the Queen Anne's revenge was a former slave ship. I immediately get the *several people are typing...* and am welcomed with several messages that Pirate Borg takes place in an alternate history where slavery never happened. I end up trying to have to defend myself, explaining the *true facts* that most pirates were escaped slaves, both native and black, and that a lot of pirate ships were captured slave ships because they had thicker hulls and could take more punishment in a fight. They were like "But you can have diverse crews and sturdy ships without bringing slavery into it." My response was "you *could*, but then you lose valuable historical context and systemic evils to fight against, I like running stories about making the world a better place." Some people understood that, but many of them *literally* shot back "But thinking about slavery makes me uncomfortable, so maybe just write it out of the setting?" That's when I shut up but I was just screaming in my head "YES, THE POINT IS IT SHOULD MAKE YOU FEEL UNCOMFORTABLE AND WANT TO CORRECT IT"