"Offt, rough day bud"
"Whatcha doing? Hanging around?"
"Love that new diet your on"
"Jerrrrryyyyyyy, keeping an eye on things? Good man"
The gift that keeps on giving everytime we walk past it. I think we're going to name it
$LAYYYTER
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@wyrmgate-studios
"Offt, rough day bud"
"Whatcha doing? Hanging around?"
"Love that new diet your on"
"Jerrrrryyyyyyy, keeping an eye on things? Good man"
The gift that keeps on giving everytime we walk past it. I think we're going to name it

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Lets be honest....this is miles better than the previous attempt
Devlog 05 is now live!
Check out our first blog post on our shiny new website!!
In this Developer log: Onwards until Dawn! We talk about our new website, progress and sneek previews of progress in the games development
Wyrmgate Studios | Devlog 05: Onwards Until Dawn!
The old one was great but lacked detail and atomosphere so this is the 2nd iteration!
Okay but come on, how good does this safe room look????

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Here's a sneek peak at our soon-to-be new website redesign!
Still a few things to smooth over, but getting these animations down 💪🤌
Devlog 04: Dont call it a comeback!
Woah, where to begin... The changing
Well, after some debating, we made the decision to abandon the 2D Side Scroller concept, we felt that we would'nt be able to make something we would be happy with. So, we moved over to 3D and began to create our vision.
...To say its been a challenge would be an afront to the word.
Rebirth
At first, we looked into plugins that would allow us to create open-world like terrain. Unfortunetly Godot doesnt really have any native support for making terrain in 3D, which is where Terrain3D by TokisanGames on Github came in and check out this amazing demo scene
But a lass, due to our own requirements, Terrain3D would not have worked for our use case. oh well, ONWARDS WE MARCH!
Devlog 03: The social butterfly
Onwards and beyond, More progress! Welcome to Wyrmgate Studios Official Tumblr blog!
In this devlog, we're going to dive into our shiny new website!
Cool, huh? While this is still a Work In Progress and will most likely change a lot in the coming months, I'm mostly happy with where its at right now.
Eventually, there will be a seperate website for Doomscroller, which will contain things like Forums, a user area and more.
This site is built using WordPress. we did want to hand code the entire website but when I mapped everything out and what I wanted the site to have, It became clear that this would have to be a later project and not something I could achieve in a reasonable timeframe, while disapointing, I pressed on and looked at some familiar places, like Wix.com, which, while a good starting point would be outgrown rather quickly.
Then we found WordPress and after looking around and watching some videos felt that this could potentionally be the one. it looked easy enough to put together in a reasonable timeframe, had great scalablity and looked like it was full of easy to use content managment features. It was fairly easy to get it installed thanks to our Domain host having an easy to use install manager, from there, it was just a matter of creating the website how I envisioned version 1.0 of the website. Have a look for yourself: Wyrmgatestudios.com We also now have more social channels: Reddit Commuinity Twitter Github
Welcome to Wyrmgate Studios
We are a passionate and creative game development team dedicated to crafting unique experiences and immersive worlds. Our mission is simple: To craft experiences that will fuel the next generation of gamers, just as iconic titles fueled ours. At Wyrmgate Studios, we’re dedicated to bringing back the heart and soul of platformers and adventure games that everyone can enjoy.
Currently in Development:
Our Vision:
We believe that the current norm of the video games industry is not only unacceptable but also fudementally unsustainable, We want to give the power back to the gamers and make games to inspire, challenge, and connect people. Just as the games of our youth did for us
We’re not just building games; we’re building experiences that players will remember long after they’ve put down the controller.
Why Wyrmgate?
The name Wyrmgate symbolizes the portal between worlds...like a gate that leads to endless adventures, we see every game we create as a doorway to a new universe, full of stories, surprises, and challenges.
Follow our Social Channels:
Github:
The Offical Github page for Wrymgate Studios where our passion is making games to fuel generations. - Wyrmgate Studios

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Devlog 02: Sup Dude? :)
Over the past few months, we've been expanding our MDD (Master Design Document), which is basically what we plan to achieve with this project, its now well over 40 pages long, covering everything from boss and level ideas to fleshed out game mechanics like the Forge Master.
We've also changed out art style! We felt that the old art style didn't depict the feel/vibe we were aiming to achieve and felt that the game would suffer if we kept using the old art style. so, we've settled on this, which has more detail and fits our needs and goals more accurately.
More buildings, featured here are (In order from R to L): A Market stall, the main shop, Stables (we plan to use this as a fast travel) and the tavern (where youll get quests in world 1)
There's so much more to show you but for now, we shall leave it there.
Next Devlog will showcase the NPC's, Corrupted maps, fast travel and a secret level:
This looks ominous...What is this....and why is there a statue staring at the enterance...
Until next time, Hero.
Devlog 01: The sun shines on a new beginning
Back in January, our world was absolutely rocked to its foundations by the loss of our father, we took some time away to deal with real life, and now its time to hop back in the pilots seat and so, we bring you our first Offical Devlog, the first in what will be a series of Devlogs that will tagged with #doomscrollerdevlog.
Okay, let's dive right in, shall we? We have a lot to get through:
Characters and Non-playable characters
Many of you may have met our Archer character and seen him around in some clips, but you may not know that he isn't alone! We have the Wizard and Swordsman, which you may have seen in some snippets, both have been set up with movement and attack capabilities, the Wizard now has 3 basic attacks/spells "Fireball, Ice Spear and Block", and the Swordsman has 2 "shield bash" and "Dash slash". I think the names of these attacks should be pretty obvious as to their function
we'll show some video clips a little later when we actually draw the animations for these attacks!
We also now have 4 total npc characters, 2 are friendly, and reside in the home level and 2 are hostile Mobs!
We've also finished creation of the Vitals system, which includes stats like Health, Stamina, Mana for the Wizard, Focus for the Archer, and Willpower for the Swordsman and more. Tied into this system is the "Player assignable stat points", this is a rough draft of this system as a proof of concept. "Is how I want to do this a viable method to achieve it?" And I'm glad to say that it does, a few minor bugs that occurred because I was 5 redbulls deep at 5am when I was coding it, but nothing a little rubber duck programing can't fix
Map & The Envrioment
This is an interesting update because while not much has taken place visually, a lot has been done in the background, for example, our last update showed you guys our day n night cycle and we've just got done with procedural map generation, which has fair amounts of jank to it at the moment, super rough draft of the generation, along with setting up pathfinding for Mobs. We're currently looking to refine and sharpen this section or maybe implement a new system all together.
Items, Weapons, and Armor
We've made significant progress in this category, with a "replace animation" system that will replace the animation based on what the player has equipped. It's pretty cool shit, if I do say so myself.
We've also created a database that will hold all the information associated with each piece of equipment, which allows for no noticeable delay or glitching when using the replace animation system.
Astoundingly, this system worked perfectly on its first test and has had no discoverable bugs...yet.
Miscellaneous
Other changes include refactoring the code base to improve performance and looking into ways to prevent cheating.
Drawing up plans for achievements and fleshing out the story of the game a little more.
We've also been looking into server hosting so we can get an idea of cost, what we can get for the pricing and so on.
We're currently on the lookout for a Pixel artist. This will be a paid gig, paid per image completed to specifications. We would prefer someone who can commit to this long term but we're also open to offers.
Ohhhhh it is goooooooood to be back baby!!