NTRGN (2015)
After a bit of a break from working on my own games I thought it was time to get back into it with another Bacon Game Jam. The theme this time around was Depth.

oozey mess

@theartofmadeline

Origami Around
Claire Keane

Discoholic 🪩
Mike Driver

祝日 / Permanent Vacation
Monterey Bay Aquarium
Sweet Seals For You, Always

Love Begins
One Nice Bug Per Day

JVL

#extradirty
Three Goblin Art
Misplaced Lens Cap
Not today Justin
d e v o n


izzy's playlists!

JBB: An Artblog!

seen from Germany
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@wolfandvoid
NTRGN (2015)
After a bit of a break from working on my own games I thought it was time to get back into it with another Bacon Game Jam. The theme this time around was Depth.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
STUDIO G (2014-2015)
I had the honor of being a mentor for the Studio G program for young adults with autism, teaching game development and other fields in digital media.
PLAY TO LEARNÂ (2014)
Play to learn is a game for kids that are raised bilingual. The project sets out to prove that by improving a child’s primary language the secondary one will improve as well, utilizing multiple mini-games.Â
RAINBRO (2013)
This was my first attempt at doing a 48h game jam by myself. The theme was Rainbow and I decided to go back to my roots and use Processing.
WIZBO CHAMBERS (2013)
My first 48h game jam resulted in this very cute top down action adventure.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
ORBIT (2013)
“Orbit is a computer game that takes a positive and practical approach to child sexual abuse prevention; an approach that is informed by evidence-based research.”
BUBBLE & BREW (2013)
My first self-published game under the name Team Mischief together with friend and artist Nejdet Yilmaz.
TELLUS (2012)
“Create a game inspired by one of the classics, change the gameplay.”