Rita, the burlesque mask.

oozey mess

Product Placement
sheepfilms
dirt enthusiast

⣠Chile in a Photography ā£
YOU ARE THE REASON
d e v o n

Andulka
Sade Olutola
Misplaced Lens Cap
Not today Justin

blake kathryn
Show & Tell

izzy's playlists!
Lint Roller? I Barely Know Her
Three Goblin Art
Claire Keane

if i look back, i am lost

@theartofmadeline
hello vonnie
seen from United States

seen from United States

seen from United States
seen from United Kingdom
seen from Canada

seen from United Kingdom
seen from United States

seen from United States
seen from Mexico

seen from Türkiye

seen from South Africa
seen from Mexico

seen from United States
seen from United States

seen from United States
seen from Saudi Arabia
seen from Martinique

seen from United Kingdom
seen from Germany
seen from United Kingdom
@wildcatmac
Rita, the burlesque mask.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Russell, the feather boa.
I can now tell people, āI once modelled nipple tasselsā and I fancy theyāll think me some manner of saucy minx, rather than a tragic middle-aged woman who plays with Plasticine in her spare time.
My Big Fat Interactive Project
Following Cara Ellisonās talk on 21st February, Iāve been asked to consider how I can adopt a story-oriented approach to my project? Flipping easily, thatās how! Ā Itās a performing arts storyworld and feature film companion app of multimedia secondary character storylines, so itās already story-oriented.
I propose the distribution, via social media, of an interactive stop-motion animation starring two anthropomorphised nipple tassels (plus an optional headdress, feather boa or outsized fan), after which viewers are asked to vote on locations for performing arts workshops. (Locations must be thoroughly researched beforehand because performances will be in public locations, so permission is required.) Photos and recordings of the said performances can be posted on social media with a hashtag relating to the cinematic project. This is to create a carnival atmosphere in anticipation of the burlesque-themed film. The app itself is interactive graphic fiction following a choice of six characters.
Itās now taking shape. My beloved husband has composed a piece of original burlesque music which will be used both in the animation and the app (each character in the app being represented by a different isolated instrument playing the tune), Iāve started making the stop-motion figures and Iāve begun emailing councils about permission to perform.
Iāve also been exploring Twine, at Cara Ellisonās suggestion, with a view to creating a prototype for the appās branching narratives. Caraās advice is not to add too many branches because the narrative will become unmanageable, not to make the choice between good and evil because everyone will choose the āgoodā option and nothing interesting will happen, and not to make some endings better than others, as in Bandersnatch ( I assume this is because itās unsatisfying to discover youāve picked the āwrongā option).
Thereās a further recommendation Iāve discovered and am writing about here so I wonāt forget to include it. Iāve been looking at the Episodes interactive graphic fiction app and have been exploring a storyline I donāt like because the imbalance of power is really creepy (like Fifty Shades), but I canāt see a way to escape from that story and experience a different one, so Iām trapped! I need to make sure my app has a clear and present option to start a new story so that people donāt just reject the app because theyāre not enjoying one story. (Of course, my stories will be hilarious, so only the most miserable of people would decide they didnāt like one of them.)
So far, Iām finding Twine reassuringly easy to use. Itās very clear how to create branches, how to save stories and where they are stored, and, crucially, that editing is straightforward and can be done at any time.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Collaborative Storytelling
Iāve been falling behind on my blog because Iāve been thinking about my personal project, but donāt want to sidestep writing about Gill Whiteās workshop in collective storytelling. Iām interested in this, particularly as Gill mentioned, at the start of the session, that sheād been to Pixel Lab, where she met Lance Weiler (who I mentioned in my first weekās blog).
The four elements of collective storytelling are:
Ā·Ā Ā Ā Ā Ā Ā Ā Ā Empathy (discover)
Ā·Ā Ā Ā Ā Ā Ā Ā Ā Trace
Ā·Ā Ā Ā Ā Ā Ā Ā Ā Collaborate
Ā·Ā Ā Ā Ā Ā Ā Ā Ā Together.
It was interesting to hear about the objects people thought of and the meanings they attached to them and to make up a murder mystery from the objects in peopleās bags (including, apparently, a dildo!). I was surprised at how relaxed I was about working collaboratively. In the past, Iāve proved to be more task-oriented that people-oriented, even to the point of being shocked that some people hadnāt even cared whether the group completed the task at all! But I didnāt have any such preoccupation with this exercise, probably because I didnāt know in advance what the outcome of the task was likely to be.
I did visit http://www.gillwhite.com/Interactive-1 ; Ā http://www.learndoshare.net/ ; andĀ https://www.thepixellab.net/. The first two helped me to understand collaborative interactive media; the third just bewildered me.
Never mind! I have multimedia ideas related to my feature film companion app. (I just have to keep remembering the āinteractiveā part of this Interactive Media module!)
Slightly Less Sweary
Iāve been doing some online exploration this week. I hadnāt known Twitter had extensions for film (Periscope) and for publishing longer posts (Medium). Although it seems both have now had their day, itās changed my perception of Twitter, having previously dismissed it as too limiting.
I watched Do Not Track, which I found fascinating and informative, having always wondered how my phone tracked my whereabouts and how my Amazon searches were reflected in the advertising on other sites. Thanks to watching Seven Deadly Digital Sins before my first blog, Iām aware that people who frequent porn sites get tell-tale advertising for more porn sites on their screens when theyāre going about other business. As much as this amuses me, itās only now I understand how this happens. Iām grateful also to know about The Guardian Project and to have had advice on protecting my data.
Another interesting activity this week has been looking into I Love Bees. Itās an exercise in creating intrigue towards a particular storyworld, which is something I want to focus on more in relation to my major screenwriting project.
Exotic Matter
I spent some time in the Ingress storyworld today. The website version wasnāt terribly thrilling (my concern for āhumanitiesā future was a widespread decline in literacy), but it did help to introduce to concept of the game. The phone app was far more impressive. It gave me an idea of the scale of the research that had been put into the gameās creation and also of the gameās scope for interactivity. Iāve never played Pokemon Go and itās a bit icy to be trying it out now (at my age), but I certainly wonāt rule out some exploration of that when the days are a bit warmer. The makers, Niantic, advise that Ingress is better experienced with headphones on, but there are clear health & safety issues with that kind of immersion in the storyworld, despite the warning to stay aware of surroundings. I wouldnāt want to play the game in city traffic.
For my interactive media final project, Iām now thinking about a companion app for the feature film Iāve proposed for my MA Screenwriting final project, which is a burlesque-themed feature film set in South Yorkshire. Burlesque is currently enjoying an enthusiastic revival and corsets are now high street items, so the app could provide details of where the clothing used as costumes in the film can be bought, which is a way of monetising the app.
Further, as the film will be a subject/object-themed project, I think it would also be interesting to use the app to experience the subplots of minor characters in collaborative stories viewed through filters that challenge perception. For example, a fly-on-the-wallās filter would provide a mosaic-like representation of almost 360Ė vision, whereas right-wing character Derekās filter would perceive mainly suicide bombers and tits! (This project requires some development.)
Hmmm ...
First, I had a look at the graphic fiction division of Exoriare. I found it a bit difficult to gauge the order of the frames, so spent far too large a part of my life trying to access Fort McMoney. I got there eventually, using Firefox, to find it a very bleak narrative about snow, ice and oil. Given that I live in Aberdeenshire, this doesnāt hold a great deal of escapist fascination for me. In fact, it was depressing and I canāt imagine getting inside an āoil mineā would have cheered me up in the slightest. Not even if Miner Willy were there. Which I doubt.
Next, I tried the text āadventureā side of Exoriare. It didnāt make sense! It hinted that I should open the houseās mailbox, then didnāt let me do so, but let me climb through the houseās open window and then kept suggesting I open the mailbox. I never did and think someone killed me in the house, though Iām not sure. I was too bored to care by that point, to be honest. I went back and read the graphic fiction and idly wondered whether Iād failed some test to weed out the students who shouldāve picked the graphic fiction module instead of this one.
Apparently (and I believe it), my game idea for my personal project is too vast for the module. Too vast and too sprawling, I suspect. I need to focus inwards rather than outwards, and just donāt understand gaming well enough to be able to do so. Scrap that, then!
Iām aware that everything Iāve blogged in this entry is very negative so far, so Iāll try to redress the balance a little. Iām very interested in Lance Weilerās work on storyworlds and feel compelled to look at more of Weilerās work. (Legislation now prohibits aspects of his approach to the Head Trauma storyworld. Indeed, there were ethical issues at the time, not least lack of adequate concern for potential negative effects of some of his methods on the mental health of individual members of the public.) I also need to explore this very soon, as I still donāt have a project proposal. I have some ideas about performance art (an interactive medium) relating to the feature film Iām about to start scripting, but think I maybe need to include a digital element in order to pass this module. Better come up with one soon!
Huh?
Iām not very knowledgeable about technology, so doing a module in interactive media as part of my masterās degree is a real challenge. Iāll be blogging every week on the interactive experience specified by my tutors. This week, I explored Seven Deadly Digital Sins (http://sins.nfb.ca/). I didnāt entirely understand the way it was categorised; whatās slothful about spying on your offspringās search history or social media, for example?
I can relate to the selfie aversion, but Iām not sure the essence of the narrative was envious. I donāt want to put selfies on Facebook either, but thatās because Iām far from photogenic and donāt want to be reminded of that every time I go online to advertise my therapeutic practice or ask questions about my course. The photo Iāve used here is an early selfie. I wonāt tell you how long ago it was, but itās in black and white and my hairstyle looks suspiciously like Marc Bolanās. (Go ahead and Google Marc Bolan if youāre too young to understand.)
Indeed, the most useful information I gleaned from Seven Deadly Digital Sins is that thereās an app called DeadSocial that facilitates the uploading of photos, videos and audio material and the scheduling of these being posted after oneās death. Well, thatās the kind of morbid shit people enjoy thinking about by the time theyāre my age. Ā I am, however, planning to be around for another thirty or forty years, by which time, Iām hoping, I may be able to order a hologram of myself to follow people around, once Iām dead, and nag them. Thatās going to get awkward if my husband remarries, though I havenāt yet decided whether thatās a plus or a minus. Either way, Iām not sure how interactive a future hologram might be, but probably have to assume it wonāt be, so that wonāt do for my interactive media project. Damn!
Anyway, I wanted to do something involving using my own artwork in alternate reality. After reading a few chapters of Digital Storytelling: A Creatorās Guide to Interactive Entertainment by Carolyn Handler Miller, Iāve decided on a massively multiplayer online game (get me!) involving Jungian self-discovery. And optional violence.
Iāve stuck some of my existing work on here to provide a bit of flavour.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming