Paddington bear
After a deadly earthquake destroys his home in Peruvian rainforest, a young bear makes his way to England in search of a new home. The bear, dubbed "Paddington" for the London train station, finds shelter with the family of Henry and Mary Brown. Although Paddington's amazement at urban living soon endears him to the Browns, someone else has her eye on him: Taxidermist Millicent Clyde has designs on the rare bear and his hide.
Here are some of the questions and answers with the VFX artist Christian Kaestner who worked in this film.
1.- What was your general approach to the visual effects?
A few years back, we started working closely with the director, Paul King, and his team to shape and develop Paddingtonâs film debut for the big screen. Countless sketches, animation and render tests were part of our early involvement with this adorable, furry little bear. In our London office Pablo and Andy spearheaded the creative development, assisted with the shoot planning and of course the VFX shoot supervision. Additionally, Tim Webber got involved in the shoot as second unit director. After the filming had wrapped, we started to narrow down the edit by blocking out scenes based on previs that weâd worked out with Paul King. At this stage both our London and Montreal facilities were involved with layout, blocking and animation. At the same time were also finessing the character and photorealistic look of Paddington.
2.- Pablo Grillo talks about the challenges of working with such an iconic character. Did you feel the pressure too?
Bringing any CG character to life in a believable way is always a challenge, but taking on such a famous, well-loved and established character like Paddington makes it exponentially harder. We obviously wanted to stay true to the character and not create something from scratch that the audience wouldnât be able recognize. At the same time, there was no live-action version of Paddington that we could match to. The creative process became an in depth exercise in character development, working closely with the director and even Paddingtonâs creator, Michael Bond, to ensure that we translated this wonderful character to the big screen to everyoneâs satisfaction. We are very pleased and proud of how we were able to bring Paddington to life.
3.- How closely did you work with practical and special effects on set to integrate the animated character into the scene?
Framestore worked very closely with Paul King, the director of photography, Erik Wilson, and the art department to ensure we could really integrate Paddington into every scene. We carefully looked at all the shots and the vision that Paul had for the scene. We discussed in detail what was the intention and how we could combine the live-action photography and CG character most efficiently. This obviously was a huge benefit for us and the project because we could plan carefully, helping the budget distribution. We could bring all our experience to the table and work out how we might save a little here and there, enabling us to concentrate on sequences or shots that were really important to Paul. Paulâs vision for Paddington was hardly a full CG visual effects extravaganza â quite the opposite. We wanted to be clever about the shoot, get as much as we could in camera and focus our visual effects efforts on the star of movie: Paddington. One of the great examples of combining practical on-set work with Paddingtonâs character is when Paddington is licking Judyâs face in the kitchen. It was much more visually effective for us to shoot the licking of the face as a practical effect and animate to Judyâs performance, rather than creating this from scratch in CG.
4.- So did you keep CG environments to a minimum?
I wouldnât go as far as saying there was no digital matte painting or CG work in the movie, but for the most part environments and set augmentation were supportive in nature and hopefully as invisible as possible. We built partial medium-distance CG for some of the Natural History Museum environment and combined it with digital matte paintings of the London skyline. Additionally, we used Nukeâs particle system to dress in the snow here and there, to enhance the on-set snow and provide consistency throughout the sequence.
By: Andrea
Resurce: http://cinefex.com/blog/paddington/
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