No one knows how the organization came to beâbut if there is one truth in the world, then it is this: the organization known as VICE & VIRTUE has eyes on every disaster and hands drenched red with the promise of every single possibility carrying their name. For years, they have operated in the dark. For even longer, they have held a tenuous peaceâbut in a world that would gorge itself on all that they are made of, there is only one choice to make.
Welcome to VICE & VIRTUE, where we turn your wishes into possibilities.
We would like to invite you to take a look around our website; linked here is the full navigation menu, mobile friendly. It would also be a good idea to read through our FAQ. If youâre looking for an overview on the VICE & VIRTUE storyline, the link to thatâs right here.
Feel free to take a look at the starting guideâthe most important parts of the V&V lore are marked there.
WE ARE CURRENTLY HIRING: if youâre interested in joining us as a STAFF MEMBER, hop on over to our applications page. Our affiliates application page is HERE; submit either on our discord through MODMAIL or on the website HERE.
WE ARE CURRENTLY RECRUITING: if youâre interested in joining a crew or the storyline, that application is HERE.
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AT WHAT POINT DOES IT BECOME THE POINT OF NO RETURN? At what point are you forced to look at yourselvesâto determine that the rot comes from within?Â
Have you heard the latest news? one figure says to another, amusement dripping from the lazy lilt of their smile. They have determined that the cultists pose no issue to the greater kingdom.Â
You and your empire metaphors, the other scoffs. The rot is, and has always been, at the foundation. Little wonder that they havenât discovered this sooner.Â
It wouldnât have been as much fun if they had, the first replies, pressing their fingertips to the curve of their mouth. Havenât you wanted to watch them fall since the beginning?Â
Only to see how they would rise.
After the previous missionsâafter something terrible shivered from its own skin in a shudder of RED, a creature opens its maw and sharpens its teeth. Knowing is the first wonder, for when you look into the abyss, the abyss gazes back,
leaving you wrecked with its immutable purpose. OPERATION MASTICATE reports back to the Council: the artefact is not with their primary suspects. THE ONE WITH THE RED THOUGHTS has responded to the successful end of its testâthough apologetic, it denies the end of its hunt: it is not yet time for the Teeth to be sharpened.
Going further, it is now known that the artefact is based on dynamisâmore important than the retrieval of it is the warning of the entity involved with it. Willpower-based corruption is, and will always be, an effect of the artefact.
The Council asks the members of Vice and Virtue to heed this warning: DO NOT LET THE ARTEFACT POLLUTE YOUR THOUGHTS.Â
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Welcome to PART II of the INTERLUDE. This part should be expected to play out until mid-April, before the start of the next ACT.
Tldr; it is now known that BAST, or the entity that the cult worships, does not know where its own artefact has gone. It is also unwilling to command its worshippers to be neutral to those under V&Vâand so members of V&V will have to fend off attacks from the outside whilst guarding from traitors in their midst. BAST has alluded to someone inside V&V stealing the artefact.
This plot drop will lead to both a witch-hunt and an ending trial: gather your information and guard against liars.
IT BEGINS, AS MOST THINGS DO, WITH A WHISPER. Spider-legs skitter through the walls of the House, as hushed voices carry to those who should know better. Things that remain stagnant will soon become as rot: there is only one path forward, even if the uneasy quiet must be broken.Â
(Make no mistake: this is not peace.)
Let this be a lesson: you cannot build an empire atop a tightrope wire, no matter how fun the fall is, one says to the other, voice heavy with mockery. They beckon forth a sparrow, painted lips curved underneath the shadow of their hood. Why want something so nebulous as power when you can have something to hold in your hands? They cage the little bird in their hands with a gentle squeeze.
Thereâs nothing that says you canât have both, the other hums, tail flick-flicking as they watch the sparrowâs master. Good news?
The best.Â
There is one truth in a world devoid of it: the Council has always had a vested interest in objects of power, and despite the wary way the Dreadwyrm crew heeds the orders of those who had once called for their heads in retribution, they would never fail to deliver. The Councilâs most wayward hounds have (or so they say, in whispers and pointed glances) brought back news of something the Council would want.Â
Wanting, after all, is the first sin.Â
It should have been a secret, but rumours carry through the air on spider-thin silks; now, the silence grows teeth. Information grows wrong and multiplies, as is its wontâeach division, least of all the Council itself, believes in their right to own the artifact. Is it not right that the Council should repay them for their unerring devotion?Â
But before the Council can make their decision, the whispers begin to escalate. The artifact was lost in transit, (or so they say). The quietest voice carries the furthest: it says that the artifact was stolen. Who could be so bold?
How unlucky. How strange. (A few voices even dare to accuse the Council of staging the theft: they have the least to lose, do they not?)
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Welcome to our first event of the year! The INTERLUDE should be expected to play out until the end of the month, before the start of the next ACT. First, and most importantly, we would like volunteers to serve as the opposing (or more âantagonisticâ) roles. If youâd like to volunteer your character as tribute, please message us through MODMAIL!
Tldr; each division believes in the rumours of the artifactâthough there are skeptics, itâs better to be safe than sorry, right? The rumours themselves range from outlandish to too-grounded, but one thing is certain: the artifact will give the division that obtains it a great boost in power. For Ravensgate, this would be an incredible source of informationâor a way to obtain it. For Project Nox, this could be an exciting new research subject. So on and so forth.
The Council knows best of all what the artifact is: the Dreadwyrm crew is suspiciously silent on the matter, but they also were not the ones who came into contact with the object in question. (For better or for worse, the organization had hired an outside courier to deliver the artifact.)
In a weekâs time, there will be an investigation conducted in the place the artifact was last seen. Until then, this is as much information as most people know.