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@velociraptor-run
Characters from movies/tv/videogames etc. that I like ♪(^-^)
[I do not own any of these characters]
REQUESTS OPEN
ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ
Movies
Tv
Bands
Video games
[everything is also under -> #my art]

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Labyrinth (dir. Jim Henson) premiered 40 years ago on June 27, 1986!
it’s time for demons to come out of the ground and for everyone to get special powers
Can they maybe not
you’re prejudiced against new ideas.
Can we maybe add giant identical Towers raising out of the ground all over the World to this?
well i don’t see Why Not.
PROJECT HAIL MARY (2026) dir. phil lord & christopher miller

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finding that one fandom friend that GETS you and your blorbos the way no one else does is a privilege and it will literally change your life
is this good flirting, or no?
You think you're alone in the room, but are you really?
As an architecture student, I was fascinated by how Backrooms turned architectural psychology into horror.
A lot of people say there wasn't enough horror because there wasn't a monster constantly chasing the characters and because there's no jumpscares, but I don't think they realize the monster was the architecture itself. And also, it's a psychological thriller and borderline horror. There's a difference. Grow up.
The film uses things we rely on to orient ourselves in space like landmarks, hierarchy, rhythm, daylight, scale, and spatial memory, then removes them or distorts them.
1. That's why Casino's don't have windows. It keeps you occupied and lose track of time. They literally distort your perception of time.
2. That's why shopping malls have looping layouts so you're forced to explore around. Like IKEA, you're psychologically “led” through a curated sequence, minimizing shortcuts and maximizing exposure to products.
3. That's why theme parks have carefully hidden service areas, controlled sightlines, immersive “world bubbles" to make you mentally stay inside a narrative environment where outside cues are eliminated.
But with Backrooms, it's manipulation of space and time and everything. All your senses are manipulated. Every room feels slightly familiar but never fully readable, so your brain keeps trying to build a mental map and failing.
What makes it scary isn't what is in the space, but what the space does to the mind. Humans constantly construct cognitive maps to understand where we are, but Backrooms breaks that process.
The circulation goes nowhere, the repetition erases reference points, and the environment sits in that unsettling zone between recognition and alienation. It creates disorientation, isolation, and paranoia without needing anything supernatural.
That is also why the concept went viral. Liminal spaces, dreamcore, whatever you call it. It feels endless, familiar yet unfamiliar, and deeply convincing in its emptiness. The suspense comes from thinking something else must be there with you, even when there is nothing. That uncertainty is the horror.
Adding paranormal elements often weakens it, because the original fear already comes from space itself, not from what might be inside it.
Hell, even the shot of Mary's "neighborhood" fucked me up because it looks exactly like the ones we see online and how it looks unoccupied.
Backrooms is really just architecture and human perception turned into a mechanism of fear.
I also like how Backrooms turns architecture into an allegory for mental health and the human mind, where spatial disorientation mirrors psychological unraveling.
"The point is, you're alive when they start to eat you. So, you know, try to show a little respect."

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Apparently a lot of people get dialogue punctuation wrong despite having an otherwise solid grasp of grammar, possibly because they’re used to writing essays rather than prose. I don’t wanna be the asshole who complains about writing errors and then doesn’t offer to help, so here are the basics summarized as simply as I could manage on my phone (“dialogue tag” just refers to phrases like “he said,” “she whispered,” “they asked”):
“For most dialogue, use a comma after the sentence and don’t capitalize the next word after the quotation mark,” she said.
“But what if you’re using a question mark rather than a period?” they asked.
“When using a dialogue tag, you never capitalize the word after the quotation mark unless it’s a proper noun!” she snapped.
“When breaking up a single sentence with a dialogue tag,” she said, “use commas.”
“This is a single sentence,” she said. “Now, this is a second stand-alone sentence, so there’s no comma after ‘she said.’”
“There’s no dialogue tag after this sentence, so end it with a period rather than a comma.” She frowned, suddenly concerned that the entire post was as unasked for as it was sanctimonious.
And!
“If you’re breaking dialogue up with an action tag”—she waves her hands back and forth—”the dashes go outside the quotation marks.”
this scene is an actual nightmare scenario like. imagine you are sleep deprived and sweaty and delirious and you threw up like 2 minutes ago and then you have to do a presentation to some of the smartest and most important people in the world.
and one of them is the guy that you called a waste of carbon at a conference in denmark before you got kicked out of your field
If Talby and Doolittle didn’t get ejected apart at the end of Dark Star they would definitely be surfing through those sparkly asteroids gay style together
DARK STAR (1974) dir. John Carpenter

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no ai usage over here. you’re gonna get my shitty authentic writing whether you like it or not