tuna `` blog navigation `` repost/use OK with CREDIT!
pfp by soapmeoww!
banner by skylarstarlight!
"The distant call beyond reach
Echoes swallowed in a scouring silence
Empty light scattering the fragments
Of a spirit sundered in the break."
โห๊ฉ๏ฝก hello! iโm tuna, any pronouns are okay !
โฆ donโt forget your daily clicks! https://arab.org
โฆ other socials: twitter bluesky
blog notes:
โฆ ASKS: OPEN! REQUESTS: CLOSED! DMS FOR MUTUALS ONLY.
โฆ please know that iโm an adult! for people below 18 interacting with my account, just keep that in mind when directly messaging me.
โฆ not spoiler free! (#bsd spoiler)
โฆ if you have any tw/cw you want me to tag, please send an ask!
art policy:
you donโt need to ask me before reposting my art to other platforms, or using my art for personal things like profile picture/etc. all i want is proper credit.ย
โ OK WITH CREDIT: reposting to other platforms, personal use for pfp/banner/etc.
โฆ ๐ญhow do i give credit?ย written username in description (tunamayuuu), or, link to original post
โ NOT OK: repost with no credit, commercial use, feed to AI
โห๊ฉ๏ฝกย blog and fanart tags !
#my art and #tun_art do not include everything iโve drawn
ship art can be searched by full/shortcut ship name (ex: suegiku/sgk)
specific bsd characters can be searched by bsd (char. name)
#tuna reblogs - posts i reblog
#tuna answers - asks and requests (sent thru ask) that iโve answered
#bsd - bungou stray dogs fanart
#kny!bsd au - crossover au where bsd characters take the roles of canon kny characters <INDEF HIATUS>
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hi hi! i ran out of time today so crabsalute tomorrow hopefully.. in the meantime, have a clue!
i'll also be posting commission info and opening comms tomorrow ๐iap trades will still be finished first, i'm just short on money for necessities and our financial situation isn't the best rn
hi! (หถแตแแตหถ)๏พ๏พ i'm so so sorry if i'm bothering you but i really love your art and i was wondering if you could maybe explain to me how do you draw faces? i think your artstyle is amazing and i would love to draw in a similiar style (if you're okay with that!) but i'm still a beginner and i don't really don't know what i'm doing haha ( ใ๏ผ๏ผ)
hello hello! sorry this took a minute for me to answer, i received this ask while i was back in the groove of drawing masked spirits so when i tried making visuals for this, i hated each attempt
it's a bit hard for me to give good examples because i'll end up with an owl tutorial step 1 step 2
so instead i'll try to walk u thru my process by layers and ill leave a timelapse of the gw spirits i drew a while back since i have a recording of that
my go-to is drawing a circle for the base of the head, then cross out the face to divide the front face into 4 quarters. i do all this with a larger brush so that i avoid overthinking the details.
the cross has 2 purposes: (1) to divide the face so its easier to know where to draw the facial features, and (2) to set the angle at which your character is facing. are they looking up? down? facing front to the viewer or 3/4s or to the side?
the cross is not meant to be a rigid rule for me, but an estimate for where everything else needs to be
then i proceed to draw the edge of the face, eyes, nose and mouth. i usually edit my construction lines when sketching out the details so that it looks "correct" to my imagined idea and understanding of anatomy
when it comes to deciding on the shapes of facial features, i think about shape language and real life facial features. how do i want this character to come across? also, what facial features i've seen on real people can i use as reference?
for example, i view saluting captain as a straightforward and diligent person. they don't speak much but when they do, it's blunt and can come off insensitive at times. i expressed that neutral aspect to them through boxy shapes like their face and their prominent eyebrows. when deciding on the colors, i made sure to keep the lighter palms (in hindsight, i could've colored it lighter tbh) and the two-toned lips.
in comparison to frightened refugee who has a mix of round and sharp features. i gave them rounder eyes and nose in connection to the round bun they have, while giving them a more oval/kite face shape and breaking the bun outline with a few curls to demonstrate how frazzled they are. i searched real life references for their hair texture and based their nose shape and lips off of some black youtubers' faces
i've gotten comments of how people love seeing the variety in the faces i draw and the easiest way to think of different features from imagination is just diversifying the media you engage in! you always get inspired or think of some aspects of the media/content you consume, so it's good to have variety. naylissah provides really beginner-friendly art tutorials in drawing black features and hairstyles that have helped me out when references were hard for me to study on my own. monica.raviii's make-up color theory series and pippa barnes's make-up looks are my main inspirations for how i translate sky spirit masks into face paint/make-up
and if i haven't said it before, i'll say it again: koyoharu gotouge (demon slayer mangaka) and harukawa95 (bungo stray dogs illustrator) have been my main anime-style inspiration for a very very long time. that's why i love designing different eyes and hair details! i've literally taken inspiration from muichiro's eyes in how i've drawn stewie like ever since lol
i'm really honored you'd like to draw in a style similar to mine >< <3 i don't study the fundamentals very much so i can't tell you to do that, but i will say: keep drawing what you love! i don't improve quickly but my consistency and inspiration have kept me going and i think i've gotten better in drawing faces in comparison to when i first started posting here in 2021. i always smile when i see a reblog note or comment acknowledging my efforts in adding some more variety to the faces i draw
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[Interview] "Handmade games may become like the 'Studio Ghibli works' of the future"โJenova Chen, who leads thatgamecompany on its 20th anniversary, talks about Sky, Van Gogh, AI, and the next new game.
๐ธGenerative AI deprives people of opportunities for face-to-face communication.
๐ธGenerative AI is also taking away the time that future audiences would otherwise spend on "carefully handcrafted games and other content."
๐ธJenova's honest sentiment is: "If I find out content was made by AI, I don't want to pay for it."
๐ธTGCโs internal policy: Handle tasks requiring "human authenticity" manually, while using LLMs to streamline QA testing and debuggingโall while remaining mindful of whether "authentic judgments" are being made by AI.
๐ธIt might be difficult to place absolute trust in generative AI at its current stage.
4Gamer:
I recall discussing something similar a couple of years ago, but given the current global climateโmarked by visible conflict and divisionโthe importance of the "compassion" embodied in this game may be greater than ever.
Jenova:
Thank you. I believe its importance is growing by the day, especially with the rise of AI.I am already concerned that young people aren't talking face-to-face enough. Everything can be handled online, and there are even people now who prefer chatting with AI over real human beings.
4Gamer:
Itโs hard to fathom, but yesโthere are quite a few such people.
Jenova:
The distance between people is widening.
It reminds me of our last conversation: back then, at least, players from nations at war with each other were sharing the same servers. You had players from Russia and Ukraine, as well as Iran and the United States. I think itโs a good thing that they can share the same space.
"Sky" is like a small theme parkโa bit like Disneylandโbut since the players are real people living in the real world, they sometimes bring real-world conflicts into the community. Thatโs why we devote so much effort to "tending the garden" and maintaining those boundaries.
4Gamer:
โฆActually, weโre already 30 minutes past our scheduled timeโis it still okay to continue? There are a few more things Iโd like to ask.
Jenova:
We can spare a little more time. Opportunities for us to speak like this are quite rare, so Iโm truly grateful for the time youโve given us.
4Gamer:
The feeling is mutual; Iโm always grateful as well.
Itโs been two years since we last met, and I feel the biggest change during that time has been AI. Iโd really like to hear your stance on it.
Jenova:
I seeโso the topic is AI.
Wellโฆ up until about a year and a halfโor maybe 16 monthsโago, I didn't think AI posed a major threat to our business. We strive to be innovators; we aren't trying to imitate whatโs already been done. So, even if AI quickly churns out a rehash of existing material, it doesn't offer much value.
However, after seeing Fable 5 recently, I have to be honest: Iโve started to feel it is a genuine threat.
4Gamer:
What do you perceive as the biggest threat?
Jenova:
I โโdonโt think AI will take away the jobs of filmmakersโin fact, it can't do that yet.
However, what AI has actually done is create a new category of "low-budget, short-form videos" that capture the audience's time. While they don't compete directly with movie theaters, they are definitely taking away time from people who otherwise would have gone to see a movie.
4Gamer:
Ah, thatโs a very apt way to put it. It seems like games might face a similar situation.
Jenova:
Nowadays, people are satisfied with short-form videos. With Fable 5, for instance, we saw scenarios where a child could ask AI to "remake a game like Red Dead Redemption 2" or create a Temple Run clone but swap the character for a classmate to tease them. Then, their classmates would take that code and keep modifying it.
This is becoming a new form of entertainment, and it will inevitably eat into the time future players spend on "carefully handcrafted, premium games." Thatโs why Iโm worriedโnot about my company, myself, or my workโbut rather about the world of the future.
4Gamer:
Generative AI has already reached a level where itโs quite capable, and the number of games appearing on Steam has explodedโand is continuing to increase at an accelerating pace. I get the feeling that your concerns might well become reality in the near futureโฆ
Jenova:
Of course, Iโm confident that AI-mass-produced games still canโt compete with us when it comes to quality. That said, I do worry that I might eventually become something of a "dinosaur."
Take hand-drawn shading, for example: Studio Ghibli remains popular, but there are hardly any creators making that kind of animation these days. Ghibli is able to keep going because their storytelling and art direction are world-class. However, studios that lack that world-class sensibility are all shifting toward 3D animationโand recently, toward AI-generated animation.
I worry that handcrafted games might end up like a future version of "Studio Ghibli works"โrelics of the past that barely hang on until the creators themselves grow old and pass away.
4Gamer:
To be honest, itโs hard to flatly deny that possibility at this stage.
Jenova:
I tend to get a bit emotional and pessimistic when this topic comes up, but I really wish this process would move a little more slowly.
4Gamer:
I couldn't agree more. Iโm something of a tech junkie and generally an optimistโI love AI itselfโbut the idea that, in the near future, even the storytelling aspect could be entirely created by generative AIโฆ well, that doesn't strike me as a particularly fun future.
Whether itโs Studio Ghibli orโon a completely different scaleโpeople like us who write for a living, we face a real dilemma: in this era of generative AI, what exactly do we, as the "handcrafted" camp, need to prove to our audience?
Jenova:
Take AI-generated video, for example. Two years ago, everything fell squarely into the "uncanny valley." Even a year ago, there were very few AI videos that actually looked good.
But suddenly, this year, weโre seeing AI videos with excellent "direction." There are so few elements that give away the fact that itโs AIโhonestly, you can enjoy them without even caring whether itโs AI or notโand thatโs the scary part.
Jenova:
If the director behind an AI-generated video puts the same amount of effort into directing the AI โโas they would a traditional project, the work resonates with me.
However, if I find out it was made by AI, I wouldn't want to pay for it. Thatโs the key difference. I can appreciate it as art, but I don't want to spend money on it.
4Gamer:
I see. I understand that, butโฆ I do worry that the timesโand societyโmight be moving faster than we anticipate.
But let's not get too gloomy; let's look at the positive side. Will the advancement of AI technology impact the "form of play" at thatgamecompany moving forward?
Jenova:
Let's talk about our internal policy, then. It took quite a while for us to finalize it.
Many artists were strongly opposed to AI, fearing it would take away their jobs. But after much discussion, we reached a consensus: in areas requiring "human authenticity"โsuch as designing how a player movesโitโs more of a "craft" than a science. Whether a character moves swiftly or slowly requires a human sense of what feels right, so we handle that manually rather than relying on AI code. On the other hand, for tasks involving toolsโlike QA testing and debugging, such as running a character into every corner to check if they clip through the floorโwe use large language models to make the process highly efficient. Creators don't mind if a tool is AI-generated, but they do care if an "authentic judgment" is made by AI. Thatโs our approach.
4Gamer:
Well, debugging is certainly an area where AI excels.
Jenova:
Take Van Gogh, for example; there are over a thousand letters exchanged between the brothers (Vincent and Theo). We don't have time to read them all, but if we ask AI to "find letters containing these specific elements," it can instantly locate the ones we want to highlight. In the past, we would have hired interns to read through everything and make the selections, but now AI can do it much faster and more cheaply.
4Gamer:
But doesn't that kind of task still lead to hallucinations?
Jenova:
It certainly does. For instance, when I had the AI โโquote a letter, 60% of the content was "fabricated"โstuff that wasn't in the original text (laughs).
Thatโs why you have to be extremely careful when using AI. It might be difficult to place absolute trust in AI at its current stage.
Hmmโฆ to be honest, as someone who advocates for the regulation of generative AI, I cannot get on board with TGC's internal policy regarding it.
I imagine there are people who aren't happy with the status quo and have either left TGC or are considering doing so, right?
I don't think this approach of theirs will work out in the long run. There are so many concernsโfrom the waste of electricity and water and the environmental destruction caused by genAI data centers, to the cognitive decline and negative impact on training the next generation of talent resulting from a reliance on this technology. The longer they continue to use AI tools, the more expensive it will become.
Also, I wondered, "If they're using LLMs for QA testing and debugging on Sky, shouldn't they disclose the use of genAI on the Steam store page?" So I went to investigate, but it seems the rules for disclosing information about the use of genAI have changed.
While there is an obligation to disclose the use of AI tools in content included in the product and used by users, such as artwork, sound, story, and localization, it seems that the use of AI tools to improve development efficiency is exempt from disclosure requirements.
Interestingly, Steam just rewrote - but did NOT remove - its 'does your game have AI in it?' dev disclosure form.
Valve's making it clearer
Jenova: "Take Van Gogh, for example; there are over a thousand letters exchanged between the brothers (Vincent and Theo). We don't have time to read them all, but if we ask AI to "find letters containing these specific elements," it can instantly locate the ones we want to highlight. In the past, we would have hired interns to read through everything and make the selections, but now AI can do it much faster and more cheaply."
-
this is a bit of a long read but this was the most alarming quote for me. it's a slap in the face to dedicate a whole season and loads of paid cosmetics inspired by the artworks of an artist who never saw success when he was alive, only for his letters to be fed to AI to more quickly learn about his life and struggles in those thousands of letters to make a whole questline out of
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THE US AND ISRAEL ARE TRYING TO BUILD A DATA CENTER IN THE PHILIPPINES. THE US AND ISRAEL ARE TRYING TO BUILD A DATA CENTER IN THE PHILIPPINES. THE US AND ISRAEL ARE TRYING TO BUILD A DATA CENTER IN THE PHILIPPINES. THE US AND ISRAEL ARE TRYING TO BUILD A DATA CENTER IN THE PHILIPPINES. THE US AND ISRAEL ARE TRYING TO BUILD A DATA CENTER IN THE PHILIPPINES. THE US AND ISRAEL ARE TRYING TO BUILD A DATA CENTER IN THE PHILIPPINES.
The Pax Silica initaitive is a joint plan involving the participants such as the UK, US, Israel, the EU to secure rare earth minerals for the silicon supply chain. This plan will involve opening up huge swaths of the island of Luzon to mining and special economic zones, displacing farming communities and threatening the food and water security of thousands.
Primer on the initiative from Philippine social movements:
To be clear, this is NOT a data center, this is rare earth metal extraction and manufacturing, particularly silicon. I'd actually argue that's worse because a single data center can cause a lot of harm but it can be shut down. Meanwhile, rare earth extraction could cause lasting damage including pollution of water, air and land, and habitat destruction.
The original signatories were Australia, Israel, Japan, South Korea, Singapore, the UK and of course the United States.
https://en.wikipedia.org/wiki/Pax_Silica
Currently the Wikipedia has a controversies page, though if that gets taken out it should still be in the edit history.
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Sky Kids and Ancestor Spirits from sky:cotl can kill macbeth!
all Ancestor Spirits are referred to with they/them, and as player characters, the Sky kids are non gendered by default (though you can give you skid gender if you so wish)
additionally, sky kids and Ancestor spirits are "born" as shooting stars that hit the earth
((You know, normally, I would either look this stuff up to verify myself, or, if I know someone who knows a lot about that media, I'll ask them. However, in this situation, the person who sent this ask IS the expert I would have asked about this, so. Yeah less work for me))
Yes, the Sky Children and Ancestor Spirits from Sky: Children of the Light could kill Macbeth!
They all apply for the Gender Clause due to being genderless, and the Unconventional Birth Clause and Birth Parent Clause due to being created by fallen stars.
Hello! I've noticed that your sanctuary spirits have a really interesting style of clothing, It looks familiar to me, but I can't quite place why
Is their clothing inspired by something specific?
(Sorry, I'm a bit of a nerd for this kind of stuff!)
aha... i only got inspired by this one drawing onion did of sanctuary guide for the outfit, with modifications of course
the only piece of clothing i've added onto sky ancestor designs that has a real-life basis is the malong, which is a woven tubular garment used by the Maguindanaon, Maranao and T'boli people (southern Philippines). you'll see me drawing vault scholars with malongs usually :)