how do you figure that the knight has a personality. from what i've seen, it's purpose is to stop the plague, and every action it takes is to further that goal. there aren't any sidequests that bring it to other, irrelevant things.
Anon pardon me for being rude but this just sounds a lot like you really werenât paying any attention at all.
The first thing Ghost did was leave Hallownest entirely
They came back specifically because Hollow was dying. Numerous people speculate or imply about this and it is shown to us in the opening cinematic- Hollow screams, and then Ghost specifically returns to Hallownest. Given Ghost shows neither loyalty nor reverence to any figure of the Pale King, in any route, it is hard for me to believe this is their instruction.
Literally numerous characters explicitly discuss that Ghost is making independent decisions. Open the wiki and find a character page and read their dialogue. I challenge you to find basically any character in the entire game who has more than a single sentence of dialogue, that does not talk about Ghost making choices and having opinions.Â
The soundtrack that plays during Hollowâs fight sharply changes tonally in response to Hollow stabbing themselves. No one else is observing Hollow. âWeâ as player do not have a presence that is acknowledged in the meta of the game. Ever. Ergo: These moments of sadness are emotions we are told that Ghost has.
The person who tells us that Ghost is empty was wrong about it explicitly and big time. Literally the entire reason Hollow didnât work is because the Pale King was wrong about the vessels and his entire civilization ate shit because of it. In case you missed the charnel pit filled with dead children, or the fact that you basically find his dead body curled up in an empty throne room where you then have to smack it out of its chair and onto the floor in order to clear the area, PK is not a trustworthy source of information. He is factually observably incorrect about several things (see: the lore tablet in the Howling Cliffs that states there âis no world beyondâ and implies sapience only exists within Hallownestâs bounds when half the cast casually talks about and is canonically shown via things like Quirrelâs prequel comic to have come to Hallownest from outside, and been sapient the whole time. PK HIMSELF came to Hallownest from the outside and was sapient.Â
Also the specific thing you cite that would be counter-evidence to Ghost lacking a personality happens. like. all the time. Things that arenât relevant to Ghostâs Assigned Objective:
Literally any ending except âHollow Knightâ which you can complete by ignoring everyone and running in a straight line to the goal. Even that ending requires Ghost to conduct independent synthesis of ideas to figure out how to complete this, which an entity that has a personality and thoughts does things.Â
Any objective that requires the Kingsoul calls for you to wander what White Lady notes is a long way off the path and obtain objects you were never âsupposedâ to have when your path ahead to replace Hollow is clear.
Every aspect of the Delicate Flower quest
The entirety of the Grimm Troupe DLC
The entirety of Hidden Dreams DLC
The entirety of Godmaster DLC
Sitting with Quirrel at the conclusion of his storyline
Sitting and listening to Marissa
Meditating with Mato, or seeking out the Nailmasters in the first place
Beating up Millibelle for robbing you
Accepting the Hunterâs Journal and completing it
Fighting Hornet a second time and acquiring the Kingâs Brand (which is used to defy an explicit order of the Pale King, that the Abyss is to be left sealed)
Pursuing any of the character storylines, such as Cloth, Bretta, Tiso, or Elderbugâs to its logical conclusion
This list is incomplete and could continue
It certainly looks like actually most of the game consists of actions that make no sense from the perspective of an empty creature who is completely apathetic, lacks a personality, and only obeys orders given to it by PK, and, after all, we are roleplaying the experience of being Ghost, considering never at any point does the game ever acknowledge the player as an entity or break the fourth wall. The closest it comes is the Shrine of Believers which is extremely esoteric to access.
It would also certainly seem Iâm really mad about it, which I am: Anon, please consider that I am an autistic adult. Please consider that many people with autism, especially in childhood, can be:
Prone to repetitive behavior or acting in a way that others describe as âroboticâ
Lack what is considered âtypical emotingâ / could seem to be âblank-facedâ
Basically, everything the vessels are. And autistic people are, you know, real actual human beings with thoughts and feelings. You know what people argue, all the time? That we arenât. Especially young nonverbal kids.
Do you understand maybe why I am saltier than small oceans about this subject?
If so, I really hope you understand that while I cannot physically reach through the screen and stop you from believing this, broaching this attitude does cause me, as an autistic person, to trust you significantly less, especially since we are talking about a game that calls a huge amount of attention to the fact that all of the vessels suffered and were hurt by what was done to them. Broken Vessel reaches out to you when they fall. Hollow actively stabs themselves during their fight to prevent Radiance from using themselves to hurt you and comes back as a Shade to attack her in Dream No More.
To insist thereâs not evidence of Ghost having a personality is to both insist, in arrogance, that all of the humanity of playing Hollow Knight is only brought by the player- when we are not a force that exists in this world- and to deny the fact that there is anything wrong with the Abyss. Which is clearly not the conclusion the game intended to present you with. There is a reason we feel something about the Abyss, and not about the workshop in the White Palace where bits of Kingsmould armor are stacked up. And even the Kingsmoulds, itâs made clear, have at least the capacity to grow and form opinions given the implications of The Collector.