I updated the tags you can find on left section of my Tumblr page.
Since from now, you can browse all The Sims 4 CC content by clicking TS4CC category.
For TS3CC, including all --> The Sims 3 CC content uploaded on Blogspot and The Sims 3 CC & old Mods originally uploaded for Tumblr only.
---------------- MOBILE LINKS ----------------
‣ MAIN SITE (TS3 & TS4 CC DOWNLOADS)
‣ MTS
‣ TS2 CC DOWNLOADS
‣ TS3 CC & MODS DOWNLOADS
‣ TS4 CC DOWNLOADS
‣ TUTORIALS
‣ INDONESIAN FOOD (NON SIMS)
‣ CHINESE CULTURE
‣ ABOUT ME (READ FIRST)
Enjoy and have fun.
----------------------------
General Term Of Use rules:
Do not monetize my CC. If you convert my CC to The Sims 4 or The Sims 2, or other game titles, do not put Donation link or adf.ly/similar monetization link, paywalled Patreon. My Sims CC including my mesh work are all 100% free of charge or gratis.
Feel free to use my CC / mesh to your mod or pose.
No CC/ Mod requests / NO COMPLAINTS.
RETIRED TS3 CC CREATOR.
THIS BLOG IS NO LONGER ACTIVE.
No longer create The Sims CC anymore because busy in real life and lacking support from The Sims Tumblr community. I am a creator who had created CC from 2011-2025 and still there are rude people kept being hostile and misunderstood my personal post and not respecting my work and contribution in this The Sims community. I work as professional digital artist and 3D designer in real life. From now on, I'm fully focus on building my art portfolio on my Artstation, Sketchfab, and Turbosquid.
If you wanted to comment something on my blog, appreciation of my CC work and anything, please comment wisely.
Thank you to genuine people who support my The Sims CC work.
Every beginning must come to an end.
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I had several upcoming functional food CC projects, more delicious Indonesian Food CC (that several times enter nominations and won TasteAtlas nominations) and Chinese Food CC for upcoming Chinese New Year 2026
Default replacement for horrible EA's ice cream as quick meal,
And functional gadgets (Samsung S25 Ultra, gaming PC and laptop ASUS ROG, Samsung Crystal UHD 4K & Xiaomi Smart TV), functional motorcycle (Yamaha Nmax 155CC), male moustaches, male clothing, and male shoes. But cancelled them because I don't have time anymore to create them.
Creating functional CC needs time and energy, while I work full time and in this age I'm no longer young anymore.
For functional food, first of all I will say my gratuity the most to @echoweaver for compiling and creating tutorial for The Sims 3 functional food. 👏👏
Her tutorial Sims 3 Custom Foods with CCLoader on Mod The Sims.
Thank very much to her tutorial, her steps are easy to follow, and everybody can create functional food for The Sims 3, which used to be very difficult and near impossible before.
Sorry that my The Sims CC journey is end up here. Real life and more real 3D projects calling me.
For newcomer fans and downloaders, I'm not only creating functional Food CC only. But many. Rock & Stone terrain paint, Pose Packs, decorations (lamp, pet food, well, Chinese New Year, Indonesian-themed furniture, food and wall painting), accessories (vampire teeth, blood bags, headband, electric guitar, leather wristband), female t-shirt and male kid clothing, default replacement for resizing EA's object, EA's pet food bowls, EA's icons, and several EA's objects colour due to wrong representation of Chinese culture in Shang Simla World Adventures World.
You can check out my creations:
TS3 on Tumblr tag
TS4 on Tumblr tag
TheBleedingWoodland blog (My old blogspot)
Mod The Sims
More messages from me:
Dear ladies. To female Sims players in this The Sims community:
Majority population of Sims players in this Tumblr are women, you should be watch out of there are gangs or cliques of women in this community who behave rude, trashy, bully and their friends in their gang will defend their one of their gang member who did bad behavior although she was wrong, then their gang friends will attack you by sending you ignorant comments to annoy you or destroy your mental health on purpose.
I remind you if, someday, you got rude treatment by them, although you didn't do anything wrong...
It's not your fault.
It's their problem.
There are a lot of low IQ and mental illness people on internet. Unfortunately, there are no word filter on Tumblr unlike Instagram, therefore people can easily swearing vulgar words, ignorant comment, and hate comments to random people on Tumblr that they thought "weak" as their punching bag.
If you face people like that, it's better to block them immediately. Don't argue with stupid people like them, they won't listen to right person no matter the right person says 1+1=2 anyway.
Don't be afraid to speak up to community. You are not wrong in that situation.
I speak like this because I, as a man even got this kind of rude treatment, let alone girls/ladies/women who make up majority population in this community, who are prone to get this bullying and harassment. I heard from my wife that women can be cruel to other women, competition and jealousy from other women.
Hi!!! Thank you for sharing your tutorials! Can I use either one of them as a guideline for creating a default replacement cell phone? Are there any tutorials that you may be aware of that would help me in that area? One of that specific nature is hard to find.
Hello. What a coincidence, I have plan to create smartphone default replacement as well. Yes, you can use Default Replacement tutorial for smartphone. The principle is same like the chopsticks explained on the tutorial.
-Clone the Smartphone OBJD (it's from Expansion Pack University Life EP09) using s3oc
-Options for Clone: Do not tick renumber box to overwrite/override EA object' ID instance, Start your default replacement .package
-Open the default replacement .package on s3pe. Click on MODL > Grid > (...) Resources > TGI Block List. Copy all instance codes to Notepad.
-Export to .s3asc. You can use The Sims Resource Workshop (TSRW) for importing the default replacement .package then exporting the .wso of EA original smartphone to Milkshape.
- Open the .wso or .s3asc on Milkshape, you will see there are 2 Groups. Group 0 --> Phone body. Group 1--> Screen. Export both Group 0 and Group 1 to .obj format separately, then you can import the .obj on Blender, create your custom mesh on Blender using EA original smartphone .obj as template.
- Export the .obj separately, phone body and phone screen. On Milkshape, import EA original smartphone .wso or .s3asc, then import your custom mesh .obj. Joint > Assign the bone on each custom mesh, both Group 0 and 1, so your custom mesh both have same bone assignment colour like EA's original functional object. 0xCD68F001 (Yellow colour), rename your both custom mesh groups with Group 0 and 1, delete EA's original smartphone to replace them, export to .wso.
-On TSRW, import the .wso of your custom mesh. then you will see the object preview changed from EA's to yours.
-Export to .package format.
-Open the .package you export from TSRW on s3pe. Export MODL and MLOD.
- Open you default replacement .package. Replace EA original MODL and MLOD to your custom mesh MODL and MLOD.
-After you replaced the MODL, click Grid to open TGI Block List Editor. Replace all instance codes to instance codes that you copied early on Notepad. Save, commit. Do the same to MLOD.
- Replace _IMG from EA's texture to yours.
- Save the .package and test the smartphone object in-game.
HOW TO CREATE CUSTOM FOOD DEFAULT REPLACEMENT MOD USING CUSTOM MESH & WORKING GEOSTATES (FULL, HALF, EMPTY)
This is default replacement replacing existing food in Base Game or Expansion Packs using EA's recipe and custom mesh & texture. If you are not satisfied with EA's existing mesh and texture, sure you can replace them with this easy-to-follow tutorial with pictures explained one by one. No custom recipe, no CCLoader, no scripting.
This is how I created Authentic Chinese Spring Rolls Replacement Mod using custom mesh and texture.
This tutorial is for intermediate, which means already know the basic principle of doing default replacement mod.
If you are beginner, haven't tried default replacement mod mesh & texture before, recommended to try the Default Replacement Tutorial for Simple Object first. TSRW Workshop, Milkshape, etc. Tools to prepare on that tutorial as well.
I created this tutorial because there is no tutorial about default replacement food mod using custom mesh and explaining about how to do the GeoStates properly. I did trial-and-error and accidentally found the method how to replace EA mesh with edited mesh, and the GeoStates are fully working.
The challenge of doing food default replacement is that food mesh cannot be cloned simply on s3oc. There's no OBJD for "EggRolls" "Stir-Fry" etc. other food. The only OBJD available for clone on s3oc is Burger.
Sims 3 Object Export cannot replace s3asc because it keeps throwing error and cannot make 3 working GeoStates (Full, Half, Empty).
-----------------------------------
Note: You need World Adventures Expansion Pack to use my example, Egg Rolls. You can replace food from Base Game or any Expansion Pack.
✳️ Step 1: Find all Egg Rolls file strings: Cook, Eat Serve files on S3PE
Instead of cloning from s3oc, we have to find the file from game file package on s3pe.
Why? Because the food cannot be cloned simply from OBJD. You cannot find file "Egg Rolls" no matter how careful you inspect every file filtered "WA" (World Adventures Expansion Pack) on s3oc catalogue.
The only food you can clone its OBJD on s30c is Burger. You will clone that Burger OBJD later. Right now you have to find every file with word "Egg Rolls" on game package.
⚠️I suggest you make duplicate of game package for modding purpose instead of using package that is readable by game when the game is running. It is to avoid corruption because you accidentally replaced the files. If corrupt happens you have to re-install the game. ⚠️
Make duplicate of game package you find on your game installation path.
Base game:
The Sims 3> GameData > Shared > Packages > FullBuildep1.package
Expansion Pack:
The Sims 3> GameData > Shared > DeltaPackages>p02 > DeltaBuild_p02.package
(Depending the release of Expansion Pack & Stuff Pack)
My duplicate of game package folder looks like this.
Open s3pe. Open FullBuildep1.package.
Type Name "EggRolls" on box.
Tick besides Name and Filter Active, then click "Set" button. It will give your result "EggRolls" filtered by its own.
Select all files until they are in blue selected, Right Click > Copy.
File > New. Right Click > Paste...
Then your files are all pasted into new S3PE document. You can delete ticks on Egg Rolls filter, as the package is no longer filtered.
File > Save .package. Give the name of the package such as "[Your username]_AmericanEggRollsEA". For my own example, "TBW_AmericanEggRollsEA."
We will use this package as a base to be replaced with new resource codes later. Put this package on Folder such as "Original EA American Egg Rolls" to make you easier to find the file which is original, which is edited.
✳️Step 2: Export Egg Rolls .s3asc and texture files from S3PE & copy the original resource codes.
Export foodEatEggRolls, foodCookEggRolls, foodServeEggRolls to s3asc.
If you are asking why this MODL should be export to s3asc, it is because we cannot clone OBJD of original EA Egg Rolls from S3oc and imported as .wso format from The Sims Workshop (TSRW). The only mesh of EA Egg Rolls we can get is from .s3asc file we can get from s3pe.
Save the s3asc file: "Cook","Eat", "Serve" on separate organized folder, name it "Original s3asc EA Egg Rolls"
⚠️Warning! The strings too long can cause error when export it.
Sometimes you tried to export the .s3asc but then disappeared and you cannot find where you save it. It is because the S3PE application crashed when you exported it because the strings are too long.
In this case, the original .s3asc you want to export is S3_01661233_08000001_0000000008780D94_foodEatEggRolls%%+MODL_filebase.s3asc
You can delete the long string then leave the "FoodEatEggRolls_filebase.s3asc" for example. Yes, you must add _filebase so it can be saved as .s3asc format.
Save, then the .s3asc will add additional files such as:
Export the original EA .dds textures "All" and "Used" .
Copy all resource codes of each file to Notepad. Right-Click>Details...
Click Copy TGI to easily copy the codes (Type, Group, Instance) to Notepad.
Click GRID > Resources (3 Dots) > TGI Block List Editor
You will see the list consists of 8 lines of_IMG, copy all TGI (Type, Group, Instance) codes to Notepad for easy copy paste later.
✳️Step 3: Copy original GeoStates codes (0, 1, 2, 3)
Click "FoodEatEggRolls" MODL. See the 4 GeoStates on the right side.
GeometryStates[0]: 0x95A36FFE
GeometryStates[1]: 0xD8918A76
GeometryStates[2]: 0x4DB2D3D2
GeometryStates[3]: 0x35B26CCB
Copy all these GeometryStates to Notepad for easy copy paste later.
GeoStates are in three forms.... Full, Half, Empty? But why are 4 GeoStates now?
You will find out later by cloning the base food OBJD in the next Step.
✳️ Step 4: Clone Burger mesh using s3oc & Open the Burger Mesh on TSR Workshop
More steps click spoiler tag “Read More / Keep Reading” below
Search "food" on s3oc.
You will get results like this. Food that can be cloned are Hamburger, Hotdog, Fries (Seasons EP). I choose Hamburger because it's Base Game and it's resembling custom food we want to create.
"Clone or Fix..."> Don't tick Renumber > Start.
Save the package. Open the package on TSR Workshop.
Open TSR Workshop > Create New Project > New Import> Next > Browse EA Burger .package > Next > Next > OK.
You will get Burger mesh preview. Take a look at Mesh tab.
Then see the Group 0 and Group 1. Both have GeoStates.
What is Group 0? What is Group 1?
If you check the the burger's .s3asc exported from s3pe or .wso exported from TSRW
You will see Group 0 is the food mesh as main mesh and Group 1 is the plate.
Go back to TSR preview. You see there are 4 GeoStates under Mesh from Group 0 tab.
By default, the Burger meshes (Full, Half, Empty) are combined into one.
Click each GeoState, from top to bottom.
0x95A36FFE is Full state
0x8A6C4E39 is Half state
0x4DB2D3D2 is Empty State
0x35B26CCB is Full state
✳️ Step 5: Create your edited mesh
Import MODL file (with format .s3asc) of Egg Rolls you exported from s3pe from Step 2 into Milkshape 3D via Sims 3 Object Import by Wesley Howe. From Milkshape, export .obj file to your favourite 3D software to make .obj file as base mesh for your edited mesh.
Create 3 States: Full, Half, Empty.
Export uvmap to editing image software to create the texture.
After you are done and satisfied with your mesh, export your custom mesh only without plate, Full, Half, Empty states in .obj format. Hide EA plate and EA's base mesh before exporting.
✳️ Step 6: Create texture
Import uvmap from your 3D software. Create texture, save in .dds format with the same name as original name of .dds exported from s3pe.
✳️ Step 7: Bone Assignment, Make Group & Export to .wso
Open Milkshape 3D. Import .s3asc of original EA Egg Roll "foodEatEggRolls_filebase.s3asc" from Step 2.
Click Joints Tab, tick box "Draw vertices with bone colors" to enable bone colours.
The food shows Purple colour, the plate shows Yellow colour.
*Note that this .s3asc was imported from year 2023, the original colours are like these. If in this recent year 2025 shows different colour such as the plate is Purple, please follow this example, assign the plate Yellow colour, because my method using this Yellow bone colour has been working successfully.
Then import .obj of your edited mesh from 3D software. Delete materials of custom mesh, select custom mesh, regroup, rename to group00.
Your main task is copy Bone Assignment from original EA mesh to your edited mesh.
Check the codes on Joints tab, there are 3. Click each code then click "Assign" to see what is the Bone colour to determine rig for functionality of the object in the game.
0xFEAE6981 --> Yellow
0xCD68F001 --> Purple
0xD0DECA8E --> Light Blue
We will assign the custom mesh with Purple colour, therefore, select the custom mesh, select 0xCD68F001, assign. The custom mesh colour will turn Purple.
After you are finished with the Bone Assignment (Main Mesh is purple, plate is yellow), make sure the groups are correct. Group 00 ---> main mesh. Group 01---> plate. Export them in .wso format.
✳️ Step 8: Import the edited mesh on TSR Workshop
Open Burger .wrk on TSR workshop, import your custom mesh in .wso format. Click folder with green arrow to import .wso.
After importing, you will see your custom mesh and Geostate reset to 0 for all states.
✳️ Step 9: Create Geostates on TSR Workshop, Export to Package
If you click Geostate row, the custom mesh disappears. Because the face is 0. Click on ... dots on the right side of Geostate to open Face Selector. Face Selector is to create Geostates working, Full, Half, Empty. The mesh suddenly appears with grey colour.
Left click to give colour to the face. Colouring faces based on Geostate. Be careful because the mesh is all joined into one. When give colour to Full state, do not give colour to Half state.
0x95A36FFE for the Full State
⚠️Warning! This is the trickiest part of creating Geostates: Texturing the Geostate. Cannot undo. If you wrongly click and want to undo, you have to restart from zero again. If you feel the texture is alright, then save it. You can start from checkpoint from last save if you wrongly clicked. Cancel then load the save to restart. ⚠️
Click 'n pick to click the colour one by one.
Basic Square: Drag cursor to give colour in big area.
Shift + Left Click: Delete 1 face.
Click "Clear" to delete all the colour in one click.
Rotate the camera to make sure all part of expected geostates are textured.
Give colour to other GeoStates.
0x8A6C4E39 for the Half State (half eaten)
0x4DB2D3D2 for the Empty State (crumbs)
After you are done with the texturing GeoStates, export to package. Edit > Project contents, Export> To .package
✳️Step 10: Export MODL filefrom Package saved from TSR Workshop
Save the package with name "SpringRolls_TSRW"
Open s3pe, import package that you saved from TSR Workshop. "SpringRolls_TSRW"
Export MODL, save.
✳️Step 11. Finalizing in s3pe & Replacing the Original MODL with Edited MODL & Correcting the TGI (Type, Group, Instance) Code As Same As Default Code
Open original package you cloned on s3pe "Your Username]_AmericanEggRollsEA"
I saved the package with different name to"[Your username]_SpringRollsDefaultReplacement." to make it modified package, while leaving AmericanEggRollsEA package as backup original base, just in case I need original file.
Replace "FoodEatEggRolls" MODL that you saved from Step 10: from SpringRolls_TSRW
Check if all resource code (Type, Group, Instance) are the same as the original. Check the resource codes inside TGI Block List Editor, are they as same as inside TGI Block List Editor in original package.
You can see the resource codes are different from original FoodEatEggRolls MODL codes you copy pasted to notepad. Delete MLOD, change the codes (Type, Group, Instance) with the original FoodEatEggRolls MODL codes on Notepad. Use "Add" to add one row, Delete to erase one row. After you are done, Save and Commit.
Replace textures with your custom texture in .dds format.
Save package.
Test the package in game.
Wait until your Sims finish all their GeoStates, are the GeoStates working properly.
The geostates are working properly except at the Half Eaten state.
All states are combined into one and the plate colour are having spring rolls texture... 😱
Don't panic. Your bone assignment is alright. Copying same codes on Data Resorce and TGI Block List Editor are working properly too.
What causing the Half Eaten state is not working is:
The "Half Eaten" geostate code you are cloning from Burger mesh is not the same as code from geostate of FoodEatEggRolls.
Burger= 0x8A6C4E39
FoodEatEggRolls= 0xD8918A76
✳️Step 12. Correcting one GeoState that doesn't work because using EA's Burger mesh
Your main task here is using Default EA's Half Eaten state code to override your custom mesh Half Eaten state code.
Data Grid > ChunkEntries> [1] ChunkEntries > RCOL Block > Meshes > (on Tab [0] Mesh) > GeometryStates (then click ... Dots on the right side) > [1] GeometryStates
Second row is [1] GeometryStates, indicates it is "Half Eaten" state.
[1] GeometryStates > Name
Delete the code 0x8A6C4E39, replaced the code of the Burger with 0xD8918A76 from FoodEatEggRolls.
Click Done. You will go back to Tab [0] [1] Mesh and Geometry States
Don't forget to correcting the code for Plate as well. Plate is in the Tab [1] Mesh. Click [...] Dots on Geometry States once again, it will bring you to Geometry States for Plate.
Repeat the step as you did for the Food State: On Row [1] GeometryStates > Name, Delete the code 0x8A6C4E39, replaced the code of the Burger with 0xD8918A76 from FoodEatEggRolls.
After you are done, click OK > OK > OK > Commit > Save the .package.
Test your package in your game again.
Half Eaten state should be working by now.
✳️Step 13. Replacing the Original "Cook & Serve" MODL with Edited "Cook & Serve" MODL & Correcting the TGI (Type, Group, Instance) Code
Create custom mesh & texture for Cook & Serve, export to TSRW, then export to MODL like Eat state before.
⚠️ Pay attention because this step is very important, otherwise the Custom Food will turn black/disappear, doesn't work in the game.
Repeat Step 11: Replace the MODL for Cook & Serve state.
If you see default TGI code you copied from "foodCookEggRolls" there are only 3 lines.
instead of foodCookEggRolls, otherwise the Cooked food will turn to Black colour in the game.
Repeat Step 11: Copy all the TGI codes you copied from "foodServeEggRolls" for Cook and Serve.
Commit, Save.
✳️Step 15. Check the Geostates for Cook & Serve
Check the Geostates for Cook & Serve.
Cook & Serve Geostates are working using Burger Geostates.
0x95A36FFE
0x8A6C4E39
0x4DB2D3D2
0x35B26CCB
Leave the Geometry states, no need to change to default EA Egg Rolls (otherwise your mesh will disappear or black).
After you are done, click OK, commit, save the .package as usual.
✳️Step 16. Test the CC in the game.
If your Custom Food works well in the game: Full, Half, Empty Geostates are working without showing weird texture or black or disappear, then congratulations! Enjoy and have fun with your custom food default replacement mod👍
HOW TO CREATE DEFAULT REPLACEMENT MOD
USING CUSTOM MESH & TEXTURE FOR SIMPLE OBJECT
⚠️ Tumblr has 30 pictures limit, so I cannot include too many pictures. If you want to zoom in the pictures, click the pictures to enlarge, or save the pictures into your PC, zoom the pictures on picture viewer or zoom in the pictures on your mobile phone. ⚠️
I create this tutorial to make easier to follow because there are older tutorials available before but scattered on internet and usually only say "Export to replace s3asc" without explaining how to export the edited object properly.
My method is using TSR Workshop instead of exporting the object using Sims 3 Object Export/Import plug in because exporting to replace the s3asc using that plug in always giving error notification "ERR: Model has 1 groups; original had 0" and cannot be exported.
For beginners who are very new using s3pe and haven't created default replacement mod before, better start from simple object first.
Simple objects I mean in-game object that has single MODL and single texture with no morphs, no GeoStates, no presets, no CAS colour channels, and easily cloned from OBJD on catalogue. Usually as utensils that Sims holding in their hand, not buy/build objects. For example: Pencil, pan, fork, spoon.
Milkshape 3D for bone assignment (Version I use 1.8.5 beta, discontinued by its developer, therefore feel free to download the full version with its license key provided).
TSR Workshop (Older version for TS3 only version 2.0.88)
TSR Workshop plug-ins for export.import TSRW Object.
3D Program (Blender/Maya/3dsMax)
Editing images software (Photoshop, make sure you have to install .dds plugin by Nvidia. For free software alternative, you can use GIMP with its .dds plugin)
This tutorial will not teach you how to:
Meshing object ❌
Create alpha texture ❌
Change thumbnails in-game ❌
Install programs and plug-ins ❌
This is how I created Chinese chopsticks replacement mod using custom mesh and texture.
In summary, this tutorial has 10 steps:
Step 1. Clone the Object using s3oc
Step 2. Open S3PE to Copy the Original Resource Code and Export the Files
Step 3. Export the Original Mesh as Base Mesh to .obj format
Step 4. Create Your Custom Mesh
Step 5. Bone Assignment & Create Group
Step 6. Create custom Texture
Step 7. Import the .wso of Edited Mesh on TSR Workshop & Export the package
Step 8. Export MODL file from Package saved from TSR Workshop
Step 9. Finalizing in s3pe & Replacing the Original file with Edited File & Correcting the Code As Same As Default Code
Step 10. Test the CC in your game.
-----------------------------------
✳️ Step 1. Clone the Object using s3oc
Before cloning the object, check the Game Folder for in-game object file location. Settings > Game Folders...
Take a look if the Base Game or Expansion Pack for object file you want to clone is in the right folder. For example, my The Sims 3 game are all bought from Steam, so the location is D:\SteamLibrary\steamapps\common\The Sims 3
If you want to clone object from Expansion Pack, make sure input the folder location. For example, the location for World Adventures EP is D:\SteamLibrary\steamapps\common\The Sims 3\EP1
If you are done, close the pop-up box. You can continue click Cloning then choose Normal Object...
Wait until you get the whole catalogue. Click Search...
For example, I clone object from World Adventures Expansion Pack. You can clone object from Base Game or other Expansion Packs as long it is considered as "utensil" that Sim holding on hand. For example: "Pencil" or "Pan"
Search for text: chopsticks
or if you want to clone object from Base Game, search: utensil
Tick check marks for Resource Name, Object Name, Object Desc then click "Search button"
Search result gives you results with name "chopsticks". Here is the object we are looking for: UtensilChopsticks
We need the OBJD file to clone. OBJD = Object Data.
Click "Clone or Fix" at the right bottom. Then you see the next page to determine if you want to clone with renumber or not. If you want to make default replacement, then do not check the Renumber box. Keep it blank.
Tick check box means the s3oc will generate new resource code for new item. Not tick the check means the s3oc will overwrite the same resource code, it is to replace object you cloned in-game.
I am personally a detailed person, so I usually tick as many as I want: tick "Deep clone" "Missing String Tables" and "Include Thumbnail" to include more details. Then click "Start" to proceed.
It will give you file name [CreatorName]_ObjectName_Number
Then save your package file in "DBPF Package" format in your project folder. Always make folder for any file to make everything organized.
✳️ Step 2. Open S3PE to Copy the Original Resource Code and Export the Files
Open S3pe, locate your package file you cloned from s3oc. Find the MODL of Utensil Chopsticks, Right-Click, "Details..."
On Resource Details, click "Copy TGI" to copy the Resource Code. Type, Group, and Instance will automatically be copied on clipboard. Then open Notepad, Right-Click to "Paste".
Click GRID on bottom of the s3pe (I mark it red on picture), it will give you pop-up box with Data Grid. Click "Resources", it will be highlight blue and there's 3 dots button appeared on the right side. Click the 3 dots button. It will give you TGI Block List Editor.
Inside MODL's TGI Block List Editor only has IMG. You may wondering why, but that's how the game coded. Type, Group, Instance of _IMG inside TGI Block List Editor should be the same as _IMG on the package.
Copy the TGI, Group, Instance to your Notepad.
After you copied code of MODL, do the same for the texture image (_IMG), but only copy the code from Resource Details. You cannot edit TGI Block List Editor for _IMG as the Grid button for _IMG is greyed out.
The main task is the code of your edited mesh and texture should be the same as the code you copied now from original package you cloned with s3oc.
Keep the code on notepad. You will need this code later.
Export the MODL file. Right-Click, "Export to s3asc". The file appears in long string such with name for example: S3_01661233_08000001_B619DB2238C3430B%%+MODL_filebase
Do not rename the file. Save.
Export the texture file. Right-Click "Export > To File..." The file will be saved in .dds format. Do not rename the file. Save.
✳️ Step 3. Export the Original Mesh as Base Mesh to .obj format
Open Milkshape. Import the s3asc file you saved before.
More steps click spoiler tag "Read More / Keep Reading" below
File > Import > Sims 3 Object Import v 1.01 by Wesley Howe
Locate the s3asc file, then the original chopsticks mesh appears.
Click the "Joints" tab. It has 4 codes. Check box "Draw vertices with bone colors" It will show Bone Assignment colors on the original mesh. Yellow on top chopstick and light blue on bottom chopstick. The colours are to make the object has rig and movement following the Sim's interaction.
Take a look at the 4 codes on Joints Tab. You can play around to see which colour of the code will appear, after that copy paste the code to Notepad to make it easier to comprehend.
Click Select from Tools menu, Select Options: Face. On "Right/Left/Top/Bottom 2D View", Left-click make selection of one part of chopsticks. While the part of object being selected (Red), click Joints then Choose "Assign".
0x96239247 --> Yellow
0xFEAE6981 --> Purple
0xCD68F001 --> Light Blue
0xD0DECA8E --> Red
Your edited mesh must have the exact same Bone Assignment colour later. Check again if the code and colour are correct.
You can save object mesh as .obj to other 3D software such as Blender or any other 3D software.
✳️ Step 4. Create Your Custom Mesh
Use the original .obj as base model. While you can create longer mesh or any edited version as you wish.
Make sure the scale and position of the edited mesh is same as base original mesh, because the edited mesh will be used on Sim's hand.
If you are done editing the mesh, export the UVmap.
You can export the uvmap in higher resolution, as long as it is Power of 2. 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096. I export in 1024x1024 pixels to make the size of texture larger and have more details.
Then export the mesh object in .obj format.
✳️ Step 5. Bone Assignment & Create Group
Open Milkshape. Import the original mesh.
Check the Groups Tab. Original mesh has 1 group, "group 00". Group 00 means it is the main mesh. There is no shadow beneath the object.
Import the edited mesh as .obj file.
My edited mesh has one single name "default" name on the Group Tab. While edited mesh may have a lot of file name scattered on Group Tab. Regroup the file name to simplify your edited mesh into one single name. Select > Regroup.
The main task is replacing the EA's original mesh with your edited mesh.
Before you delete anything, you must do Bone Assignment first to the edited mesh you created.
Your edited mesh does not have Bone Assignment, so it appears white.
Remember the 4 codes you copied earlier in Notepad.
Copy Bone Assignment from original mesh to your edited mesh.
This case, your want to Bone Assign Yellow colour.
Select > Face to select one part of chopsticks of your edited mesh. On Joints Tab, double click the appropriate code 0x96239247 in blue highlight then the code box on the right side of "Rename" will appear 0x96239247. Make sure the code is correct. Then you can click "Assign".
Your edited mesh will appear in Yellow colour. Then do the same for another part of chopsticks.
Select another part of chopsticks of your edited mesh. On Joints Tab, double click the appropriate code 0xCD68F001 in blue highlight then the code box on the right side of "Rename" will appear 0xCD68F001. Click "Assign".
Your edited mesh will appear in Light Blue colour.
Then what's the other code for? With colour purple and red?
Leave them. Let the codes have the same exact codes as appear in original mesh and let the colours only assigned Yellow and Light Blue. The colours are to determine rig for interaction in-game, which only use Yellow as upper part of chopstick and Light Blue as bottom part of chopstick.
You can safely delete the original mesh with name group00 until it remains your only your edited mesh.
Rename your edited mesh to group00. Type group00 on the box then click "Rename" on the left side.
Export to TSRW Object in .wso format. .wso is format with bone assignment on object attached.
Save your .wso in your project folder.
✳️ Step 6. Create custom Texture
Import original texture you exported from s3pe to your editing image software.
Look at the original texture made by EA. 32x64 pixels. It is very low resolution, blurry and stretched, because the texture should be compressed as low as possible by game designer. As player you want it has higher detail to look realistic as possible and your PC of course can handle high resolution content, sure you can make the resolution much higher than EA's.
Import the UVMap you saved from 3D software. For example, UVmap I imported has 1024x1024 resolution. Add your custom texture. Then save it to .dds format in the same name as original texture. Save in separate folder, name it "Edited Texture" to keep it separated from original texture.
✳️ Step 7. Import the .wso of Edited Mesh on TSR Workshop & Export the package
Open your TSR Workshop.
Create New Project > New Import >Next...
Then Browse original mesh by EA in package format in your project folder.
On Open file box, you cannot see .package file because the filter is .wrk (TSR Workshop Project). Choose the .package dropdown.
Then you can see .package file.
Open the .package. After the file is located, then Next. On Project Details I usually skip without giving name of Project Name and Title. Next.
You must have seen green land with white blank sky.
Where's the mesh? It is actually there... just being zoomed in too close. You need to zoom out by scrolling down mouse.
You can see the original chopsticks mesh by EA. You can save the project file in .wrk format. After you save the file, import the .wso of your edited mesh. Mesh tab > High Level detail. Click green arrow folder icon to import. Then your edited mesh will appear replacing the original EA mesh.
As you see, the texture is messed up because the texture is still using original EA's texture. But then you check Textures tab and it has blank dropdown...
I cannot change the texture on this TSR Workshop!
Don't worry, we can replace the texture on s3pe later.
No need to change anything other than importing mesh. Click Edit > Project Contents to save as package.
You will see pop up box with number or files DDS, FTPT, LITE, MODL, OBJD, OBJK, etc. Export > To. package. Give name such as "EditedChopsticks_TSRW"
✳️ Step 8. Export MODL file from Package saved from TSR Workshop
Open S3PE, File > Open package "EditedChopticks_TSRW" that you saved from TSR Workshop.
Export MODL. Right-Click, export. It gives you file name with [StringOfNumber] .model .
Save it on project folder. Keep it organized and separated from original MODL. Name the folder "Edited MODL". Do not rename the file.
✳️ Step 9. Finalizing in s3pe & Replacing the Original file with Edited File & Correcting the Code As Same As Default Code
Open s3pe, File > Open original package that you cloned from s3oc. [CreatorName]_ObjectName_Number
Find the MODL. Right-Click > Replace...
Locate to your edited MODL with filename .model .
Then click Open.
The original MODL of the package should be replaced with your edited mesh.
Do the same for the texture.
Locate to your edited texture with filename .dds
Then click Open.
The original texture of the package should be replaced with your edited texture.
Take a look at MODL's Type, Group, Instance. It has the same code as original MODL in the original package cloned with s3oc (because it has been replaced)
Don't forget to see the code inside TGI Block List Editor.
Repeat step 2 how to check the code. Right-Click on MODL/IMG > Details... and click GRID > Resources > TGI Block List Editor.
The Type, Group, Instance of the _IMG are different compared from IMG from original package clone, which means that is the evidence of edited mesh replaced the original.
Rename the Instance with default/original Instance you copied on notepad from Step 2. Type, Group, Instance should be the same as default/original Type, Group, Instance.
Open notepad with resource code you copied from Step 2. Make sure the Type, Group, and Instance are all the same.
If the codes are the same, then your edited mesh and texture will overwrite the default mesh and texture with the same code in the game. Save, Commit, Save the package.
Check again if the texture is replaced properly. Right-Click on _IMG > ViewDDS.
ALTERNATIVES!
Yes, you can delete unwanted files in your edited package, to keep the package clean. Simply Right-Click>Deleted.
The only files needed in package are: MODL, _IMG, _KEY
They are the only files with your edited mesh/texture including codes to overwrite the default codes.
You can Start new fresh blank s3pe. Right-Click>Import from file...
Locate your edited MODL and _IMG (texture) file.
On Resource Details box, tick mark "Use resource name" > OK.
Make sure all the Type, Group, and Instance of MODL and _IMG including in the TGI Block List Editor are all the same as the code in original package.
Save the package.
✳️ Step 10. Test the CC in your game.
Put the package to your CC folder in your The Sims 3 document folder to see if the CC is working or not.
If the CC is working as your intended, with your custom mesh and texture, then test the animation. Are the chopsticks animation working as the same as original EA's? If the animation are working well too, then congratulations!
Your default replacement are working. Give applause to yourself. 👏
-------------------------------------
QUESTIONS!
Q:
Can I use this tutorial for making default replacement for buy/build object?
A: This tutorial covers basic method of using TSR Workshop and replacing the default codes (Type, Group, Instance), so you will understand the basic principle of doing default replacement mod.
Keep in mind that different object has different case. Buy / build object has MLOD (not just MODL) more than one, texture images more than one, has presets, and CAStable colour channels.
The TGI Block List Editor for buy/build object has a lot of codes, so have to spend a lot of time to do trial-and-error to make the default replacement working properly, because a lot of times the texture doesn't work (still using default EA's texture), or when the object appears right with your edited mesh and texture, after you choose the presets, the object reverts back to your edited mesh with default EA's texture.
Q:
Help! The texture is black! / still using same EA's texture when tested in the game!
A: The texture codes must be not the same. Check the Type, Group, Instance of _IMG. Do the codes are the same like codes in original package? Check the TGI Block List Editor for MODL, is the _IMG inside has the same Type, Group, Instance as in original package.
Q:
Help! The object disappears when tested in the game!
A: You must be replacing OBJD in your package. Do not replace OBJD. Just MODL and texture only.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Hello, Bro Erick. I'm glad that you like my posts. Thank you.
Unfortunately, I have retired from the Sims community. You can ask Londonsimblr. He might be able to help. He has created and shared some Taiwanese building components CC.
Tamsui Night Market by Pi The Infinite
Compilation of Japanese CC by various CC creators, compiled by WanderingSimsFinds.
The building parts are Japanese, but you can change the texture on s3pe or TSRW.
Apparently, there is still rude person kept being hostile and misunderstood my personal post and not respecting my work and contribution in this The Sims community. Just like what I predicted on my pinned post. I'm still on Tumblr to retrieve non-Sims posts: digital art - related. then I found this notification that this guy @joshttew dare to reblog my farewell post with misunderstood argument and accusation.
WARNING. If you don't want to see argument, then skip this post.
Dear @joshttew, show me proof that I had ever said "Explicit Misogyny", rather than making false and wild argument like that. If you insisted me being "Misogyny" towards women, then you are failed on that point. Farewell post you reblogged from me contains sentence of me praising and complimenting female Sims players that being appreciative to my CC work. Read once again the post you reblogged.
"I appreciate smart women and female Sims players who have good attitude and being grateful to CC creation that the creator made."
If you are smart enough to realize: I only respect smart women with good attitude and have class and manners.
and despise low intelligence women with bad attitude and behave trashy with no manners.
The same thing applies to men.
I only respect smart men with good attitude and have class and manners.
and despise low intelligence men with bad attitude and behave trashy with no manners.
It's because the last troublemakers who behave rude and swearing vulgar languages were happened to be WOMEN, and Sims community in Tumblr is majority WOMEN, then make sense that I made statement that "This blog doesn’t allow trashy comments & vulgar/rude slang from low IQ and mental illness women."
If this community is majority MEN, and the last troublemakers are MEN, then I will write the same "This blog doesn’t allow trashy comments & vulgar/rude slang from low IQ and mental illness men."
Women and men are treated the same on my blog. No special treatment just because the person is a woman. Women can behave rude and trashy too just like men. Gender equality.
Never I have ever said statement to make bad prejudice or hatred towards all women such as "Women cannot play video games, women cannot drive, etc etc" Never. But instead, I have experienced two women made discrimination towards male Sims players.
1) Statement that "Men playing Sims are rare"
2) Male Sims player being assumed as woman is "normal thing" because (she thinks) majority Sims players are women, as if male Sims players do not exist in Sims community. While the account of male Sims player has clearly Avatar of Male Sim.
These two women are blocked because one of them reporting my blog to get me shadow-banned and another one kept harassing me tagging my username and sending message to ask me to argument fight with her.
Read definition of misogyny again. Ask ChatGPT if you want.
So women who behave bad in the first place are not allowed to be criticized back? So women are allowed to do cursing vulgar slang to every person she met (men and women), stealing, shoplifting, murdering, destroying public properties, doing corruption in government level? If they got criticized back or punished by men or male police officer, the men will get accused of "misogyny"? What if the person criticized back or punished them are women, do you want to call the women "misogyny"? What do you think about men criticized back other men who behave bad? Misandry?? 😂Ridiculous right?
Wrong is wrong, no matter what gender. Understand my point?
Then back your narrative that
You clearly didn't mention or explain the cause. That the female Simblr said the exact word "I Love You". But you censor it from "appetizing" to "and you completely lost it." as if you are trying so hard to make me look bad, by cutting word to hide from other people who read it.
You clearly being very misunderstood here.
Read my blog post once again.
"I LOVE YOU" is supposed to be said as serious word to romantic partner, as vow word to say you love your romantic partner in your lifetime.
Not casual word as substitute as "Thank You" "I Like Your Creation" to stranger person who are opposite sex.
It's out of place, irrelevant, and dangerous to say I Love You to stranger opposite sex, why would a woman, I repeat once again, a woman says "I Love You" to stranger man?
Which point you still don't understand?
Is it so hard to that female Simblr to say proper word and normal sentence such as:
“I love your CC. That made me hungry”
“Thank you for the CC, I love them. Your food CC made me hungry”
“You are my favorite creator for creating this food CC. It made me hungry”.
Look at these comments. These women said "I Love it" which means "I Love this CC"
This is how a normal Sims players give compliment or appreciation.
Not "I Love You".
I Love Your CC and I Love You are definitely have very different meaning.
And yet you still don't understand the consequence of saying I Love You to stranger opposite sex like that?
One more thing, the most dangerous part is woman can possibly get "sexual chat" from pervert or sexual predator men on internet unfortunately, well I didn't write on that post because too dark.
Because I've ever caught my wife read my Tumblr and reading the comments in front of my eyes.
Do you realize people can cheat on their partner in many apps?
Have you ever been in relationship? And you still don't understand the sensitive of woman being angry of jealousy because seeing "I Love You" message from other woman?
I protected my wife to avoid that kind of incident, as I seriously love my wife, I have to write "Avoid using irrelevant word to say especially to opposite sex in internet" because due to danger, make sense, and morality. And I remind people on tumblr that there are men on sims community. Then why are you still thinking negative by calling me overreacting? You are being overreacting here. While female Simblrs in my surrounding do not have problem with me, and they complimenting my CC work.
And you still defending that female Simblr that clearly wrong for saying I Love You as irrelevant/inappropriate word to say to opposite sex in gaming community context, instead of saying "I Love it" "I Love Your CC" "Thank you for the CC" ?
Yes i know woman can say I Love You, babe!!! Kiss hug etc to fellow women. I dare that woman to say I Love You to random men (with his wife) on street, male-coworkers, male Youtubers, male Sim modders on Mod The Sims forum. I bet she doesn't dare. If she doesn't dare then dont say the word on me, male CC creator too. My Simblr account clearly stated that I am a man.
The likes of that post are all or almost all (not sure about dfelder) are female Simblrs and they don't have problem with me personally.
Then why are you, a guy, suddenly being so offended?
Write accusation like that by reblog instead of comment, because I, the author of original post cannot delete your accusation writing by reblog? Very shady.
You befriend with @aisquaredchoco aren't you? Why can't you be like her? Behave calmer, being understanding about the problem and being appreciative of CC creation that creator made?
But instead, you became "One of Them": Rude person kept being hostile and misunderstood my personal post and not respecting my work and contribution in this The Sims community. Dare to accuse me "Explicit Misogyny" in block letter that I've never done and never said. That is farewell post, and you don't have any empathy because I will be gone, instead you are getting more anger against me on that post, taking the advantage that I'm inactive after I posted the last post?
What purpose do you want to achieve by painting me as a bad guy in your narrative of reblogged post? Do you want other Simblrs to hate me then send me hate comment towards me?
As a CC creator have I ever steal somebody else's work? No.
As a CC creator have I ever monetizing my work until being greedy on Patreon? No. I don't earn any money from every CC creation I made.
Have I ever insulted you in person? If I have ever rejected your functional Chinese food CC request in long time ago, it's because:
1) I didn't know how to make functional food CC at that time.
2) I didn't accept any CC request, as my blog rule says.
3) You didn't say any compliment before making CC request in message.
And I just told you to read my blog rules. Simple. Have I ever send you rude vulgar slang that made you insulted?
But your reply after that to me was, "Don't mention / involve me, I don't want to be associated with your account!!"
I was confused why were you said that.
While I had published Functional Yuebing (Mooncake) CC which is Chinese dessert, I don't see your name like, reblog, or comment on that post.
Even if you said about me in your narrative like that, nobody cares and reacts about your writing in your reblogged post and nobody sent hate messages to me. Instead, I've gotten more compliment and likes from other Simblrs again.
I remind you that I'm much older than you and you are younger than me. I have more experience in life than you. And I'm educated and have two university degree and work as professional digital artist and 3D designer in corporate.
|If you want to argue with me, consider: Be smarter and show me proof rather than making wild assumption like high school student.
Behave polite and respectful to people who are older and experienced in life than you and giving free CC creation for you and community. Don't bite hand that feeds you. If you dislike me, then fine. I cannot make all people in this world are happy with me. You are free to unfollow/block/ignore/scroll away my post. Pretend that I don't exist in your Tumblr feed.
Mind other people's business and writing on their post. People can write what they want, what they feel, what they opiniated about to express their thoughts. If you are offended by my writing then you are not my target audience.
Don't defend person who was clearly wrong, no matter the gender. I got called "Fuck Off", "Bitching", "Crappy" and blog post got reply "Attention whores" by female Simblrs. Do you still think those women as nice as angel & their words acceptable, just because they are women?
By writing accusation like that, you chase away creator like me who can make functional Asian Food CC for The Sims 3, including functional Chinese Food CC you requested/hoped for. You are being the odd one here, lacking empathy, while others, the female Sims players, showing support to me. Person like you that made me will not going back to The Sims community again.
Thank you very much @sillyqueencat for the positive comment. I appreciate smart women and female Sims players who have good attitude and being grateful to CC creation that the creator made.
From now on, I will leave this The Sims community and Tumblr.
I'm no longer creating for The Sims CC anymore.
The reason THIS POST.
Thank you for people who support and liking my CC creations.
The Sims was fun for awhile and providing good storytelling creation but as a longtime CC creator from year 2011 (posted The Sims 2 creation, teamed up with my sister) then 2025 The Sims 3 functional food CC.
Due to real life time and priorities, I should leave this time.
Selamat tinggal. Goodbye.
Due to lacking support and appreciation, I will leave.
Custom Full Meal mod with stages: Cook, Serve, Eat the food with working Geostates (Full, Half, Empty), made with CCLoader by DouglasVeiga.
-------------------------
Bubur Ayam was crowned as #1 50 Best Porridges by TasteAtlas Ranking August 2025.
Bubur ayam dikenal luas sebagai makanan sarapan khas Indonesia yang memiliki sejarah panjang dan menarik. Hidangan ini awalnya dipengaruhi budaya Tionghoa yang masuk ke Indonesia pada abad ke-15.
Para pedagang Tionghoa membawa resep bubur berbahan dasar nasi dan kaldu ayam sederhana. Seiring waktu, masyarakat lokal mulai mengadaptasi bubur tersebut sesuai selera dan kearifan lokal.
Adaptasi lokal menciptakan variasi bubur ayam yang kaya rempah dan disajikan dengan berbagai pelengkap khas. Tambahan seperti kerupuk, kacang kedelai goreng, dan bawang goreng memperkaya rasa dan teksturnya.
Di Jawa Barat, bubur ayam disajikan dengan kuah kuning dan rempah yang lebih kuat rasanya. Sedangkan di Jakarta, bubur ayam cenderung lebih sederhana namun tetap kaya rasa gurih.
-----
Chicken porridge is widely known as a typical Indonesian breakfast dish with a long and interesting history. This dish was originally influenced by Chinese culture, which entered Indonesia in the 15th century.
Chinese traders brought recipes for porridge made from rice and simple chicken broth. Over time, the local community began to adapt the porridge to suit their tastes and local wisdom.
Local adaptations created variations of chicken porridge that are rich in spices and served with a variety of typical accompaniments. Additions such as crackers, fried soybeans, and fried onions enrich the flavour and texture.
In West Java, chicken porridge is served with a yellow sauce and stronger spices. Meanwhile, in Jakarta, chicken porridge tends to be simpler but still rich in savoury flavour.
(source: RRI.co.id)
1 Moodlet enabled.
⚠️ Known issue: Moodlet text got error although I translated it to other languages using EasySTBLManager, therefore the moodlet only show up in English language for all languages. Not sure what caused the error. I don't have time to fix, please ignore it.
Ingredient: Onion
Cooking Skill: 2
Cooking Time: Breakfast, Brunch, Lunch & Dinner (Check meal times from Mon-Fri & Weekend on Carl's Sims 3 Guide)
Cooking Method: Boiling and stirring ingredients from Carbonara (Blender can be used for seasoning & chopping the ingredients)
Languages: "Bubur Ayam" STBL strings are available in all game languages. There are translations for Asian languages version: Chinese:雞肉粥 , Japanese:鶏おかゆ, Korean:닭죽 , Thai:โจ๊กไก่ <--using online translator, not sure Thai translation is correct or not
Because Bubur Ayam is original Asian food.
If you have World Adventures EP installed, this food can be bought via food register in Shang Simla, China World with price §20
❗You must install CCLoader by DouglasVeiga to make this custom food recipe appears in-game. ❗ Extract the package from the .zip & place the package on package folder as usual.
[ Download ]
Credits:
Bubur Ayam Full texture from Freepik
Bubur Ayam Half texture photography by me
Bubur Ayam & iconic chicken image on bowl vector images from Shutterstock
Been busy with life and forgot to introduce about Ridwan's wife, Rita Gunawan. Yes, he's married, ladies.
Used to be a girl he met in University Life when he delivered her notebook to her dorm, and accidentally met her when she was changing her clothes, Apparently she forgot to lock the dorm door.
I don't have patience with custom pose anymore. I think I'm enough with EA's animation, as I prefer The Sims natural look and feel currently.
Haven't used ReShade for these recent years because I tested my CC creation more than playing this game.
Rita is 100% fictional character, not my real life wife's self-sim... (I do not create any self-sim in The Sims universe gameplay) I think I captured my real life wife's innocence facial expression in Rita's.
😘
Non-sims thing: Yes, my real life wife does have Tumblr account, read my Tumblr posts and sent me private messages on my Tumblr asking me what happened to me last week. This is her PM if you don't believe me.
Dear ladies, that was why I made announcement post to do not send "inappropriate" messages to male Sims players / creators / accounts in general. 😏 You know, women are great detective, checking all her man's social media, and so on...
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Free to watch • No registration required • HD streaming
Custom Dessert mod with stages: Cook, Serve, Eat the food with working Geostates (Full, Half, Empty), made with CCLoader by DouglasVeiga.
🍂2025年中秋節快樂! 🍂
🥮 Happy Mid-Autumn Festival 2025! 🥮
A bit late to publish this custom functional dessert due to my real life schedule. Mid-Autumn Festival 2025 was celebrated on Monday, October 6, 2025.
--------------
What is Yuebing (English translation = Mooncake)?
In ancient times, mooncakes were a kind of offering to the moon. Over the centuries, these special cakes have become the most popular food of the Mid-Autumn Festival. They are named after the moon goddess (Chang'e), who is said to make this kind of cake.
In Chinese culture, roundness symbolizes completeness and togetherness. A full moon symbolizes prosperity and reunion for the whole family. Round mooncakes complement the harvest moon in the night sky at the Mid-Autumn Festival.
(Source: ChinaHighlights.com)
Can non-Chinese eat them?
Yes, anyone can eat Yuebing, regardless of their ethnicity. Yuebing are enjoyed globally as a delicacy. In this The Sims game, your Sims can eat Yuebing without worrying about the high sugar level, no matter what the Sims' ethnicity and nationality, Sims can eat Yuebing everyday.
Why the name is LianRong DanHuang YueBing?
Lian Rong (蓮蓉)= Lotus seed paste
Dan Huang (蛋黃)= Egg Yolk (using salted duck egg)
Yue Bing (月餅) = Moon Cake
Which is the most common and popular Yuebing variation among other flavours.
Decoration version with many variations and history about why Yuebing must be eaten on Mid-Autumn Festival
1 moodlet enabled
Ingredient: Egg
Cooking Skill: 8
Cooking Time: Dessert automatically enabled for all time: Breakfast, Brunch, Lunch & Dinner (Check meal times from Mon-Fri & Weekend on Carl’s Sims 3 Guide)
Cooking Method: Baking Key Lime Pie
Languages: “Lianrong Danhuang Yuebing” STBL strings are available in all game languages
Listed as vegetarian 🌿(Ovo-vegetarian: eat eggs. Other ingredients: Lotus seed paste, sugar, flour)
– Base Game compatible –
Poly Count:
Eat: 173 vertices, 163 faces
Serve: 928 vertices, 904 faces
Cook: 900 vertices, 888 faces
If you have World Adventures EP installed, this food can be bought via food register in Shang Simla, China World with price §88. (Yes, Yuebing is expensive in real life)
❗You must install CCLoader by DouglasVeiga to make this custom food recipe appears in-game. ❗ Extract the package from the .zip & place the package on package folder as usual.
Custom Dessert mod with stages: Cook, Serve, Eat the food with working Geostates (Full, Half, Empty), made with CCLoader by DouglasVeiga.
🍂2025年中秋節快樂! 🍂
🥮 Happy Mid-Autumn Festival 2025! 🥮
A bit late to publish this custom functional dessert due to my real life schedule. Mid-Autumn Festival 2025 was celebrated on Monday, October 6, 2025.
--------------
What is Yuebing (English translation = Mooncake)?
In ancient times, mooncakes were a kind of offering to the moon. Over the centuries, these special cakes have become the most popular food of the Mid-Autumn Festival. They are named after the moon goddess (Chang'e), who is said to make this kind of cake.
In Chinese culture, roundness symbolizes completeness and togetherness. A full moon symbolizes prosperity and reunion for the whole family. Round mooncakes complement the harvest moon in the night sky at the Mid-Autumn Festival.
(Source: ChinaHighlights.com)
Can non-Chinese eat them?
Yes, anyone can eat Yuebing, regardless of their ethnicity. Yuebing are enjoyed globally as a delicacy. In this The Sims game, your Sims can eat Yuebing without worrying about the high sugar level, no matter what the Sims' ethnicity and nationality, Sims can eat Yuebing everyday.
Why the name is LianRong DanHuang YueBing?
Lian Rong (蓮蓉)= Lotus seed paste
Dan Huang (蛋黃)= Egg Yolk (using salted duck egg)
Yue Bing (月餅) = Moon Cake
Which is the most common and popular Yuebing variation among other flavours.
Decoration version with many variations and history about why Yuebing must be eaten on Mid-Autumn Festival
1 moodlet enabled
Ingredient: Egg
Cooking Skill: 8
Cooking Time: Dessert automatically enabled for all time: Breakfast, Brunch, Lunch & Dinner (Check meal times from Mon-Fri & Weekend on Carl’s Sims 3 Guide)
Cooking Method: Baking Key Lime Pie
Languages: “Lianrong Danhuang Yuebing” STBL strings are available in all game languages
Listed as vegetarian 🌿(Ovo-vegetarian: eat eggs. Other ingredients: Lotus seed paste, sugar, flour)
– Base Game compatible –
Poly Count:
Eat: 173 vertices, 163 faces
Serve: 928 vertices, 904 faces
Cook: 900 vertices, 888 faces
If you have World Adventures EP installed, this food can be bought via food register in Shang Simla, China World with price §88. (Yes, Yuebing is expensive in real life)
❗You must install CCLoader by DouglasVeiga to make this custom food recipe appears in-game. ❗ Extract the package from the .zip & place the package on package folder as usual.
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Are you ok? I don't know what kind of drama going on your recent posts, but I'm sorry if there are nasty people on internet have treated you horribly. Your cc are amazing, please keep making them. You made diversity for Asian cc. Thank you for making more Indonesian food cc that my country is lacking of. I learn something new about Asian culture everytime I downloaded your cc!
Hello @simssimmified Thank you for showing genuine support and nice comment. I appreciate your compliment very much. Yes, there was a person commented negative on my blog, but I'm okay because of reading polite and supportive comment from you.
Yes, I like to create my culture in The Sims CC form, that I can share to worldwide so that international people can know more about my culture. I have ambition that, someday, Indonesian food are as famous as Japanese, Korean, and Indian food because the aromatic and richness of spices used.
Dear white caucasian women on Sims community on Tumblr, from Europe and from American continent.
I remind you to be modest. Behave like a classy lady and do not send inappropriate messages to men on internet. This is game community hosting custom content, Where there are men and women. Not women only. This is open internet, public place. Not restroom for women only.
There was a girl or woman sending comment "I love you, but I'm hungry", Once I caught that comment, I deleted it immediately, haven't took time to take screenshot. Before my real life wife caught it and asking many questions (then could be world war)
I understand the I love you part must be western/white caucasian slang word for I like your CC or I like you as a creator, but it's inappropriate to say especially to opposite sex stranger, especially to person who are not native English speaker who don't know English/Western/white caucasian slang word, thinking that is "I love you" literally.
"I love you" is strong word to say how much a person loving someone, but it supposed to be used to right person and right time. Not random casual word, that makes the word loses its meaning and it could be scary/creepy/harrasment word to opposite sex.
Imagine if your husband or boyfriend got message "I love you" from stranger woman, I bet you women got angry, weren't you? Then accusing your husband or boyfriend cheating?
Or imagine if the gender role reversed, what if there was a random stranger man saying "I love you" to you? You must be calling that man "Weirdo" or "Pervert", aren't you? Then delete that message because it's too creepy for you?
If you want to say appreciation to my CC or any male creator on internet, just use clear simple English sentence, such as:
"I love your CC. That made me hungry"
"Thank you for the CC, I love them. Your food CC made me hungry"
"You are my favorite creator for creating this food CC. It made me hungry".
Remember that women are highly suspicious at anything men do. Including monitoring all her man's social media account including Tumblr. Yes, my wife reads my Tumblr.
As I write this post, I make clarification that I do not cheat to any woman and that woman just a stranger I don't know at all.
If you women expect all Sims players on community must be all girls, then you should make The Sims community website for women only where only women who can log in, then you can say I love you, hug, or any cute word to members who are all girls.
The Sims is unisex video game, not centered to female only. I remind you that The Sims creator, is Will Wright and many men play this game.