Found some fun ways to draw Terra! Only took me 2 years LOL!
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@the-ertceps
Found some fun ways to draw Terra! Only took me 2 years LOL!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Chrono Trigger acrylic charms. Each is around 1.75".
Chrono Trigger charms are now listed on my Etsy!
Drew some silly little Chrono Trigger guys as well!
Yet another main cast lineup, this time each character dressed up as various critters.
Charm lineup (if I ever get around to it, that is)! I had a great time experimenting with these.

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I've been playing FF6 for some friends lately and did some doodles based on our silly conversations. A friend said the way the characters slide into bed and are completely covered by the blankets looks like they're cartoonishly sticking their noses under the covers to keep warm.
Doodle
Drawing some conceptual charm ideas that I may or may not go through with
Just throwing this out there: I would loooooove to make FF6 keychains if anybody's interested! And even if not, I'd probably still make a bunch for myself!
Attempts at stylizing these guys even further

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Ancient Castle Allusions
Recently I've noticed some interesting things about the Ancient Castle found while submarining in the World of Ruin. Some exposition... During the War of the Magi, somebody, presumably a mage, attacked the castle and petrified Odin as well as the human queen, who had fallen in love with Odin despite human-esper romance being taboo. When exploring the castle, you can take Odin's magicite to the queen where it will transform into the magicite Raiden. If you recruit and take Terra to the castle, she will remark on the queen's diary, realizing the parallels between the queen and Odin and Madeline and Maduin. On its own, this is already pretty interesting for Terra and her family. Her life and conception were not as abnormal as she once thought. She surely has less reason to fear herself. But it's unsaid why the castle was attacked in the first place, so was it because of the forbidden romance? If Terra were to consider as such, it may be why her sentence trails off ("Love between a human and an esper..."). However, there's something else that really intrigued me. The sprite used for the queen is a grayed out, petrified Celes in her opera dress. Now, obviously this was used to make the sprite distinct from other generic female NPCs while also saving cartridge space. But wouldn't it be fun to consider the narrative implications regardless? The immediate thought I had was that the queen represents Celes and Odin Locke. Celes's fondness for Locke goes against how she was taught to behave and feel as a soldier, not to mention he's with the Returners. The themes of forbidden feelings are especially poignant with the sprite being of Maria, the character whom upon playing Celes realizes her new situation. And Odin sacrificed himself to protect the queen as well, like how Locke nobly and tragically promises to protect Celes. Maybe, if you want a crack theory to play with, you could say the queen is Celes's ancestor. With Odin and Locke having these ties, perhaps the queen also represents Rachel. With both Odin and the queen being petrified, it's similar to how Rachel was placed in stasis and Locke... in sort of an emotional stasis, if you think about it, unable to move on from her. They both lost something that day, but the queen giving Odin the strength to ascend to his Raiden form does remind me of Rachel's spirit urging Locke to move on. And for those still caught up on the human-esper relations... Perhaps Celes always had an admiration or fascination (or feelings for) Terra, what with her natural magical powers, regarding which Celes may feel shame after learning how Magitek is created. I could go on with this line of thought, but I think that's a post for another time. Oh, did I mention Celes's ultimate weapon is called "Save the Queen"?
For some reason I made 6 more of these little guys... I can't stop... I wanted to do something both iconic and unique, and what's more infamous than FFVI's slew of bugs? Featuring the Evade bug, 52 death ending, Sketch glitch, Vanish Doom, psycho Cyan, and the fabled hidden party member General Leo.
Last* Set of Little Sixes Stickers!
The last 6 stickers in my Little Sixes series! Finally filled out the roster! Check them out on my Redbubble. *I'll probably do more FF6 stickers in a different, less detailed style since there's still plenty more I could draw. Maybe some side characters or iconic enemies too?
Does anyone else wonder what it would be like if other characters had extended optional sections/dungeons in the World of Ruin? Cyan has the Dreamscape, Strago has Ebot's Rock, and Shadow has the Coliseum. Even after characters like Cyan and Locke get plenty of relevance and depth in the World of Ruin (I especially appreciate Cyan's relapse into grief and how he struggles with an unhealthy coping mechanism and projecting onto others), they have further resolutions that you can seek out. I just wonder what it would be like for other characters? There are plenty of optional moments like with Sabin and Duncan or Terra's additional dialogue in the Ancient Castle (the story of which might I add has some interesting parallels to Terra, Locke, and Celes, and maybe I'll write about it later) or Gau meeting his father, but if only there had been more cartridge space and production time to create specialized areas to finalize each character's story after re-recruiting them. It would be especially nice for the side characters who have little relevance to the main story. A dungeon for Mog where you learn what happened to all the other moogles (the Moogle Cave is seemingly intact---though who can say what with reusing assets and all---so what happened to them?), but maybe the location is very small and cramped and you can only bring small (Mog, Relm, maybe Strago) or Imped characters. Or a snowy labyrinth for Umaro with various Undead enemies (bone sculptures come to life?), maybe similar to the Fanatics' Tower (where Umaro is decently useful) where consistent physical attacks are their biggest vulnerability. Maybe Umaro could have some dialogue about art if you take him to Owzer's Mansion. Maybe Master Duncan requires Sabin endure a lengthy trial or maybe just a fun boss fight before he learns his ultimate Blitz technique.
I really liked what the Advance version did with the Dragons' Den and how you can find each characters' ultimate weapon there. But I'm not sure if the more dungeons idea would work in a modern game, say a remake, because it's a slow and archaic method of gameplay and storytelling (but it's my personal taste and I like it, lol). Though a winding maze filled with puzzles and constant random encounters might feel painful and sluggish today, that *was* the gameplay back then, so those are the mechanics I'm thinking in. Anyway, just a little yearning for more FF6 in my life! If anyone's made anything like this or does in the future, let me know!
Even MORE FF6 Stickers!
I made another batch of stickers! Check them out on my Redbubble.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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FF6 Stickers!
Glad people liked my sketches! I went ahead and touched them up and put them on my Redbubble.
Would anybody be interested in FF6 stickers like this?