Welcome to the "Theurgical Holy Grail War", a Fate-based Quest run via polls!
Chapter 11 has just begun!
The current running poll/update post is HERE.
Join the Discord HERE.
How Servant HP and MP works is HERE.
Your poll results will impact the story progression in a number of ways, so be sure to talk to your fellow participants, send in suggestions and asks, and keep track of the story!
Banner Art Sources
Flaming Bout Bracket
Party Split/Exploration Rules
Glossary
Timeline
SERVANT MATRICES (Updated as the Story progresses):
Endurance, Mana, and Command Spell Gauges are present in each matrix.
CONTRACTED SERVANTS: RICHARD | ANGRA MAINYU | | KIJYO KOYO | VAN GOGH
CONNECTED MATRICES: KUKULKAN | SALIERI | MIYAMOTO MUSASHI | GILGAMESH | SUZUKA GOZEN | KINGPROTEA ALTER | LANCELOT | IZUMO-NO-OKUNI | DURYODHANA | USHI-GOZEN | VLAD III | YIN YUANSHUAI | HUANG TIANJUE | BISCIONE | NEMO/NOAH | OBERON |
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However, your Servant's statistics, as well as items you find along the way, may also serve to either help or hinder your choices! Work along your Servant and stay aware of their strengths and weaknesses in order to survive the Holy Grail War! Additionally, all posts after this one will exclusively be on @tgrailwar-zero, instead of being crossposted to @tgrailwar!
Navigation
The Preliminary War (@tgrailwar)
Start the True THGW from the Beginning: (Chapter 1 - phantom/grey messenger)
Start Part 2 of the True THGW: (Chapter 4 - invader/free spirit)
Begin Chapter 6 of the THGW: (Chapter 6 - burning bonds/wildfire)
Chapter 8 of the THGW: (Chapter 8 - timeskip/paradigm shift)
Chapter 9 of the THGW: (Chapter 9 - chaotic/heroic)
Chapter 10 of the THGW: (Chapter 10 - heaven/broken sky)
Chapter 11 of the THGW: (Chapter 11 - tossed/but not sunk)
[ Current Currency: 610 PPT ]
[ 1 Command Spell Remaining... ]
Master Abilities:
code cast: hack16(); - Deal minor damage and a chance to stun enemy Servants. Can be used in order to tamper with enemy systems. May be resisted by Servants with a stronger constitution. Reusable.
code cast: sinful_flash(); - An offensive code-cast that releases a large amount of magical energy. Minor attack programs are destroyed, damage and knockback is dealt to sturdier opponents, and Good-aligned enemies take extra damage.
code cast: thunderous_applause(); - A code cast that can be used to temporarily increase how others perceive your 'Charisma'. A 'beguiling' magecraft. But be careful! Those with a strong understanding of magic/hacking or high Magic Resistance can resist the effects. Can be used once per 'Long Rest'. [Recharged]
code cast: endless_whispers(); - A gift from the liminal space. Allows for other Servants to hear your voices... due to being a gift from a fundamentally evil being, these voices manifest more like dissonant, malevolent, overwhelming whispers to non-contracted Servants. A double-edged sword, if you will.
code cast: check_location(); - Check Servant locations, with more specific detailing if in the same zone, and will alert if close to a Lair Servant's territory. Non-Contracted Servants can be registered. Non-Allied Standard-Class Servants can be detected within your immediate vicinity. Can be upgraded.
code cast: polarity_haze(); - A code cast that can either release a brief, warm healing light or a heavy, dark fog that temporarily darkens the area. The darkened area heavily hinders the vision of anyone aside from the caster. The light and darkness can be used as often as needed, but only heals +1 EG per Long Rest. [ 0 Heals Remaining ]
code cast: petal_facade(); - Create brief instances of illusory flowers and plant life. While incredibly realistic to many, especially those unaware of the nature of Wizards and Code Casts, they have no actual mass.
code cast: bio_sphere(); - A code cast that generates an isolated 'suit' that neutralizes environmental shifts and protects the wearer from greater ambient weather and natural hazards. Allows for smoother movement on slick or soft terrain. Targeted elemental hazards (i.e; lightning bolts, elemental offensive magecraft) can pop the bioshphere, but protect the wearer from that targeted strike. Able to be activated three times a day, before the user needs to rest to recharge it. Can either be used on yourself, or a single target. Additional targets cost additional charges. (Charges: [2] remaining, currently targeted on: [N/A] )
code cast: hope_haven(); - A code cast that produces the echoes of a soothed mind, temporarily disabling alien madness and other foreign mental effects, giving a brief window where their mentality is freed from agonizing shackles. The impact varies based on how deeply 'in-tune' the target is with their madness, working more on those who are artificially afflicted and mentally fighting it. It can either be used as a single-target effect for more intensity, or a less intense but wider-spread AOE effect. However, the more mentally distressed and disorganized the caster is, the less effective the code cast is.
code cast: cold_snap(); - A code cast that can be used to create brief bursts of ice and cold wind.
code cast: sensory_amp(); - Once per day, you can increase the effectiveness of your sight, hearing, or smell in order to gather extra information
Mystic Code: Runic Tether - Made by the Heroic Spirit Sigurd to give you a quasi-physical form.
Mystic Code: Rusty Sword (gain_str(16);) - A worn, rusted blade. When activated, it can subtly increase a target's strength for a brief period of time (one action. Each Mystic Code can only be used one at a time).
Mystic Code: Protection Charm (gain_con(16);) - A small charm shaped like a shield. When activated, it can subtly increase a target's constitution for a brief period of time (one action. Each Mystic Code can only be used one at a time).
Mystic Code: Silver Earrings (gain_mgi(16);) - A pair of delicate silver earrings. When activated, it can subtly increase a target's magic for a brief period of time (one action. Each Mystic Code can only be used one at a time).
Mystic Code: Shining Boots (gain_spd(32);) - A pair of shimmering white boots. When activated, it notably increase a target's speed for a brief period of time (one action. Each Mystic Code can only be used one at a time).
Ability: Yakan's Dance - An ability acquired by absorbing the curse of the Fox Demon's territory. The nature of a trickster spirit. You gain the ability to meld and jump between shadows, and with enough focus… the ability to change your appearance into someone you've seen before. [1 transformation per Long Rest] - Currently transformed into: ____.
Ability: Empyrean Might - An ability acquired by absorbing the curses tainting the shrine of Śakra, as well as the latent essence of the land. A hollow recreation of the blessing|curse given to those possessing divine blood. You gain the ability to transform into a more monstrous yet powerful state, temporarily increasing your physical might. [1 transformation per Long Rest]
Item: Bloody Void Boomerang: A sturdy yet light weapon that won't break under most stressors, due to a scale from the Umbral Institute's Bloody Dragoon's 'Silver Sárkány Scale' being a core component. You throw it, it comes back. A bit too consistently, like it's being drawn to you specifically. Additionally, it seems to hone onto living lifeforms (both natural and virtual), almost hungrily...
Items:
code cast: mpheal(16); - Slightly recovers Servant Mana. One time use.
code cast: gain_lck(16); - Slightly boosts a Servant's luck. You're not sure if this counts as cheating or not at a gambling table. One time use.
code cast: add_invalid(); - Invalidate. When used, any and all damage towards the target of the code cast is considered 'Invalid', and therefore not registered within the digital space for a short period of time. A terrifyingly potent display of virtual magecraft that served to strike fear in even the most powerful opponents. One time use.
code cast: add_regen(32); (x0) - When engaged in combat, restore +2 to Endurance Gauge after each action for 3 actions. One time use.
code cast: cure(16); (x1) - Cure light status effects inflicted upon Servants. One time use.
Ether Shard (x0) - Restore +2 Endurance to a Servant. (None remaining)
Blessed Amaranth Candy (Tzoalli) (x1) - A crispy square of popped amaranth seeds and honey. Restore +2 Endurance to a Servant, +1 Mana and cure minor status effects.
Mana Shard (x3) - Restore +1 Mana to a Servant.
Flask of Xocolatl - A stimulating drink that increases your focus, in a flask belonging to the Sage of the Starfall Coast. It's bitterness keeps you from drinking too much at once, and it helps to keep up your nerves up.
'Chaotic Heroic' Act 1 - Act one of a play. This part is apparently a 'tragicomedy about a starving artist'. There's a dragon with wolf ears on the cover.
'Chaotic Heroic' Act 2 - Act two of a play. This part is apparently about the protagonists being invited to a 'special event'. A blonde woman and a dark haired man stand surrounded by lions on the cover.
'Chaotic Heroic' Act 3/'Moon to Bouquet' - Act three of a play. This involves a grand tournament for a wish-granting artifact. Edited by Izumo-no-Okuni into a Kabuki performance.
'Chaotic Heroic' Scraps - Scrapped pieces from a play. They serve as grim portents as to what waits for you on the Moon's surface...
Mana-Granting Aulos - A strange item crafted by Nero. Once per chapter, blowing into it will cause your entire present party to recover 2 points of mana. After that, it can be quickly recharged once more by creating and reciting a poem extolling the virtues of strengths of your Heroic Spirits. [ Recharged! Cannot be recharged until next chapter. ]
Fairy-Shine Charm - A butterfly-shaped charm. It provides a calming effect on the mind of the wearer, increasing their resistance towards mental attacks and skills, especially those not belonging to the proper world. It can also function as a cute gift that can smooth over splintered relationships.
Fishing Outing Kit -Comes with two rods, bait, and a guide on key fishing spots around the Solar Cell.
Craftsman's Tools - A set of tools that can be used to make items with. You'll need practice with them.
Cooking Supplies - A set of tools that can be used to make food. You'll need some practice with them.
Currently have: 'Simple Ingredients' (Common breads, meats, cheeses, and some vegetables. Can be eaten alone, or used to make simple dishes).
Zone Map - A map of the major surface 'Zones' within the Solar Cell.
Camp Supplies - Camping supplies found by Musashi. Allows you to comfortably rest when in between Zones.
Broken Club - A broken club. You're unsure of where it came from.
Room Key - Key to Nero's ritzy hotel room, using her leverage as a former Lair Servant and putting the expense on her former coworkers. "Don't let me hear you say Emperor Nero didn't treat you well!", you can imagine her saying.
MobyMoby Drawing - A drawing that the 'Little Guy' made of Moby Dick that's been preserved with magecraft.
Flaming Bout Tickets - Your key to the Flaming Bout tournament. Yours is marked 'Manager', and it'll give you access to the locker rooms with Musashi.
Flame Fighter Pad - A tablet used for communication between Flaming Bout participants. It seems to be able to send messages, and invite other participants to things. While you can turn it on, Musashi seems to be the only one who can 'unlock' it.
Void Lunar Pad - A tablet used for communication throughout the Solar Cell. It seems to be able to send messages, and possesses a few other convenient functions.
Contacts: Ptolemy, Sigurd, Brynhildr, Tamamo Cat, Nikitich, Suzuka Gozen, and Giuseppe.
Nameless City Map - A map of the major locations within the Nameless City.
The King's Tablet - An item given to you by the young Gilgamesh. It functions as a 'pseudo-Command Spell'. While you cannot give commands to the king, you can use it to temporarily increase his magical energy to assist him. A symbol that you're, at least temporarily, serving the role of his 'Masters'. Currently re-claimed by GIL.
Soda - A can of soda. Slightly restores Servant MP (+1 Mana Charge).
Sandwich (x2) - Three sandwiches. Slight restoration to Servant HP (+1 to EG).
Wagashi - A small box filled with traditional sweets that pair well with green tea. When your heart is at it's most bitter, this will balance it out with sweetness.
Starfall Coast Seashells - A collection of seashells found on the Starfall Coast.
Trigger Key Alpha - The key possessed by Lair Servant Quetzalcoatl. One of the seven needed to reach the Administrative Core of the Solar Cell.
Trigger Key Epsilon - The key possessed by Lair Servant Asclepius. One of the seven needed to reach the Administrative Core of the Solar Cell.
Trigger Key Delta - The key possessed by (former) Lair Servant Yin Yuanshuai. One of the seven needed to reach the Administrative Core of the Solar Cell. It still resides as part of his Spirit Core, and therefore can only be formally retrieved upon his death.
Trigger Key Lambda - A spare Trigger Key made from Kintoki's Servant core. It can be used as one of the seven needed to reach the Administrative Core of the Solar Cell.
Crimson Blade - A old, yet regal looking blade made from crimson-colored meteor metal. No longer in your possession.
Message Disk, 'Forgotten Blade' - A recording from a Servant that heavily resembles Caster. It seems like an apology of sorts.' Currently held by the Administrator, Tamamo Vitch.
Program Fragments:
Debris from destroyed enemies. They can be used for a variety of purposes... though you'll have to find someone who actually knows what those are first.
Current Program Fragments:
Corrupted Fish Teeth (4) - Teeth from a corrupted enemy fish program. They glitch ominously... they can probably be used to craft items.
Memoria Fragments:
Parts of your old memories. Which 'part' of you they belonged to seems negligible, but they seem to be relatively clear records of your past experiences before being merged together. These seem to be additional rewards for clearing the Laboratories...
'Memoria Fragment I'
Servant Origins/Summoning Cores:
'Servant Origins' are items that can be collected from defeated enemies, that can later be used to summon them as allies- or potentially other purposes. While an 'Origin' can be summoned without much fuss, items can be used to alter aspects of the Servant or change the Origin entirely. Cores can be given to 'Grail-type' Servants (i.e. Angra Mainyu) in order to enhance their abilities with near-perfect success rates, or used in T-Summoning to enhance a compatible ally.
Adversarial Ruler Spirit Core - A core acquired from the Serpent King Zahhak. A summoning core that can be used to summon warrior-kings, tyrant rulers, or ancient monstrosities... or enhance already present Servants of that type even further via T-Summoning.
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