League of Legends Original Champion Concept
Zralok, the Jaws of Bilgewater: (Melee, Burst AP mid or top)
Passive, Drown: Zralok swims in a magically floating water bubble. If an enemy unit has been in contact with the bubble for 3 seconds, they begin to drown, slowing by 20%, persisting for 1.5 after leaving the bubble.
Q, Gnashing Rush: Dashes to an enemy unit and latches onto it for 1, 1.25, 1.5, 1.75, 2 seconds dealing 30, 55, 80, 105, 130 (.4 AP) magic damage, then releases, dealing an additional 40, 75, 110, 145, 170 (.7 AP). Can be reactivated to end the attack early, but the second hit of damage will not be applied without the full duration. Within the duration, neither Zralok nor the enemy can use auto attacks, blink, jump, or dash abilities.
Costs: 95, 105, 115, 125, 135 mana.
Cool down: 25, 23.5, 22, 20.5, 19 seconds.
W, Razor Tail: Zralok slashes his tail in a circle around himself, dealing 50, 85, 110, 145, 180 (.8 AP) magic damage. If it collides with an enemy champion, stops short and splashes outwards based on the trajectory of the hit dealing (.2 AP, .25 AD) to enemies in a small cone.
Costs: 60, 70, 80, 90, 100 mana.
Cool down: 7 second at all ranks.
E, Soaking Fins: Passive: Basic attacks against a drowning enemy deals bonus damage equal to (.175, .2, .225, .25, .275 AP, .1 AD) as magic damage. Active: if near a drowning enemy, increases movement speed by 50, 75, 100, 125, 150 flat for 2 seconds.
Costs: 50 mana at all ranks.
Cool down: 9 seconds at all ranks.
R, Plunge: Blasts of water shoot out from both sides moving in an arc to meet in the front. If the water catches any enemy units, they are carried to the end of the arc and pummeled on both sides taking 200, 300, 400 magic damage and become drowned for 2.5, 3.25, 4 seconds. if two enemies collide from opposite blasts, both are stunned for 1 second and then drowned.
Costs: 100, 125, 150 mana.
Cool down: 130, 110, 90 seconds.
Zralok whips the water bubble around for auto attacks. For critical strikes, he bites.