dev.log entry Silver
Option 1:
This week I decided to start looking at Fairy Tales for the final project for my Game Design class. It was important to begin brainstorming as soon as possible for the best chance to create the coolest ideas. There are a lot of stories out there and there are a lot of twists one could put into them. A modern take on some? That’s usually the easiest to write. Maybe a different time setting, like future? Or even perhaps thinking out of the box, or out of this world.
I have a huge fascination for space exploration and find games that teach others about such a subject to be pretty much the coolest. I’ve been trying to take some fairy tales and throwing them into a Sci-Fi esque setting which seems to change them quite a bit but certainly keeps the overall theme. Plus it makes it more interesting! I do need to think and process a lot more, and perhaps go even further but for now that’s how my process is going.
Option 2:
A new game I played is Assassin’s Creed Valhalla since it’d just come out a few days ago. I’ve played every other Assassin’s Creed game before this so watching the series grow and change depending on the player reviews is very important to a Game Designer I believe. Not only are they getting “play-testing” reviews from the finished product, but also they are learning what works and what doesn’t work the a story.
This game in particular is very keen on making the player FEEL like a viking. More so than the other Assassin’s Creed games. For example, in more of the other games you are focusing on your personal story and conquest, both as whatever time period you are from and as an assassin. However, in Valhalla there is a much larger focus on treating you like a viking. The famous “hidden blade” is ont he outside rather than hidden like usual. You are doing raids with your viking crew and the fighting style is absolutely brutal. I haven’t finished the game yet but so far that is the feeling I believe they are trying to accomplish.





















