dev.log entry Silver
Option 1:
This week I decided to start looking at Fairy Tales for the final project for my Game Design class. It was important to begin brainstorming as soon as possible for the best chance to create the coolest ideas. There are a lot of stories out there and there are a lot of twists one could put into them. A modern take on some? Thatās usually the easiest to write. Maybe a different time setting, like future? Or even perhaps thinking out of the box, or out of this world.Ā
I have a huge fascination for space exploration and find games that teach others about such a subject to be pretty much the coolest. Iāve been trying to take some fairy tales and throwing them into a Sci-Fi esque setting which seems to change them quite a bit but certainly keeps the overall theme. Plus it makes it more interesting! I do need to think and process a lot more, and perhaps go even further but for now thatās how my process is going.
Option 2:
A new game I played is Assassinās Creed Valhalla since itād just come out a few days ago. Iāve played every other Assassinās Creed game before this so watching the series grow and change depending on the player reviews is very important to a Game Designer I believe. Not only are they gettingĀ āplay-testingā reviews from the finished product, but also they are learning what works and what doesnāt work the a story.
This game in particular is very keen on making the player FEEL like a viking. More so than the other Assassinās Creed games. For example, in more of the other games you are focusing on your personal story and conquest, both as whatever time period you are from and as an assassin. However, in Valhalla there is a much larger focus on treating you like a viking. The famousĀ āhidden bladeā is ont he outside rather than hidden like usual. You are doing raids with your viking crew and the fighting style is absolutely brutal. I havenāt finished the game yet but so far that is the feeling I believe they are trying to accomplish.Ā













