I am slowly chipping at the zoom in/out orderal, though. I managed to put most of the GUI on new rails somewhat successfully, so now it doesn't fly away and stays (somewhat) functional during the zoomed-in state. It also now allows going into the corners while zoomed and autopushes you away from them when unzooming.
I had to turn off the hills parallax for testing - it messes with the camera for now. But i did get the hills to stay the same instead of getting zoomed to dial down the outlandishness of the transition a little. The world barrel ultrabend, which is the main feature, still happens - it's just now things are a bit less nauseous.
Or do you think i should've kept the enlarging horizon line to immitate a drastic lens change? :D













