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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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i made penguins today!!!
this is a spritesheet for rpgmaker vx ace. theyre supposed to be club penguin penguins but you can use them for other stuff if you want. later im gonna make the npc penguins.
if you use them please credit me as my tumblr url @lunaraven0
screenshots from an upcoming game made by @mintykaru
hi guys, me and @mintykaru are working on a game made in rpg maker vx ace called WORLDS DETECTIVE CLUB! it's going to be similar to OMORI's 2014 demo and Yo-kai Watch, and a few other games. here are a few screenshots from the game~ ;)
Made my own animation sprites
Kept you waiting, Huh?
Since Twitter’s a sinking ship, I’m going to start posting my sporadic dev progress posts here.
So, stuff I’ve done recently:
- A certain boss’ level: 50ish% complete
- Some of the early areas on blue floor have now been roughly mapped out.
- A certain merchant has been added to the game.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Character selection screen for a hetagame I started working on last summer.
*writes a small, simple text-based battle system for shits n giggles*
just minigame shit
not shown in the vid but what happens in case of reaching max turns:
A while back, I started working on a VX Ace version of Half-Life, but it quickly fell to the backburner as a burnout project (aka: a project I work on when my commercial projects get dull for me and I get burnt out on them). I wanted to recreate Half-Life, but also make something unique to the engine, much like how Black Mesa made things new for their version (see: On A Rail, Apprehension and the entirety of the Xen levels), as well as keeping in some of the HL2 retcons (Isaac, Eli, everything going on with the Vortigaunts). However, aside from turning it from an FPS game into an RPG-style game, throwing in some references to the Half-Life Youtube fans series (plural) and adding some extra puzzles, I wasn’t sure what else to do.
That is, until I got an idea. What if I messed around with some of the things in RPG Maker and the freeware options for it to make it more interesting? I know for sure I’m not going to be remaking HL2 (too much would have to change for it to be able to even be made in RMVXA, afaik), so why not add my own little optional storyline after the end of the game?
My idea is this: Instead of putting Gordon in stasis, the G-Man decides to use him as entertainment. The more you replay on a New Game+ save, the further along this story goes. The further along you get in this story, the more things begin to change. NPCs begin to deliver lines implying that everything isn’t as it seems, that they’ve done this before and doesn’t this feel familiar? New doors are available to open. The ending dialogue with the G-Man remarks how entertaining you are. He makes note of all the fun little things you did in your run. Eventually, Gordon himself gets sick of this. He’s aware of how many times he’s been put through the Resonance Cascade. The game, otherwise, continues as normal (as it has been, anyway), but with four major changes. - Every time the G-Man is on screen, Gordon (without player input) walks towards him until he leaves. - The ambush room in Apprehension no longer has the ambush. Entering it results in a combat. - Once the player reaches Xen, there will be a portal directly at the beginning, leading the player and Gordon through a brand new set of levels with a different final boss - the G-Man himself. - Gordon gets three allies once on Xen to help him with redone Xen levels. Barney Calhoun, Adrian Shepherd and a helpful Vortigaunt.
There’d be some surprises in the new Xen levels, including the corpse of Dr. Breen.
Anyway, if there are any other ideas you’d find interesting, let me know!