Figuring out the artstyle for the silly goober raptors that will be in the comic (i am biased with my dinosaur choices so there will be many.....)
if this post gets 10000000 likes i will add cowboy velociraptor as a character in the comic
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Figuring out the artstyle for the silly goober raptors that will be in the comic (i am biased with my dinosaur choices so there will be many.....)
if this post gets 10000000 likes i will add cowboy velociraptor as a character in the comic

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Thinkin' about hitting the beach this weekend since it's been warming up? ð€ðð Here's a #ThrowbackThursday to inspire you! âš Thanks for looking!! ð
Some people already know, but the project I've been on for the past year finally wrapped up, so I'm back on the market for full-time and freelance work! I'm particularly interested in visual development, background design/painting, and character design opportunities in TV and feature animation, but if you know a different position that would fit my skill-set, please don't hesitate to give me a shout! You can find my work at allisonperryart.com If not, any signal-boosting would be appreciated... wish me luck in the next phase of my professional journey!
Specialist vs. Generalist?
Question: I love your art- I found it through your "ã¹ã±çª moon" CDC drawing. I noticed that you have a wide range of drawing and rendering styles. Do you find that helps your creativity? With such a wide range of skills do you find it hard to settle on a more focused style? I ask because it's something I've always struggled with- I love full, all out rendering but at the same time simple, flat graphic shapes have so much power too. Not to mention everything in between those two extremes. Basically I don't really think in terms of "style" but more what I feel inspired to do, yet it would be nice to have a cohesive finger print through everything I make. I mean... who couldn't instantly recognize a Charles Schulz drawing or a Loish painting. It would be nice to whittle the artistic voice into something more focused. Kind of rambling here but if you have any thoughts about it it'd be great to hear them. Cheers!
Answer: Thanks. Really, my stylistic decisions ultimately come down to professional pragmatism. If I'm working on a personal project, I select a style based on the intention of the project or the imagined market of that project. If I'm creating work or putting together work for a job application, I make sure the style of that work is as close to that studio's style as possible. Having lots of different styles in my portfolio to choose from makes constructing portfolios for different studios/job postings easier. Ultimately, I think your question is just a more specific form of the age-old question, "is it better to develop specialized skills or generalized skills?" I don't think there's a definitive answer to that because, firstly, there's not definitive definition of "success" and, secondly, "success" is to some degree random. Rather, I think it's good to just make informed decisions about your goals and how your actions relate to those goals. If your goal is to build a strong online following as an illustrator with a recognizable style (like Loish, for example), having a consistent style is a must; however, if your goal is to work as a character designer/concept artist/visual development artist/etc. in animation, showing range demonstrates adaptability. This isn't to say you can't get those kinds of jobs with a consistent, singular style, but it can certainly be more challenging if that singular style isn't a match with a specific show/project/film/etc. Even if it is a match, there's no guarantee that position will go to you because for one show/project/film, there arenât that many of those types of jobs to begin with and chances are you're not the only person that can draw in the style of the show/project/film/etc. And honestly, even if you do land that job, what do you do after the show/project/film is over? There are very few franchises that span decades, and oftentimes job contracts only last for the duration of a show/season/film development/etc., so after that youâre left with an extremely specific skill set that has lost its relevance and nothing else. Personally, I see style adaptability and range as putting the odds in your favour when looking for work, particularly early on in your career, since there's simply more potential positions open to you when you can work in any style competently (as opposed to expertly working a singular style). You could compare it to the old saying "putting your eggs all in one basket" - sometimes that can work out, but in my opinion, it's a high risk/high reward gamble, and I'm a very risk-averse person. In short, my advice would be to first identify what it is you want to do and then figure out how to go about it - asking âwhat should my style be?â is kind of putting the carriage before the horse.
Dr.Strange, How to Train your Dragon, Moana, Price of Egypt, Big Hero 6 these guys have done it all.
Come out on Feb 4th and learn from the best in the biz - Ryan Lang Visdev & Nathan Fowkes Art ! Learn how they create their artwork, get a look behind the scenes and best of all ask them as many questions as you like.
Thanks to Algonquin College for bringing Schoolism to #Ottawa Tickets: https://www.ticketfly.com/purchase/event/1400430

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Mulan designs by Alex Nino.Â
Via the awesome blog of Hans Bacher:Â
"some more designs from the MASTER, ALEX NINO. they were done during preproduction of disneyâs MULAN around 1995/1996. alex told us in one of his lectures here in the philippines, when he was a boy, about ten, twelve years old, his parents did not have enough money to buy him paper and pencils. so he went to the beach, not too far away from where he grew up, and practiced his drawing skills, drawing with a wooden stick in the wet sand."
www.alexnino.net www.one1more2time3.wordpress.com
Disney Training Assignment by Mingjue Helen Chen.Â
In 2011 vis-dev artist Mingjue Helen Chen did these paintings during her Disney traineeship. The goal was to focus on painting, color and story. Although she has posted this art online on a few different sites, I can't find a more specific description of the assignment.
From what I've seen of Disney traineeships, I know that it is common to do a personal take on an existing fairy tale. And with that in mind I think these might be a take on Little Red Riding Hood? Whatever they are, they sure are beautiful! Â
www.jigokuen.tumblr.com
Skeletor by Cory Loftis.
www.coryloftis.tumblr.com