Movement Controls are harder than I thought
In the video you can see the result of the tutorial from my last post. The animation kicks in, camera is following her nicely and she turns into the direction she is running, BUT she doesn't stop. You can see her running off the platform although I released the button.
The issue must be the velocity that is increased to make her move and that doesn't decrease despite the "Vector3.zero"
If I reset the velocity to 0 she doesn't move, except if I turn up the speed by a lot. And it basically deletes her walking animation, though you barely see that in the current state either. She stands and idles or she runs.
And the jump is laughable. Thankfully a farming game doesn't need a jump. I mean, if there was a jumping function you would expect to use it, right? I don't plan on putting in any platforming areas though, so that got cut.
I fear I still don't understand how to work with velocity yet...













