updated my clover uty vector model, may be for specific reasons that may or may not be for a project that i havent actually started yet so theres a good chance it never actually happens.
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updated my clover uty vector model, may be for specific reasons that may or may not be for a project that i havent actually started yet so theres a good chance it never actually happens.

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Taj Mahal vector
:)
new Jevjil model (lost the old one mostly but it sucked anyway)
evolution of the player's design for my UT/DR Fangame
i started the fangame about the same time i started trying to draw humans (the first one on the left was like the first decent human i ever drew, although i now think its ugly) so my style for humans has changed fast enough that i changed the design a few times.
oh no
i did the layering wrong
his arms going through the armour
oops

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When I start making a vector model of a character it always starts with "Oh moss this is gonna go horribly there is no way I can draw this"
edit: it looks, decent now... but something feels off?
might just be paranoid because I've been trying to slightly adjust it for like 15 minutes.
looking for feedback
changed up my kris model a bit and when i look back at the old ones they feel really ugly, so now have this. Looking for feedback on if this looks good (mostly the eyes ive been unsure about the eyes the most)
was thinking about deltacipher, its been about 2 months since I started it and in my opinion, it's kinda ugly. I think because I did a bunch of deltacipher, and then some other things (mostly with kris) I've probably improved at human vector models, so I tried remaking the kris model (changing the old one) to fit my current style and try to make it look better. This is what I got after maybe 5 minutes. (i do think changing my art style a bit to look better could potentially regin my motivation to continue deltacipher)