I keep debating between writing up the fallen aasimar whom Nareik replaced as an OC, and sticking her in the game for the rest of the party to find kicking around Ratherun, since thatās canonically where she be
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Iāve had an image of this girl in my head for a while now, and tonight I was finally given the impetus to hop into Heroforge and see if I could make it. Aside from Heroforgeās depressing dearth of short pants (ideally sheād have the baggy pants, but only knee-length, but I had to choose between length and bagginess), and the fact that the āsnarlā expression doesnāt look quite angry enough on this face, itās pretty good!
This is the aasimar girl from Vasuvintiās monastery upon whom Vaz had a kind of hero-worship crush. Coincidentally, she is currently a fallen aasimar monk who has broken with her faith and is wandering near the sea....
š What animal would they say best represents them?
She'd say it was the noble badger: mighty, warlike, and determined to persevere!
(Dwarves tend to, for obvious reasons, subconsciously limit their heraldic symbols and fursonas to burrowing creatures. The badger is basically the dwarven heraldic equivalent of the lion.)
š„ Whatās their favorite candle scent?
She really likes woody scents, but also has a soft spot for jasmine.
š What stereotypical high school clique would they fit into?
The jocks, but definitely the girl jocks--the girls who played soccer and basketball and hung out with the cheerleaders, but got away with being not quite as femme as they were because they Did Sports. (I don't know how stereotypical this is, but that was a definite actual clique in my high school.) Though she wasn't one of the really popular kids, she was one of the ones who hung on the edges but was permitted because they were on the team together.
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Ryxtlin
š If they were the protagonist in any book series, what series would they choose? Alternatively: what would be their favorite book?
This is hard! My immediate instinct is actually to say the Harry Potter series, because she'd like being allowed into a wizard school and basically being The Chosen One, but I think she'd chafe at the institution of Hogwarts and the whole thing where Harry's status and power come from his parents. I wish I remembered the Percy Jackson series better, because if I am remembering it correctly, they beat out arrogant opponents by working semi-outside the system, and she'd definitely go for that.
Or, to go non-fantasy, I think she'd really enjoy being Miles Vorkosigan. Underestimated and derided for his physical abilities, but smart and capable enough to run rings around his opponents, and always coming out better at the end than he started with.
š³ What one thing that they donāt need do they waste the most money on?
Fancy wizard-looking clothes! Depending on how we define "need," anyway, because Ryxtlin's reasoning is that she has enough of a disadvantage in being taken seriously that she needs to wear the fancy wizard outfits to balance that out. If we're talking something that even Ryxtlin admits she doesn't need, it's probably either tasty snacks or decorative trinkets.
š If you had to choose one tarot card to represent them, what would it be?
The Chariot! Going by my tarot book, both the upright and reversed meanings fit well for her.
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Vasuvinti
š What are some things they have strong opinions about?
Pretty much all of her opinions are strong opinions! Vaz doesn't believe in being lukewarm about something. But she feels very strongly about fair competition (if you don't make sure the playing field is level, there's no pride in having won!), acting compassionately towards others (indifference and cruelty corrode the soul and cause you to dissociate from your inner self), and stretching routines (they're not just vital, if you do them right, they're fun!).
ā Whatās their favorite season and why?
Summer! She feel obliged to like it best, since "summer's child" was one of her nicknames as a child, but she also really likes the heat.
š Which emoji would they use the most?
š (why post a mere smiling face when you could smile with the sun's enthusiasm?)
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Phyrea
š« What would they die for? Kill for?
Phyrea would die for Tiaathque or any of her family, easily. She'd also die, in general, to protect an innocent. Overall, though, she's of the "I would die for this, but I'd rather make you die for it" school of handling villany, so she'd kill for all of the above and more! She's actually very cavalier about killing anyone she sees as having bought too deeply into the Bad Systems she's trying to overturn and uproot, in part because she's very bad at articulately talking them around.
š¹Ā What songs remind you of them?
Burn It Down, by Vixy & Tony, is a ship song for her and Tiaathque for me, but it's very much Phyrea's attitude and voice speaking throughout.
š Which Deadly Sin do they most correspond to? Which Heavenly Virtue?
Pride (with a definite side-helping of Wrath) and Courage.
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Housin
š² Do they have any vices?
Housin is one of those people who, asked to name their flaws, would provide you with a list that looks suspiciously like "has actual human emotions when they think they shouldn't," but as for actual vices.... She's not supposed to take intoxicants, since they interfere with her faculties, but she's had to get tipsy "to successfully accomplish the task" a lot more than is really reasonable. And there's the whole... coldly assassinating people thing. Also, she gives in a lot to anger, since she's successfully pretzel-twisted herself into believing that any deep desire to do harm to someone is borne from logical grounds and a sense of righteous justice, given that she, supposedly, doesn't feel anger.
š° Whatās their favorite food?
Raisins. Or grapes. Or anything derived from grapes (when the mission requires her to drink, it's funny how it usually requires her to drink wine). But raisins are the most common and "permitted" treat.
ā³ How do they feel about death?
It's a natural part of life! Given that she's a former gladiator and a part-time assassin for her monastery, Housin doesn't feel a lot of weight around it. She's supposed to--the theory of her monastic training is that she judges the impact of each death around her carefully, and kills with the understanding of its import--but she's already fucked up enough about emotions that she never was able to really pick up on that and internalize it properly.
---
Rudnik
š Do they celebrate any holidays? How do they celebrate?
Back home, Rudnik celebrated all the traditional dwarven holidays--the Feast of Smiths, Silvernight, the Deep War anniversaries, and so on--but they're mostly social holidays, and he doesn't have the social structure for them as an adventurer. Also, a lot of the religious ones, he doesn't feel right participating in anymore with his warlock connections. A few of the rest, mostly the solemn memorials, he tries to honor quietly on his own in some small way or another.
And once he's in a party, he definitely finds or makes everyone Silvernight gifts, even if the rest of them don't recognize the holiday.
š Which D&D class would they play as?
He'd play as a fighter. Solid, sturdy, able to protect the group and take the big hits without going down, with a purely physical approach to obstacles. Not a self-insert, but definitely some wish-fulfillment going on.
š What do they consider to be their worst quality? What actually is their worst quality?
He would consider his worst quality to be his cowardice--he's afraid of his patron, he's afraid of his own priests and society, he's afraid of the awful thing he's committed to fight. His actual worst quality is probably his behavior towards those he thinks of as his lessers, which includes his unthinking bigotry, his snap judgements based on appearance, and his overall rudeness to people he finds, based on those judgements and presumptions, wanting.
One bright sunny morning during the most sweltering stretch of the hottest summer in the monasteryās records, a monk of the Temple of the Agile Soul found a half-orc child on the templeās doorstep. The childās discovery had been heralded by distant thunder and heat lightning on the eastern horizon the night before, or so the head monk claimed, and thus it behooved the monks to take the child in and raise her as one of their own, as Kord had declared as much with that sign.
(This wasnāt the first time a child had been left in front of the templeās doors, especially a half-orc child, and the monks were very much in the habit of taking all those children in. It was just, there had to be a sign to herald the child, it was tradition. The heat lightning was a much shorter stretch than some omens had been.)
As was the monksā custom, they gave the girl a Celestial name touching upon the events surrounding her arrival--and given that the extreme heat and dry weather had been all anyone in the region had been talking of for months, she was dubbed Vasuvinti, or āBright Summer Sun.ā She was at least seven or eight, though, before she realized that was her actual name, because several of the monks affectionately called her āSummerās child,ā and the rest disdained the mouthful theyād saddled her with and simply called her Vaz.
Though the monastery itself was somewhat isolated, Vaz was never lonely growing up. There were several other children being raised in the monastery at the same time, mostly the children of the monks themselves, as well as an aasimar girl a bit older than the rest who had been given over to the monastery as soon as her nature had been discovered and whom Vaz hero-worshiped more than a little bit. And the children had plenty of entertainment, for the Temple of the Agile Soul devoted themselves not to Kordās more famous aspect, that of the warrior, but of his equally powerful but less well-respected aspect of the athlete. Children who had no interest at all in athletic pursuits were gently guided into more suitable monasteries or non-religious apprenticeships as soon as they were old enough, but for the rest, those who were willing or enthusiastic, the monks went out of their way to develop their athletic skills.
It took some work, with Vaz; despite her innate strength, she was a clumsy child, and poor at the centering exercises and meditation that the monks considered an essential part of a true athleteās life. But she had dedication, and as her teachers told her every day, that was the most important thing: all the natural talent in the world could be wasted by a student who didnāt apply themselves, but building ability, whether the ability was dexterity or finding inner peace, was a matter of study, attention, and practice. And despite some rough waters in her adolescence, as growing pains and the trials of puberty seemed to her to threaten to undo all the progress sheād made in her youth, Vaz eventually came out the other side of her tutelage as an able and creditable athlete. Like her two closest childhood friends, Reyhan and Bahvna, she also willingly took on the robes and responsibilities of a junior monk.
While she was skilled at most of the games and sports that the temple pursued, participating eagerly in their daily practices and weekly and monthly games, Vaz turned out to have a talent for the less competitive arts of the temple that she never would have expected as a child playing kickball with her friends, nor as a frustrated adolescent trying and failing to center herself according to her teachersā instructions. Any exercise where she challenged herself, trying to surpass her own previous accomplishments, caught her attention. The monks called these the āmeditative arts,ā believing that being in tune with oneās own body at the depth they required helped the practitioner to attune themselves with the spiritual world and the energies of their god, and they took Vazās interest them as a sign of spiritual growth and potential.
This was, in fact, the only way that they taught martial skills. No temple of Kord would have ignored them, and the study of either some kind of combat art was mandatory for the junior monks, but study rarely involved one-on-one sparring; the student studied the stances and forms of their chosen art, going through katas and unopposed exercises, and when their teacher did pit them against each other, no blood was to be shed. Vazās chosen teacher was an aging dragonborn named Komang, the templeās healer, who taught her the standard unarmed skills, some spear-work, and, as she grew more and more skilled, some basic spiritual offensive talents--the last in secret, for the senior monks disagreed with using spiritual power for a base reason such as causing harm, instead of more elevated uses, such as healing or sport.
But Vaz was good at it. That wasnāt just her teacher speaking, or her own enthusiasm; she could tell what it felt like to tap into her inner reserves and propel it outward to aid her strikes, and she could see it happening when other people did it on the ballfield, and she knew that she had more than them, both more power and more adeptness with it. Komang confessed that heād been drawn to choose her as a student for just this reason; heād known she had great potential, and he dreamed of helping her bring it out. As she grew more and more enthusiastic about her martial talents, she pushed harder and harder to be allowed to truly test it, first by sparring with her teacher, then by dragging her childhood friends into her secret and sparring with them.
That last part was the mistake. Her friends were trustworthy--otherwise she wouldnāt have trusted them--but they shared her enthusiasm. A couple of them didnāt just want to help her grow her strength, they wanted to learn the art themselves. And if Vaz had taken them to her teacher, who had been so firm that this was a secret to be kept from the other monks, he would have known and punished her. So she tried to teach them herself how to reach this power inside of themselves, this hot crackling thing that felt like a thunderstorm inside her chest, and use it. And as a student herself, with an imperfect understanding... she knew an accident in progress when she saw it, but she didnāt know enough to be able to stop it when Bavhna channeled far too much power into a strike on Reyhan, and left him mortally wounded.
They took Reyhan, her injured friend, immediately to her teacher, but while Komang was able to save his life, he had taken an injury to his spine that even a healerās skills could not restore. There could be no more keeping secrets. Even if Vaz had wanted to, Bavhna was too painfully honest not to admit what had happened--and Vaz couldnāt let her take on the guilt, when it really rested on Vazās own shoulders. She went immediately to the head monk and confessed the whole story, her own mistakes and her teacherās disobedience, and begged that they let her take on the fault. She would exile herself, leave the monastery and go forth into the world, and undertake a pilgrimage of contrition to clear the stain left on her soul.
The senior monks were uncertain about whether to grant that to her; to them she was still the child theyād so affectionately helped raise, and they feared that a half-orc brought up in their peaceful temple would have a hard time handling the prejudices and violence of the world. But she had done wrong, though from their older, wiser perspective, Komang was far more at fault than his student for what had occurred. And it was clear that Vaz needed the spiritual aspect of such a pilgrimage, herself, to deal with the accident that she had been a part of and the guilt that she felt about it. So the head monk, after some deliberation, permitted her to go forth on her journey.
Age: Half-orcs reach maturity around 14 and rarely live longer than 75. Vasuvinti is 15.
Alignment: Lawful Good
Size: Medium (5ā²8ā³, 190 lbs)
Speed: 30 feet
Darkvision: 60 feet
Menacing: proficiency in Intimidation
Relentless Endurance: Once per long rest, when you are reduced to 0 HP but not killed outright, you can drop to 1 HP instaed.
Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weaponās damage dice one additional time and add it to the extra damage of the critical hit.
Languages: Common, Orc
Class: Monk (Way of the Sun Thunder Soul)
Monastery: Your monastery is built into the side of a cliff rising over sunbaked flats, and accessible only by a long unguarded staircase (perfect for practice sprints).
Monastic Icon: Squirrel. Agile movement, a playful nature, and the foresight to prepare for the future are the most admirable qualities of the squirrel to your order, and monks commonly keep them as pets.
Master: Your master was a gentle but driven teacher who saw you as the best possible heir to his secret and difficult school of martial arts.
Weapon proficiencies: Simple weapons, shortswords
Tool proficiencies: Alchemistās supplies
Saving throw proficiencies: Strength, Dexterity
Skill proficiencies: Acrobatics, Athletics
Unarmored Defense: While not wearing armor or wielding a shield, your AC is 10 + DEX mod + WIS mod.
Martial Arts: While unarmed or wearing only monk weapons and not wearing armor or wielding a shield, you can use DEX instead of STR for attack and damage rolls, you can use a d4 in place of the normal damage of your unarmed strike or monk weapon, and you can use an unarmed strike as a bonus action when you use the Attack action on your turn.
Ki: Starting at second level, you can use ki points to empower ki features, starting with Flurry of Blows, Patient Defense, and Step of the Wind.
Unarmored Movement: Starting at 2nd level, your speed increases by 10 feet when you arenāt wearing armor or wielding a shield.
Deflect Missiles: Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + DEX mod + monk level. If you reduce the damage to 0, you can catch the missile if you have a hand free and it is small enough to hold in one hand. If you catch it, you can spend 1 ki point to make a ranged attack with it, as part of the same reaction. For this attack you have proficiency and the missile counts as a monk weapon, with a range of 20/60.
Radiant Sun Bolt: Ranged spell attack, range 30 feet, using DEX mod; radiant damage with a d4 die. When you take the Attack action on your turn and use this, you can spend 1 ki point to use this again as a bonus action. (Note: this appears as a lightning bolt rather than light when Vaz uses it, though all game stats, including the radiant damage, stay the same.)
Background: Acolyte
Skill proficiencies: Insight, Religion
Languages: Celestial, Draconic
Feature: Shelter of the Faithful
Personality Traits:
Nothing can shake my optimistic attitude.
Iāve spent so long in the temple that I have little practical experience dealing with people in the outside world.
I fall in and out of love easily, and am always pursuing someone. (from Charlatan)
I would rather make a new friend than a new enemy. (from Criminal)
If someone is in trouble, Iām always ready to lend help. (from Folk Hero)
I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings. (from Hermit)
I face problems head-on. A simple, direct solution is the best path to success. (from Soldier)
Ideals:
Charity: I always try to help those in need, no matter what the personal cost.
Aspiration: I seek to prove myself worthy of my godās favor by matching my actions against his teachings.
Adventure: Iām far from home, and everything is strange and wonderful! (from Far Traveler)
Bonds:
I will do anything to protect the temple where I served.
Iām still seeking the enlightenment I pursued in my seclusion temple, and it still eludes me. (from Hermit)
Though I had no choice, I lament having to leave my loved ones behind. I hope to see them again one day. (from Far Traveler)
Flaws:
My piety sometimes leads me to blindly trust those that profess faith in my god.
Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
If thereās a plan, Iāll forget it. If I donāt forget it, Iāll ignore it. (from Criminal)
Despite my best efforts, I am unreliable to my friends. (from Entertainer)
Thereās no room for caution in a life lived to the fullest. (from Outlander)
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