Dina Carroll - Our storyās heroine, though she would not call herself as much. After a life of dealing with depression and anxiety, Dinaās body is frail, and her skill with magic is unpracticed. Still, her studious mind has brought her within reach of joining a famous Vanguard academy. Now, she must rely on new friends and quick wits to take hold of her dream of becoming a Vanguard.
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Because I was browsing around the class descriptions more, and my Vercite Darkside industrial worker is now a Vanguard instead of a Soldier/Mystic. Because it fits so nicely. Darkness, ice, isolation and decay. I like it. Itās so easy to imagine an incident, an accident, they got locked out of the installation in the polar night, or maybe less of an incident and more of a slowly building fascination, and the vast midnight ice sheets of the Darkside of Verces induced an almost spiritual understanding of entropy for them.
Yes. Weāre doing this.
Character Concept: Xalke Syzon, Vercite Entropic Darksider
I possibly should fix the racial flaw to Strength, but itās not going to be used until 10th level, so ⦠frankly, Iām not gonna. Iāll put some in with ability boosts as we level, but at the minute I like Wis more.
Starting Skills:
Weāve got 6 at level 1. Acrobatics, Athletics, Perception, Stealth are the main four Iām going to level continuously. Iāll also put a point in Survival and Sense Motive, just for theme here. Later on, might put some in Intimidation, Mysticism, Piloting and/or Engineering?
Race: Winterborn Ryphorian
I wanted a Vercite race, but verthani wasnāt really doing it for me. I did consider shirren and strix, but theyāre both more commonly found on Fullbright, not the Darkside. But there is a note that thereās a decent population of ryphorians on Verces, because the tidally-locked divisions remind them of the years-long seasons of their own Triaxus. And if we want a character themed around ice and polar survival, winterborn ryphorians do nicely.
Thereās also an interesting thing where ryphorians are culturally rather communal, which might make an interesting tension with a character thatās drawn to isolation out on the ice.
For our racial traits we get Keen Senses (+2 to Perception), Low-Light Vision, Cold Resistance 5 from Winterborn, and a bonus feat. Just because weāre a Darksider, Iām going to take Toughness. Weāre just a real hard-bitten sort of a gal out here.
Description:
A lean, rangy, hardbitten woman, absolutely snow-pale from stem to stern, dusted in white fur, and with short, thick white hair that sheās never bothered to dye. Xalkeās never been one for fashion, and there was never any call for it out on the ice sheets and industrial platforms of the Darkside. Of course, that might have been more reason to go for a bit of colour and individuality, but Xalkeās always been one to settle into her environment, always been a still, watchful, slightly morbid sort of presence, blending blithely back into the snowfields.
Theme: Death-Touched
I was really flip-flopping between this and Void Nomad. Both give Con, both fit thematically with a Vanguardās entropy, and near-death experiences and/or undead encounters are both likely easy to come by working out on the ice sheets of the Darkside. In the end, though, Death-Touched won, just because I might prefer a Perception bonus to a Survival one, and the eventual cold resistance just feels thematic?
(If Iām reading it right, the ryphorian cold resistance will stack with it, so long as we donāt have any other source of cold resistance. The racial resistance stacks with one other source)
So at first level, we get +1 Con, +1 bonus to Perception, and we can use Perception to ID and recall knowledge about undead and negative energy effects.
Class: Vanguard
Itās a melee martial class but itās Constitution based, and the theming is fantastic. āTo you, the inevitable decay of the galaxy is simply a force to shape, control, and even temporarily reverse.ā Something happened in your life and you got tuned into the wavelength of inevitable change and decay, to the point that you can reach down through the grounding of your own body and manipulate it. This is basically damage manipulation, either to cause or prevent, but I love the way itās framed. Definitely A+ theming on this class.
On Verces, and specifically the Darkside, thereās possibly an influence of philosophies like the Ascetics of Nar, the ice cult in Fastness of the Ordered Mind. A compare/contrast sort of deal, maybe. The Ascetics see ice as a blueprint for the frozen oneness of the universe, and some allow it to ravage their bodies to allow that blueprint to remake them. The vanguard channel their senses of the entropic universe through their bodies to allow them to manipulate their surroundings. Thereās ⦠not a link, nothing direct, thereās two different philosophies in action, but thereās certainly some calls for comparison there.
Not that Xalke has anything to do with the Ascetics of Nar, beyond having heard of them and vaguely considering them a bunch of masochistic nutters. But maybe the ice does have an effect, whether you plan to let it or not. Maybe if you do commune with the ice and the darkness, gradually over time, or intensely for a brief period (such as, say, going out to check a facilityās fuel lines for ice-damage and getting snowed out for a nearly lethal amount of time, even for a ryphorian), then ⦠maybe it does wake something in you. A sensation of vastness. A physical understanding of it. A touch of something incomprehensibly vast that you can nonetheless feel in your bones.
Maybe you come out a vanguard. And you can pass that understanding, some glimpse of it, from your flesh to other peopleās. Heh.
So, as a Level 1 Vanguard, we have the following features:
Entropic Pool, the pool of entropy points that fuel our abilities. We have 16 Con, so we can have a max of 3 EP currently. We only get them in combat (in various ways), they do a bunch of different things, and as long as we have at least 1 in the pool, we get a +1 to AC, we can spend 1 to get a +10 speed bonus, or boost an entropic strike by 1d4 per EP.
Entropic Strike. I love this thing. You channel your field of entropy into a(n advanced) melee weapon that you always have. Vanguards donāt ever have to buy weapons (as long as theyāre happy in melee). ES scales, as far as I can tell, just fine by its lonesome. Also, itās Con based, not Str. Itās entropy channelled through your body. I love that. It does either acid (to emulate entropic dissolution) or bludgeoning (for raw crushing force) damage, or a mix of both, and you can choose each time. And you can deliver it with any bit of your body. You can headbutt someone for entropic damage, if you want. Is that a good idea? I donāt know, but itās a hell of an image. And maybe kind of fitting on our icefield industrial worker. Heh. Though it might be more fun to flavour it as a calmer, colder sort of attack. Maybe not even attack. Gesture. A gentle kiss of the ice. A seeping breakdown of your flesh, gifted gently ā¦
Or maybe not. Xalke isnāt sadistic. Maybe weāll just headbutt people, like a proper blue collar worker who had no philosophical pretensions, she just got locked out into the serene black-and-white void of the ice for too long, and came away a bit touched.
We also get shield proficiency at 1st level, our first feat (I think weāll take either Fleet, to get into melee faster, or Weapon Focus: Advanced Melee, to help out our entropic strikes a little) and our Vanguard Aspect, sort of a subclass. I kind of feel like I need more scientific or philosophical background than I have to parse what these mean on a flavour/philosophical level, but I think ā¦
Xalkeās always been rather solitary. Strikingly so, for a ryphorian. Sheās always been at home out in the silent darkness of the icefields. Sheās the one people do send to check fuel lines, and stand watches, and pull stuff down from remote corners of the mining rig. And she came into her abilities as a result of near-lethal isolation, and the vast understanding that came with it. So I think weāll go for the Boundary aspect, which involves manipulating the isolation of a system to protect it from entropy. So we get a(nother) Perception boost, we get EP from avoiding damage as well as taking it, and we can use our abilities later to help allies mitigate damage. Which is ⦠it feeds back into ryphorians as communal people, too. As isolated as she is, Xalke still understands and feels, on a physical level, what community is for. Sheās on the edges of it, but sheās not rejecting it. She just likes her space, is all. But sheāll help out where she can.
Summary:
On the whole, Xalke is very much a tough, solitary, blue-collar sort of woman, someone whoās spent her life doing a hard job in a tough -but beautiful- environment, and who enjoys the isolation of it to a degree. But sheās not misanthropic, or sadistic. She has a sort of frontier helpfulness about her. If you need help sheāll do right by you.
How did she end up adventuring? Well, Iām thinking that after her little āincidentā, the mining company wound up letting her go. For a couple of reasons, both wanting to distance themselves from her āincidentā and the possibility of having to pay injury benefit, but also because superstition is very much a thing out on the ice, and she came back tangibly changed enough that she unnerved her co-workers. If someone gets changed out on the ice, you donāt invite them back in. You donāt know what she is anymore. Not for sure. And maybe it was more than cold out there. Sheās death-touched, too. Exposed to āstrange radiation, dimensional rifts, or magicā. Maybe that wasnāt a normal storm that snowed her out. You canāt let something like that walk around the rig. No offense. Youāre a good woman, and itās not like we want to hurt you none. But you canāt let something like that on the rig. Even if sheās fine herself, you donāt know what else sheās inviting down.
So she wound up cut loose. And, yeah, she couldāve got another job, thereās enough rigs and smugglers operations and what have you out on the ice, but maybe she took it as a sign. Sheād touched something vast. Sheād come away with magic in her body, in her bones. Sheās no ascetic, sheās not one of them nutters in the monastery, but she does need to go out and maybe explore what she is.
And, maybe, help some people along the way. Pay it forward. It might come back around.
Xalke Syzon. Blue-collar death-touched vanguard from the icefields of Vercesā Darkside.
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I love playing a Vanguard. It's so chaotic. But I honestly haven't found one I DON'T like yet.
~~~
It always makes me think of Jamesā comment about Mordin -Ā "Mordin's mouth moves faster than a frog on a hot rock in the middle of summer." !!!
But you have to understand, I came to video games late in life, and Iām not overly fond of jump scares or sudden things in my face.Ā I much prefer characters who attack from RANGE - call it a sense of self-preservation on multiple levels!Ā So of course my first time through I played Infiltrator.
That said, I HAVE played all classes.Ā Infiltrator will always be my fave, Soldier and Sentinel are tied for second.Ā Vanguard continues to grow on me.Ā Yes, itās chaotic, yes you end up in the middle of shit all the damned time - nature of Vanguard, I get it! lol - and Iāve absolutely fallen in love with Charge/Nova.Ā But I canāt just automatically go to it - I havenāt played it enough.Ā My big issue right now is remembering which one TAKES my shields away and which one FILLS them again.Ā I keep getting that backwards for some reason, so until I DO get it, Iām more of a danger to myself! lol