Dodge Them All Development Update - week 6
We are now into week 6 of IGB120 and I am starting to get the hang of GDevelop! This week has been really interesting and informative. We have covered how rules don't limit the game, but actually make it seem more in-depth, provide realism and make the game more challenging and Fun! Getting Mathematical: The development of this game has really brought to my attention how many numbers are in the back end of game development. From timers to random X,Y Coordinates, Angles to Distance in pixels. There are a LOT of different variables with different numbers! This has allowed my game to become more dynamic and difficult by encouraging random asteroid spawning with different flight angles and speeds
Making It Pretty
As i finished off some of the core mechanics of the game, I have now started working on some different animations and colour aspects. This has really helped bring the game to life and shows that small detail changes can make the world of a difference and make the game feel more interactive, alive and fast-paced! I am thinking about ditching the asteroids and use some different images for the obstacles do dodge. Perhaps we can make it fruit themed just to make the game a little bit quirky? Changes to be Made
There are a few things I want to adjust with this game. I want to make it more then just a asteroid shooter, I want it to actually become difficult. I am thinking more unpredictable with the asteroids, timed world events and perhaps other enemy ships that can shoot back to make it more intense. I also want to really get some good animations in the bring everything more to life!














