Fresh “Cockpit Game”, by AFC82, made in Unity Engine. Named “XXV Century Red Baron” Demo on IndieDB: https://www.indiedb.com/games/xxv-century-red-baron
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Fresh “Cockpit Game”, by AFC82, made in Unity Engine. Named “XXV Century Red Baron” Demo on IndieDB: https://www.indiedb.com/games/xxv-century-red-baron

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With 3D Scifi Kit Vol 3, you will able to create nice scifi interior or exterior levels for your games! OFFICIAL FORUM THREAD NEWS: The update 1.07 is released! You need a level for a spaceship scene ? a moon base ? You can use it for topdown or FPS projects. The kit is a large set of meshes pre-configured prefabs (with sounds/particles etc) you will find 300 meshes, and a set of more than 400 prefabs. The kit has NOT been optimized for tablets but for pc and mac. The atlased textures are optimized and provided in 8k size to keep a very good quality on pc and mac. The flat textures are provided, to help you to make your own (with Quixel DDO or other program that accept ID textures). This version is a full PBR version, diffuse, normal,ao,illum,flat, and metal maps are provided. Creating rooms, corridors or exterior levels with the kit, is very easy! The example map is provided with the pack. If you liked the volume 2, you will like the 3!
It is on 50% discount now! My opinion: if you use Unity (or plan to), and have 30 euros, and don’t have this Sci-Fi kit yet - you might want to get it at this discount price. Quality is outstanding, updates and features gets added all the time. Check forum link on store page for progress and upcoming additions!
The Space Combat Kit for Unity is designed to help you create anything from a simple arcade space shooter to a sophisticated space sim. WebGL Demo Forum Thread With the flexible Vehicles/Subsystems/Modules framework, it's easy to create all kinds of ships, weapons, and ship modules , and give your players options in the loadout menu before they fight it out with exciting AI opponents . Only use what you need - with this kit's modular framework, the stuff you don't need won't get in the way. Engines: - Arcade-style flight controls - Flexible framework for easily creating more sophisticated ship controls - Boost mode Weapons: - Projectile weapons - Beam weapons - Guided missiles - Weapon groups (your players can create and switch weapon groups during gameplay) - Weapons computer (missile locking, lead target calculation) - Aim assist Radar: - Multiple target selection modes - HUD - visual target tracking - HUD - 3D holographic radar - HUD - dashboard target hologram
Word from me: I think I am going to need this asset, to start dig “Unity” too ... Just, you know, wider knowledge, curiosity. Learning. Some says - we live, while we learn something (anything!) new.
Unity3D Space Simulation - Dev Preview 8
Update for project by Sincress !