Super Smash Bros. UltiMelee is a hack of Super Smash Bros. Melee that ports every character's Super Smash Bros. Ultimate moveset and attributes back into Melee, as well as some mechanics and tweaks them in an effort to balance the cast.
Some mechanics from Melee are tweaked or removed as well, though the fast paced nature of Melee is here to stay.
More in depth changes below the cut.
Mechanics changed/added:
Powershield (Reflecting projectiles by shielding) has been removed.
Meteor Cancelling (Jumping out of hitstun of a move that sends you downwards) has been removed.
Airdodges don't leave you in freefall. (Need to find a way to keep falling in airdodge to avoid air stalling with floatier characters)
Ledge invincibility works like shields (Regenerates while you're not in ledge) to avoid abusing going to the ledge.
Grabbing ledge prioritizes closest player.
Two players attempting to grab at the same time will cause a tech grab, sending both players back.
Buried players are unburied by strong knockback.
Hitbox angle 367° (Autolink, connects multihit moves automatically) has been added.
C Stick uses normal function in Single Player Modes.
Other changes:
Names can be longer.
Neutral spawns on competitive legal stages.
HUD becomes transparent while players are under it.
Game rules default to 4 stocks, 6 minutes, Friendly Fire on.
Alternate character toggle on Character Select Screen by pressing Z over a character (Male/Female Wireframes, Sheik, and Giga Bowser selectable). Victory screen removed for now to avoid crashes when Wireframes and Giga Bowser win.
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