Just before I dash off to try and start modelling the Watchful Skull, hereâs a complete breakdown of the Uberwidren as it stands within the YogDwarves!! mod:
A dwarven clan constructs a suitable ritual site, which must be manned by an appropriately-skilled alchemist and a similarly-skilled priest
The ritual itself requires the construction of the standard Wither template, plus the sacrifice of a number of valuable items and blocks, in addition to a more literal sacrifice of three Wither Skeletons (exact details and sacrifices tbd)
Upon conducting the ritual, the Uberwidren appears at the altar of the ritual site
Only one Uberwidren can exist at any time. If a second is spawned whilst one is already active, the one with less health immediately despawns. If they have equal health (such as by two simultaneous rituals), they randomly despawn until only one is left.
The Uberwidren has a health total equal to 400 + 100 * total number of players within 64 blocks of the boss, regenerating health rapidly and scaling appropriately as players approach and leave (so if it is engaging 4 players and 2 flee when it reaches 70% health, it goes immediately from 560 to 420, and reverse if those players rejoin the fight).
In addition to normal damage resistance, the Uberwidren only takes a small percentage of damage after a soft cap, and cannot take more damage from a single attack than a hard cap. By default, these configurable caps mean that after 20, damage increases by only 0.1 per point of normal damage, stopping entirely at 50 which would take an attack of 320 damage to achieve.
The Uberwidren has four means of attack in total. Each of its three heads can target an entity and launch an explosive, withering, skull at it much as the Wither can. The Uberwidrenâs withering melee attack heavily damages armour and knocks it off entirely if it cannot be destroyed.
A unique special ability of the Uberwidren is Boonsteal, which steals positive status effects from nearby entities and applies them to the boss.
Regularly, the Uberwidren will summon 5-7 widrekinder minions within 16 blocks of itself, up to a rough total of 30 at any given time. These minions primarily target players in melee range, but some also target players further afield, and though they donât deal much damage directly they physically bump and nudge players around. This serves both to disrupt attack routes to the boss and directly block lines of sight, allowing the Uberwidren to recover and also causing the minions to take damage and heal the boss.
Just as with the Wither, the Uberwidren can smash through blocks, though it avoids doing so unless it cannot otherwise path to its target. Unlike the Wither, who is always flying, the Uberwidren hovers above the ground unless its target is airborne.
Upon successfully killing the Uberwidren, players are rewarded by a number of items, ranging from (but not necessarily including, all rewards wip) a plushy Uberwidren, a skull helmet, a Thrice-Skulled Crown which grants passive auto-attack of hostile mobs, and Claws of Entropy which deal high damage and rend armour.
If a player kills the Uberwidren for the first time, they earn the Strange Aeons achievement and are granted the bonus Watchful Skull item. The skull hovers perpetually around the player and can be customised through the item.
Phew, this thing is definitely viable for its own separate module, geez...














