Part of the hoodie project was to design unique Toon designs, 12 maxium for each playground, with lore justifications Incase I use them later
4 toons per team:
1 team as that playground's local street watch team (aka one to specialize in street managers and local cog buildings that attempted to take over NPC buildings and housing)
1 team to be the playground's kudos task team (aka one to specialize in the kudos task managers, supposed to be more skilled and higher ranked than the previously mentioned team, this they took on more dangerous missions)
1 team to generally being HQ task force team essentially each of the major cog HQ buildings had their own task team of four, but each playground had an additional 4 toons each to act up as backup for the local cog HQ, but also were HQ admins for their local playground in general.
So that's roughly 96 + the implied 12 aforementioned cog HQ task force toons = 108 toons to make.
There is an additional 24 toons I also ended up making these were specifically for the hoodies but additional lore, and would of anything be featured on event themed hoodies (Halloween, April toons, etc.) or general bonus hoodies (Estates, Mini Games, etc.)
So that's 131 toons I randomly generated. Yes, 131, and not 132, why? Because I was using the make a toon thingy in tTcc to generate these toons, and at 2am, the game disconnected from the Internet and I decided that was the sign to just.. stop.
Toon No. 132 has been decided to be a mystery toon who's the toon parallel to Chairman in function, the (OC) head of the toon town resistance if anything.















