Hi !! Figured i'd share my handy little powershell script (and setup instructions) that lets you quickly and easily unzip your new mods and CC without having to do any of the work, as seen in the video!
works for .zip, .rar and .7z files
flattens folders and subfolders
download contains the .ps1 script file and setup instructions for easy use
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Andrew has updated (the late) CmarNYC's SimRipper for The Sims 4 game patch 1.105, and it has a new home: https://sims4studio.com/thread/34354/ts4-sim-ripper.
i did a blender/python thing! i've seen some people posting about the hassle of taking thumbnails for pose packs and thought I'd put this up - I wrote a simple script a while back to take thumbnails for my blender pose library (those are up to 256x256 pixels, much bigger than the thumbs exported from S4S) but I imagine it would work for posemakers as well.
what this does: it automates the pose/render/save cycle. add your character to the scene, set up your camera, add your poses to a collection, and hit the button - it will put the character in each pose, render, save, and then move on to the next so you don't have to do it manually. this is especially useful for things like emotions packs where the camera does not need to be adjusted between poses.
what this doesn't do: you still have to position the camera and configure render settings, import your model, and add your poses to the scene. the camera does not move between renders, so if some poses are out of frame or otherwise don't work with the camera settings, you have to fix that manually.
i got kinda anxious about posting this and let it sit in my drafts for way too long - I used generic blender rather than sims-specific tutorials and worry I did things inefficiently or improperly, but it works for me, I use it often, and it saves me a lot of time, so I'll put it up. I welcome any criticism or advice people have for me.
i've uploaded a sample scene I used to get those renders of L, as well as the script itself in case you want to import it into your own scenes instead. the sample camera is set to produce 500x500 pixel thumbnails with an orthographic camera, rendered with Cycles, but you can set up the camera/renderer however you'd like.
download sample scene (includes script & instructions)
download script only
download instructions only (just a .txt file with everything below, but without pictures)
i'm going to work with the sample scene for these instructions, but this should work in any scene with a character mesh, an active camera, and a pose collection.
import your model. you need the mesh. this does not have to be in its own collection, as long as it isn't in the poses collection. set your active camera up to have the render settings/framing/zoom that you want. this will be used for every single thumbnail and cannot be adjusted in between renders.
2. you need the rigs from the poses. for .blend poses exported from S4S, drag them into the scene, open "Object" and then select rig.
make sure the rigs are going into your 'poses' collection - the collection doesn't have to be called 'poses' but it does need to contain ONLY pose rigs. name them whatever you'd like the thumbnails to be saved as.
3. head over to the scripting tab. if the script "export_thumbs.py" isn't open, hit the folder button to find it.
4. in the outliner, click on both the pose collection and the character mesh (note - NOT the character rig, you want the one with the inverted triangle and the wrench). you should see both icons selected.
5. hit the "run script" button at the top of the scripting tab.
at this point, if all went correctly, blender should appear to freeze (because it's doing stuff!) but you will notice a folder called "renders" appear in the directory with this blender file. Inside the renders folder, there will be another folder with the name of whatever character mesh you used - this allows you to run the script with multiple character meshes without overwriting files, as long as the meshes have different names. one by one, your thumbnails should show up here.
once the script has gone through every pose, blender will become usable again, and you should have a directory full of thumbnails. hooray!
note: every pose in a collection will render with the same camera settings. if you need to change the camera, for example because you have both standing and sitting poses, you can divide the poses into different collections. you have to run this script for each collection of poses you want to render - it will not automatically go through every collection in your outliner - so this gives you the opportunity to adjust the camera between batches. because thumbnails are named after the pose names, overwriting shouldn't be an issue.
please let me know if you have any problems with this! It's possible the scene may cause issues in older versions of blender - it was saved with 4.1 - but if it doesn't work, the script itself works with versions at least as old as 3.3.
I can’t get the skintones to work in @sims4studioofficial since update 3.1.4.3 and I hoped someone can give me tips to fix it. I need the darker skin so I can see how my recolors work. Thank you in advance.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Over on Mod the Sims, denton47 is looking for testers for a tool that creates custom effects from existing Sims 4 effects, starting with particle effects. Lots more info at:
TS4 VFX Tool 2.0.0 Alpha/Testing
Please pass on the word to anyone you know who might be able to help test!