📃🗄️ The most comprehensive list of “official” sources on the development history of The Sims 2 as of 07.11.25
На днях вышел крутой фанатский ностальгический журнал о The Sims 2, Simstalgia, и в нём есть интересные материалы по истории разработки.
seen from United Kingdom
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seen from United States
seen from United States

seen from Australia
seen from China
seen from Netherlands
seen from Canada
seen from China
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seen from Syria
seen from Netherlands

seen from Denmark
seen from Mexico
seen from South Korea
seen from China
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seen from Kazakhstan
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📃🗄️ The most comprehensive list of “official” sources on the development history of The Sims 2 as of 07.11.25
На днях вышел крутой фанатский ностальгический журнал о The Sims 2, Simstalgia, и в нём есть интересные материалы по истории разработки.

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🏪🚪 452-498 University Way: built during the development of the base game
At Sim State University, at 452-498 University Way, there are front doors that have a different name than their name in the Build Mode catalog. This indicates that the lot was created during the development of the base game and the parallel development of the University expansion pack. The difference can be seen not only in the Russian, but also in the English version of the game.
This lot was played before the release of the University expansion pack. The speakers remained on.
Countertop Game Display more expensive than in Buy Mode
The screenshot above also shows the price of the "Countertop Game Display from Group Interaction LTD." on the lot. It's price is §3500, and this is more expensive than it's price in Buy Mode (§1500). This is the same case with this object at the 290 Main Street in Pleasantview.
This is proof that 452-498 University Way lot was created during the development of the base game.
Source (RU):
https://web.archive.org/web/20221222070133/https://thesims.cc/threads/istorija-razrabotki-sims-2.31582/page-130#post-5860130
🖥️ Evolution of The Sims technologies
This is information by conversation from 🌎 #ts3-beta-chat channel in The Sims 2 Beta Discord Server about on which engine each game of The Sims series is developed and what technologies are used by each game of the series.
Just to offer clarity/summarize the above:
1. TS1 is built on top of MFC (Edith) and Gonzo/Rizzo. It uses a renderer which utilizes a mix of SC2K, SC3K, and Quake3D code.
2. TS2 extends TS1’s behavior engine but replaces the renderer with a new 3D engine, although it still uses the Gonzo development framework. It’s pretty much TS1 on steroids internally.
3. Sims 3 is overhauled and doesn’t use any of the tech from TS1/TS2, although it retains several assets ported over. It uses a new behavior engine (no name, but it uses traits/commodities instead) and Renderware (plus other stuff like Speedtree) for the 3D engine.
4. Sims 4 is once again built on a new engine, in anticipation of the game being an MMOG instead of single player. It loosely extends GlassBox from SC2013 (dubbed SmartSim now) but they pretty much have to overhaul it to remove the multiplayer aspect, so it really ends up becoming its own thing. It doesn’t reuse anything from TS3 except the concept of the traits/commodities behavior engine being used for SmartSim.
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The developers have begun to share footage of what their games looked like early in development because of the GTA 6 leak and this tweet:
A timely reminder that it's not just Grand Theft Auto VI that looked 'bad'
Они решили показать, насколько абсурдно это звучит.
I wish the developers of Sims 2 or anyone else would begin to share more footage how The Sims 2 looked early in development or more information about development of game. Please :)

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