My headcannon versions if grön takaliken and vincent Fitzgerald from the return to freddys. Im happy with how these came out!!!!
seen from United Kingdom
seen from United States
seen from United Kingdom

seen from Malaysia

seen from United Kingdom

seen from United Kingdom
seen from United States
seen from China
seen from China
seen from Germany
seen from United States
seen from United States

seen from Germany
seen from Germany

seen from Germany

seen from Russia

seen from United States
seen from United States
seen from United States
seen from China
My headcannon versions if grön takaliken and vincent Fitzgerald from the return to freddys. Im happy with how these came out!!!!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch âą No registration required âą HD streaming
TRTF 5 and why itâll never work out
So, I just wanted to get a word out there, even if my words arenât very trusted anymore. I wanted to post about TRTF, because Tyler as of late has been busy âworkingâ on a new game. The Road that Falls.
I want to talk about why the original The Return to Freddyâs 5 cannot work.
Letâs get real, itâs absolutely possible to make within Clickteam Fusion 2.5 if you make the animations smaller resolution wise and then scale them up in real time using Fusionâs scaling feature, but as far as I can tell anyone who attempts to make something like TRTF 5 has almost no experience with the engine, INCLUDING YOU TYLER/PONIATOR/BFP and thus wouldnât have any idea what these features are or how to use them.
Now just because something is possible, doesnât make it good. TRTF 5 would not be good, and I donât just mean in a story sense. The problem with a game like this is how difficult it is to get a sense of space or depth. With a full 3D game you can move around at your leasure and see things in 3D space, with a game like that you cannot and i repeat CANNOT get a sense of where things are. When the player needs to rely on a map to even know they can or canât go where theyâre trying to go your game design has failed.
All the wonky mechanics that were introduced donât work. The leaning part made it so the player couldnât just walk down a hallway, they had to know they had to lean and then move forward. Itâs not fun and itâs incredibly confusing for anyone who isnât aware whatâs going on.
Youâre not making a 3D game, stop acting like it. TRTF 5 was a 2.5D game, you were designing a 2D game with a (poorly executed) 3D effect and expecting to do all these advanced things in the name of making it feel more like a 3D game. The game wouldâve been a nightmare to play.
Above all else, Tyler wasnât a man who liked to compromise, he had these incredibly ambitions ideas like an end cutscene about âthe warâ which was like a texas shootout between gangs or something, he kept trying to go big despite before only being able to go small.
TRTF 5 had it been finished wouldâve been a bad game no matter what. But it never wouldâve been finished and nobody who takes on the challenge will ever be able to finish it. If you think you can, good luck with that, I told you.