Tactical Positioning and Movement | It's over! I have the high ground! | dArtagnanDnD Patreon
PDFs of this and more can be found over on at my Patreon here!
A common complaint about the Heavy weapon property is that the only thing it does is make Small creatures attack with disadvantage. Personally, I think it's more due to the size of the weapon than the weight, so Strength won't help.
A sort of sequel to the previous post on relative size based combat. Now including attacking creatures of sizes based on your relative height and position. And jumping at them, I suppose.
Now returning the 3.x e flanking rule, except without that flatfooted nonsense, and as a condition. Because I don't care who you are, but if you can't keep track of two people, you're not going to suddenly keep track of the third person better. And not doing the 5e advantage flanking, because that's waaaaay too easy.
But the main crux of this was to make height in the battlefield matter, and then I came up with new ways to punish flying creatures. Inspired mostly by my players tackling flying creatures, including the one who basically ran off a balcony to do so!
And now to plug my stuff. I release homebrews weekly over on my Patreon.
Anyone who pledges $1 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
Life, the Greatest Treasure
Old Fashioned Magic Item Crafting
I also have three classes, and a splatbook over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!