Introducing Cordiflage!

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Introducing Cordiflage!

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Solstinox's Alternate Form has been revealed!
This design by @trakolock pretty much crushed the competition, so congrats to him for winning! We would like to thank everyone who has submitted a design and voted!
Another milestone!
I've completed the "Noizedex" , Move items. and currently working on learnsets~
Allegra and Beiboi sketch

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Be on the lookout for more posts. Which Noize is your favorite so far?
Hit a milestone today!
ALL MONSTERS NOW HAVE OFFICIAL NAMES! There will be 115 total! Notable instruments/concepts are: Harps, Drums, Ocarinas, Bagpipes, Cymbals, Flutes, Guitars, Accordions, Pianos, CDs, Walkmans, Conch Shells, Castanets and many more!
I wanted to post this here. Another project i had been working on but decided to shelf due to costs/logistics. I've always been super inspired by Monster Rancher and wanted to make a spiritual successor in card game format. it'd be a celebration of the Monster Taming genre as well as an opportunity to collaborate with dope artists! You'll recognize some references to the Monster Rancher roster like Golem, Pixie, Tiger Mew, Niton, joker etc. or some that expand on the concepts of certain monsters. Like the concept of "unity" in ColorPandora seen in the conjoined monster Argeebe. The Mascot is Rybo(the orange rabbit rat), who's inspired by Moochi, Pikcahu and Agumon all in one. Its the only monster in the series that would have a fusion with every other monster. Above you will see all the main breeds, some of them even evolve. For example the bug(Pyupup) and the sprout (Babeed) both have evolved forms. Similar to how Worm can become Beaclon. I wanted the monster to be true fusions rather than color swaps , sometimes even developing new characteristics. For example the ape (Rangabang) is more of a seamonkey when fused with the shellfish (Spyvalve). The card game is a simple Rock, Paper Scissors base that determines who goes first. You call out your move during the battle phase which then has a cooldown turn after use. So you can't consecutively throw out Rock, you have to wait until the turn after the next to use it, UNLESS the move says otherwise. Moves have added effects like jamming other moves, wiping the field, revealing hands, etc. There are also Equip cards and counter cards to add to the strategy. I'd love to come back to this project , maybe even collab with others to bring it to life. The goal was to kickstart a full set that could be mixed and matched into multiple decks.