sys.DebugTextExColor("Why are you triggering?",20,1.00,0.50,0.50,1.00);
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sys.DebugTextExColor("Why are you triggering?",20,1.00,0.50,0.50,1.00);

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sys.DebugText("HEY IM THE WRONG SCRIPT BUT IMMA RUNNING");
/* So apparently Copying the horse is DANGEROUS! (For some reason the editor believes it's the players horse…)
// Award HorseXP for every ten horseshoes collected, if all of them are collected, give a big bonus.
// Or you know, don't. Because let's make things worse and more difficult when simpler solutions are available
// Move Player // Should we make a copy of the player and show that on the cutscene?

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// Save the music currently being played //Do we want this??
//Bellow is an attempt at making dialogue randomized..
//Very Confusing Name but this is what the Special Movement Animation is called…
global/HorseForSaleInfoWindow/RenderViews/RenderTargetView/Scene/Animation/Horse/Skin/Pelvis.SetSkinMeshAnimation("Tolt");