Can you give me one last kiss?
忘れたくないこと

seen from United States

seen from United States
seen from United States
seen from United States
seen from Czechia
seen from China

seen from Brazil
seen from China
seen from United States
seen from China

seen from Germany
seen from Italy

seen from United Kingdom
seen from United States
seen from United States

seen from Türkiye

seen from United Kingdom

seen from United States

seen from United States
seen from China
Can you give me one last kiss?
忘れたくないこと

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
WeebyNewz interviews Kodaka and Koizumi about The Hundred Line and Danganronpa
Astonished to see that @weebynewz got the incredible opportunity to interview Kazutaka Kodaka and Yoichiro Koizumi personally in Japan!!! Our Lil' Dangantuber That Could has come a loooong way. :D
Most of the interview is about The Hundred Line, but I'll start off with the segment focused on Danganronpa just because it doesn't have any game spoilers in it (in fact, there's not nearly as much that's interesting in the DR part. And sadly, there is no "Shuten Order" segment because Weeby hasn't played it yet!)
Danganronpa segment highlights:
Kodaka says "2x2 has turned into a genuinely fun Danganronpa game. In a way, it might get criticized in places because it's so Danganronpa." Uhhh what does that mean bro
Kodaka felt that, based on his extensive experience with Danganronpa, Koizumi was the only natural fit to write the new 2x2 scenario if it wasn't going to be Kodaka himself. Koizumi then comments that "I definitely feel the pressure." lol.
Koizumi says that he was just an outside fan, he'd probably be worrying that Kodaka isn't writing the new 2x2 scenario, but he promises that he's putting his all into making it worthy of the series. Kodaka then threw in that he's heavily supervising everything Koizumi is writing, so please don't worry if Koizumi sounds uncertain; they're going to work together to make it great.
When asked for their favorite trial from the series, Kodaka picks Chapter 5 of Danganronpa 2. He says the he actually hired an outside writer to come up with the tricks and twists of the chapter's murder case, and then... rejected all of them and used his own idea he suddenly came up with. He said he did feel bad about making that person work three months on ideas to ultimately not get used for anything. Koizumi said he also first thought of Chapter 5 of 2, but his second-favorite was Chapter 4 of V3.... and the reveal of the culprit made him sad. (Thanks @themattress for correcting the last detail)
The Hundred Line segment highlights:
In regards to the "Cult of Takumi" route, Kodaka reveals that he started writing it with no outline just two weeks before the deadline of the game's narrative after he realized that the rest of the team was so overwhelmed with work that nobody else was going to have time to create that route. He started out with the intent to make a "damn sexy" route with a typical anime "harem" structure, but it just kind of... naturally steered into this increasingly dark and disturbing storyline as he went that way, making it something subversive of the harem concept instead of sexy. He suspects he was partly driven by how overworked he felt at the time, which brought out his dark side.
Koizumi wrote the Romance routes with the various girls and Takumi as well as the Comedy routes. He says he tried to use the Romance routes as an opportunity to highlight each character's inner depth.
Weeby asked them both for their favorite Hundred Line routes that they DIDN'T write. He specifically calls out Uchikoshi's "Steady Fundamentals" and Koziumi's Romance routes. Koizumi then admits that he still hasn't played or read all the routes! But he says he really liked the Coming-of-Age or "Seishun" Route.
Weeby does ask about the original promotional art for "Extreme x Despair" and "Limit x Despair" and how the game changed between this image (above) and the final game... and he admits that that image wasn't even connected to the original cancelled concept or anything at all. They were under an NDA at the time about the project, so Komatsuzuki just... completely made that image up based on absolutely nothing. LOL. Kodaka says that maybe they could go back to it and make a game based on some it someday... particuarly something with the cute raccoon? Heh.
Kodaka talks some more about hopefully adding DLC to The Hundred Line and making it have 200 lines, 300 lines, even 400 lines. (At which point Koizumi starts laughing and shaking his head and looks sweaty, lol.) Kodaka would love to see this game expand over 10 years if possible, going deeper into the commanders and adding new "transfer students' to the school/squad, etc. He says they are currently preparing to work on the DLC, but production isn't fully underway yet... it's still in the planning stage.
Kodaka says that The Hundred Line will expand into other media formats. They're planning product lines of merchandise that will be available everywhere, including North america. He also says that since they are working with Aniplex on the project, an anime adaption has always been on their minds and been a goal for him. He also cites maybe doing a live-action series via Netflix... and if they do expand into those media, he wants them to offer completely new stories as well, not just be adaptions.
Kodaka compares The Hundred Line to some other works throughout, so it's kind of interesting to see what he's familiar with. He mentions that Detroit: Become Human is a game where the narrative only shifts by degrees whereas he wanted Hundred Line to be radically different on every route that you reach based on your choices. He specifically said that the team sometimes called the game "Hundred Line-Verse" after seeing Spider-Man: Into the Spider-Verse, referring to how those different Spider-Man realities were as varied and distinct as he wanted the Hundred Line routes to be. He also compares the experience of the various routes to how it felt viewing the last two Avengers movies, saying he wanted players to come out of the first route (Route 0) of The Hundred Line feeling like viewers did after Avengers: Infinity War.
I will put a cut here because the very last part I found interesting pertains to SPOILERS about the ENDING of first route (Route 0) in The Hundred Line.
everyoomf shuten order is on sale on steam join me and all 10 of the other fans in experiencing peak. and rei shimobe. below i shall tell you what the game has
girlfail girlpope protagonist
diva druggie herlock sholmes who hits people with his cane that looks like a super long gavel
angry woman on motorcycle
polite talking skull motorcycle
property damage and hit and runs via said motorcycle
kiss several girls or die route
evil vtuber
jurassic park
hugging bunnies and pandas
plumbing minigame
USE THE POWER OF GOD
one of those long rickety bridges you see in indiana jones movies that definitely won't break... probably
the power of friendship
and the soundtrack is fire the art style is fire it's all fire
- everyone at Kazutaka Kodaka, always
Someone at TooKyo Games is working through their Trama

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
📣 An interview video with Akihiro Togawa has been released!
I had the opportunity to assist with the transcription, English translation, and Japanese subtitle supervision for this interview with Akihiro Togawa, Co-Director, Battle Director, and Scenario Writer of The Hundred Line -Last Defense Academy-.
The video was created by Nuc (@l-underscore). Thank you so much for involving me in this project! ✨
In the interview, Togawa-san shares a wide range of stories—from how he joined TooKyo Games, to the challenges he faced during the development of The Hundred Line, his experience working on Persona 5 Tactica at ATLUS, and insights into the Coming of Age and Slasher routes, for which he was responsible as a scenario writer. He even talks about his favorite gyudon (beef bowl) restaurant chain! It's a packed and fascinating interview.
I highly recommend checking it out!
...That said, please note that the video contains spoilers. In particular, the endings of the Coming of Age route are discussed in detail. If you haven’t played that route yet, please be aware before watching.
(Some event CGs from other routes also appear throughout the video, so if you want to avoid any spoilers at all, you might want to save it for later!)
I put a lot of effort into the translation to capture as much of his tone and manner of speaking as possible, so I hope you enjoy it!
--- Nuc has also produced other interesting interview videos. Fans of The Hundred Line, be sure to check out his channel!:
washed Join my community discord: https://discord.gg/M2jw7ep Follow me on Twitter: https://twitter.com/Nuc004 Consider donating to my Patre
If the creators of The Hundred Line Fandom Wiki are reading this:
The game is not out yet. There is still time to move the Wiki to another platform.
In case you are not aware, Fandom is a beloathed Wiki farm whose only quality is its aggressive SEO. It is littered with ads, proudly scraps your content with AI to create "quick answers", and is extremely entitled towards its volunteers. Being a Fandom Wiki admin is a miserable experience. As a reader, Fandom is unpleasant to use.
When I created the RAIN CODE Wiki on Miraheze, there was already a Fandom Wiki. However, because all the pages I wrote were way more than what the Fandom Wiki already had even before the game came out, it was deleted without a fight and I was able to stay on Miraheze. This is no easy feat, as Fandom is extremely aggressive towards Wiki admins and contributors who try to move out.
Miraheze is an option, but you might also be interested in other Wiki farms such as Wiki.gg, or in self-hosting.
You can request a data dump to automatically re-use all the text from the Fandom Wiki on your new Wiki. Unfortunately, Fandom refuses to give out file dumps, therefore it is better to make this decision sooner rather than later. Once you're on an independent Wiki, you can request to be added to the Indie Wiki Buddy extension so more people can find you in Google searches.
If you try to move when the Fandom Wiki has already gotten traction, e.g when the game has come out, Fandom is 100% sure to refuse to let you delete the old Wiki and will not hesitate to remove your admin rights and give them to someone else.
I purposefully saved the RAIN CODE Wiki the pain of being hosted on Fandom, even though I wasn't going to play the game. I can't do this for every new Kodaka IP. I know for a fact that the Danganronpa Wiki admins are unhappy with Fandom and would move out if Fandom let them.
Fandom is a bad place to be. You don't have to listen to me if you don't want to, but please consider running away from it.
Felt bored and also obsessed with this game, so I did a thing.
Some minor clarifications:
These were made by someone who hasn't played the full game. In fact, the point I'm at as of writing this is a point where I haven't even met the B-Squad (Kyoshika, Yugamu, Nozomi, Moko, and Kurara) yet, so a lot of this is just guesswork based on how they're marketed in the trailer.
I tried to avoid overlap as much as humanly possible, but there were some instances where I couldn't really help it. But it was too easy to give all the blade-wielding students the mons from the Pawniard line,
Because it's not obvious, Ima's strongest Pokemon is Flapple, and Kako's is Appletun. The G-Max forms look the same though.
This is entirely my opinion, feel free to disagree.
I accidentally mispelled Moko's surname as Mokojiro, and I accidentally spelled Nozomi as Nozomu. Sorry for that.
I might make more of these as I progress the game and see more of the characters, because I know there's more than just these 15.