Got some new (to me) games. These two are Japan themed. Tokaido might be a little too light and cozy but I'll wait until I play with more people to decide. Loved Kanagawa though!
Also a couple of Rome/Italy themed games. Quorum was fun but the scoring seems a little crazy. I think I might like Patrician but I made a bunch of mistakes and misread a rule on my play-through so I'm going to have to try that again.
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I am SO GLAD the dnp resurgence is making people finally wake up to the elite board game that is tokaido š¤. I've been playing that shit since I was 16 and even other phannies and weebs shut me down because it was "boring" and "pointless." But dare I say it was ahead of its time. A board game about living slow, taking in beautiful views, and savoring every stop along what would otherwise be a pretty sucky roadtrip on foot is way more in line with cultural sensibilities right now in the age of enshittification and "let's heal out attention span by pretending to be a ghibli character" ideals. Its almost iyashikei in nature. You agree.
We strive to create memorable, beautiful, fun games that bring joy to tabletops worldwide. European customers can purchase their Stonemaier
In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their ab
Vantage is an open-world, cooperative, roguelike adventure game for 1-6 players designed by Jamey Stegmaier. Vantage features an entire plan
Tapestry is a 2-hour epic civilization game for 1-5 players designed by Jamey Stegmaier. Create the civilization with the most storied histo
In Tokaido, you are a traveler in ancient Japan. You will follow the prestigious Tokaido--a road between Kyoto and Edo (Tokyo)--as you try t
Stonemaier Games is one of the most respected publishers in the tabletop industry, and their website serves as a central hub for discovering their games, learning about their design philosophy, and interacting with the community. The site is user-friendly and offers clear, in-depth information on each of their titles, including rulebooks, gameplay videos, and reviews. It also features a blog with useful insights into game design and crowdfunding, making it a great resource for aspiring designers. The company is known for emphasizing accessibility, replicability, and high-quality components in their games, and their website reflects these values, often providing detailed breakdowns of how their games are developed. Additionally, Stonemaier has a strong community engagement aspect, with responsive customer support and a focus on listening to player feedback to improve their games. However, while the site is well-designed, some users find it a bit overwhelming, especially newcomers who may struggle to navigate the extensive catalogue. It could also benefit from more direct comparisons between games, which would help players quickly identify which game best fits their preferences, given Stonemaier's wide range of themes and mechanics.
Stonemaier Games is behind several standout titles, each offering unique gameplay experiences. For example, Apiary is a charming, lighter strategic game where players manage a beehive, collecting nectar and breeding bees. Its simple mechanics make it accessible to casual gamers, though it can feel a bit repetitive for those seeking deeper complexity. On the other hand, Vantage is a more tactical game where players build cities on a modular board, competing for resources and managing their economy. Its modular nature makes it highly replay able, but its competitive gameplay may not appeal to those who prefer solo or less interactive experiences. Then there's Tapestry, a civilization-building game that allows players to advance through various eras using a unique tech tree. The gameās stunning visuals and wide range of strategies make it a hit for fans of strategic depth, though some have noted that it can feel unbalanced at times, with certain strategies being much stronger than others. Finally, Tokaido stands out as a more relaxed, accessible game where players take on the role of travellers journeying across Japan, collecting experiences along the way. Its peaceful gameplay and beautiful design make it ideal for casual gamers, but some might find the game too passive or luck-dependent, as player progression is somewhat dictated by movement order on the board.
In terms of the Stonemaier Games website, there are several positives and a few areas for improvement. One of its biggest strengths is the clear and detailed information available for each game, which is perfect for players looking to dive into a new title. The rulebooks, videos, and customer reviews provide a comprehensive understanding of what to expect from each game, while the blog offers invaluable insights into game design and crowdfunding, great for aspiring creators. However, the website can be overwhelming for newcomers, especially those unfamiliar with Stonemaierās catalogue. Itās a treasure trove of information, but the sheer volume of details might make it difficult to quickly determine which game best suits a playerās interests. Additionally, while the site provides ample details about each game, it could benefit from more direct comparisons to help visitors understand how different games within Stonemaierās catalogue stack up against one another.
Overall, Stonemaier Games' website is an excellent resource for both players and game designers, offering a deep dive into their catalogue and providing valuable insights into the game creation process. Their range of games, from the lighter, charming Apiary to the deeper strategy of Tapestry, demonstrates their ability to appeal to a broad audience. The website itself is well-organized but could use a few tweaks to make it more navigable for newcomers, especially when it comes to comparing games and quickly identifying the best fit for different players or gaming groups.
The Tokaido was just a road, stretching between Kyoto and Tokyo. But it came to symbolize much more. It was a political tool, allowing shoguns to keep control over their nobles.
It was the countryās main tourist attraction, even though tourism was kind of illegal.
It was the subject of famous and popular works of art.
In many ways, it played an important role in building Japanās modern identity.
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The Five Old Roads of Japan: Exploring the Historic Highways of the Edo Period
Japanās history is deeply connected to its roads, which once served as vital arteries for trade, travel, and communication. During the Edo period (1603ā1868), the Tokugawa shogunate developed an extensive network of highways, the most famous of which were the Five Routes, or Gokaido. These roads connected Edo (modern-day Tokyo) to different parts of the country, ensuring the movement of peopleā¦
Once people had finished eating, the group settled down to play. There was quite lot interest in theĀ āFeature Gameā which was Finspan, a fish-themed version of one of the groupās favourite games, Wingspan. Ā It is advertised as shorter and lighter than the original, but in the event it was only slightly shorter and not much lighter though it was generally agreed to be a bit smoother and thereforeā¦
recently, i was researching a series called āa tokaido board game of courtesansā by keisai eisan and printed by tsutaya kichizo at the beginning of the 19th century.
i could not find a catalogue of the works that included images of them all. even ukiyo-e.org did not have them organized together, so i complied a list myself. here are links to images of each of the prints, in order of the tokaido highway from tokyo to kyoto. the links to ukiyo-e.org will take you to a page that also links the source of the image, so you could probably track the location of the physical prints as well if you are interested. some prints were not accessible via ukiyo-e.org, so i tracked down other images.
sorry the links are not active, you can just copy paste them into safari, or check out my substack for a version with active links:
recently, i was researching a series called āa tokaido board game of courtesansā by keisai eisan and printed by tsutaya kichizo at the begin