When Tax Collector was a profession in Dwarf Fortress
Today, if you dig secure lodgings your dwarves will live in an anarcho-communist society. Sure, you have nominal nobles such as Mayors, Barons and Monarchs, but all the dwarves have access to Fortress resources. However...
Long ago in the yesterday of 2007, nearly a year ago the first Alpha release of Dwarf Fortress has been uploaded to the Bay12 games website. No z-levels, no Artifacts and cats could adopt visitors to your fortress. And when you had appointed a bookkeeper and manager, the dynamic of dwarves would suddenly change...
Your fortress would suddenly go from to anarcho-communist to Capitalist. Dwarves would suddenly gain an account balance on their unit screen and hoard coins in their bedrooms, a new price menu would appear and shop would be available to build. In addition,
Dwarves would be paid salaries for producing goods (receiving a starting sum of ☼200 when the economy was activated.)
Dwarves would pay rent for rooms with higher quality rooms costing more.
The bookkeeper would demand the production of coins.
Nobles would change prices
Legendary noble dwarves didn't need to pay rent
Dwarves would be taxed from their belongings randomly
This neat little arrangement simulated a miniature economy. Dwarves who owned quality goods and better bedrooms would be happier, while dwarves who failed to do so...
she has been evicted lately (mood -10)
Further, developments led to the economy being unlocked on the arrival of a Baron, Count or Duke.
Dwarves paid for rent and food. Dwarves strapped for cash bought poor-quality food and would go into debt to not starve.
Coin moving would take precious work time from dwarves as they carried out transactions and collected their salaries
More features only increased the chaos. It was found that producing coins would actually make the citizens finances worse as the time wasted performing transactions, led to increased debt and inevitably mass homelessness. And when I say nobles changed prices, if you thought mandates were annoying then:
Dwarf Fortress's ever-ingenious players thus found themselves devising exploits strategies for preventing a tantrum spiral revolution kicking off whenever the aristocratic parasites barons arrived. These included intensive pumping regimes to quickly boost dwarves' skills to legendary and stockpile hauling cycles to provide easy and consistent employment.
The economy was disabled in 2010, but Toady One (Tarn Adams) has stated that he plans to reintroduce the economy in the future. Due to the unpopularity of its original implementation, it will not be without drastic changes. To this day players discuss possible models. I hope to see the dwarven economy again; imagine a tax collector doing the rounds every week. It would be nice if the value system was ironed out though.
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Welcome to the Dwarf Fortress Gladiator Tournament Blog!
What is the Dwarf Fortress Gladiator Tournament?
The DFGT is a semi-annual community event run by fans of Dwarf Fortress in which contestants fight to the death in a single-elimination tournament run by volunteers. Entrants offer up unique characters, backstories and fanart, and are rewarded in turn with the privilege of watching their chosen fighters ascend towards glory - or die trying. 2024 marks the ninth Tournament, and the first to be covered on Tumblr.
What's this blog about?
This blog exists to promote and post results for the upcoming Tournament IX, and to celebrate the stories of fighters from years past. Stay tuned for more!
What is Dwarf Fortress?
Slaves to Armok: God of Blood, Chapter II: Dwarf Fortress is a PC game by Tarn and Zach Adams which has been in continuous development for nearly twenty years. Its titular Fortress mode simulates geology, erosion, world history, warring empires, realistic wildlife, and more - down to the hopes and dreams of individual dwarves. Dwarf Fortress has been entered in a MOMA exhibit and earned countless accolades for its feats of procedural generation. It is for sale on Steam and available free at bay12games.com.
What is the Arena?
Just as Dwarf Fortress spares no detail in its worlds, so too does its Arena show no mercy in its simulation. Blood, bone, muscle and sinew are all simulated and tracked, and the material of a given weapon or armor can mean the difference between life or death.
Can I enter a Gladiator into the Tournament?
Submissions open on June 23rd on the official forums at bay12games.com. A link will be provided here at that time.
The Dwarf Fortress Gladiator Tournament accepts entrants of all races, from Dwarves and Humans to oddly-specific animal races like Peach-Faced Lovebird Men. Smaller fighters are allotted more points in character creation to even the scales against bigger, stronger races, making every match a potential David-and-Goliath upset waiting to happen.
Any number of applicants may submit a gladiator. Typically, 62 fighters are chosen at random to fill the initial 64-fighter bracket, with the final two slots filled by the winner of a Battle Royale - one for lightweights, one for heavyweights. No matter what, if you submit a gladiator before the deadline, you will get to see them fight!
What can I do to support the Tournament?
Subscribe! Post! Reblog! Spread the word! Annoy your coworkers! We're all just here to have fun.
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This year the Dwarf Fortress Gladiator Tournament is being run over on the Bay 12 Forum. Come join and have fun reading about your poor gladiator and their struggles. Signups are open until July 5th, 15:00 GMT, but please sign up as soon as you can, since it can take a little while to get on the forum even if I'm monitoring it consistently.