Village of âfurther beautifying got put on hold cuz weâre messing around in the netherâ randomness continues. Found a gorgeous cave way north of town that includes a geode.
Tunes: current synthwave livestream ala ThePrimeThanatos

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Village of âfurther beautifying got put on hold cuz weâre messing around in the netherâ randomness continues. Found a gorgeous cave way north of town that includes a geode.
Tunes: current synthwave livestream ala ThePrimeThanatos

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Welp, there are exactly zero sources of lava and/or obsidian in my one-chunk challenge, so the question of âdoes going to the nether break the rulesâ becomes irrelevant. I did get hit by a rather confused Pillager raid though, and had a visit from an invisible sales-dude. The mobs I was hearing during the previous session turned out to be in a very small tunnel, and amusingly enough I got two enderman eyes out of that. Thanks, Iâll... just... put those in a chest with everything else.
Speaking of chests, I ended up with almost three full chests of cobblestone by the time I finished clearing out the chunk. About all thatâs left is floors in between levels designated for various purposes, like the unfinished wheat farm, and two tree-growing levels so I can use the top yard for something else. The room with the nicely patterned ceiling was going to be a portal room but I think now Iâll just turn it into an open floorplan living area. Needs a nicer floor first, though. And the big empty space (last pic) is the section between the bedrock mob-spawn area and upper levels because I donât know what to do with it but I figured I may as well clear all the blocks out and found a little bit of gold in the process. Whoo clocks!
Bedrock is now a monster spawn area if I ever bother to go down there again. I didnât want to use anywhere thatâd get notably damaged by creepers, and thereâs not really anything mobs can drop that I canât live without in a playthrough as limited as this one. My end goals at this point are decking out the living space level, building an observation tower to peep at the outside world, and... getting one more bucket of water, because a cauldron filled with rainwater earlier so weâre one or two more rainstorms away from eternal water.
Tunes while chip-chip-chipping away: Belkinus Necro Hunt D&D eps 11 & 12
Somebody figured out how to make banners in Minecraft... or at least, apply colors and flail at the results. These are the two test runs that turned out well in creative mode, one with three color variations and the other looks kinda like Lucioâs frog from Overwatch with really beefly legs. I think Iâm gonna use one of the patterned ones in my village project, or maybe all three. I really wish orange/yellow worked better but the extra pixel is really obvious with that combo, so that makes using something closer to the villageâs current building color palette pretty much impossible.
The promised ship update, and itâs... a little stubby. The masts are way too short, especially the main ones. That project is on pause for the moment as I tend to other things (like having found the End portal with one immediately-poofing ender eye and a crapton of luck). But as it stands, the interior probably wonât change much so have some shots of the galley, first mateâs cabin, navigatorâs cabin, and captainâs cabin.
Edit: Previous work and lower rooms and calling it good can be found at the respective links.
retired tags moratorium
This is where featured side menu tags go to die, though they still technically work just fine. You can reload my tumblr with only content from each retired tag by clicking its link below:
(tag) -- (reason for retirement)
wuthering waves -- quit the game in July of 2026
honkai star rail -- quit the game in spring of 2026
infinity nikki -- quit the game in December of 2025
minecraft -- not played enough in recent years

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I feel like this happens more often than it should. Could be my fault too, for purposefully spawning a portal underwater (okay I assumed it would be floating over the water, but the game had other ideas). Gotta get them compass directions in the nether somehow! :D
We also popped the bubble on seeing how far out land is from our lone island seed. Quite a large landmass to the north, west, and east, though south is a bit more messed up and involves even more water, in case we didnât have enough already. There are also a ludicrous number of water temples around. Sponges, anyone?
âLone islandâ drop-pit done. And we had a rather insistent visitor while working on it... seriously dude, I donât feel like getting murderated right now, so kindly stop trying to make me look at you and/or accidentally hit you with my pick. Quite the youtube, ainât ya?
The new cave-related updates are pretty cool looking, but also make drop pits harder to pull off. Thankfully, the underground chasm I hit wasnât dead center so I had some wall to work with. And what are the odds a geode will have spawned in my path as well? Incredibly high, apparently. XD