yeah, can i make ~ATH continue to generate variables? like if one part of the program dies it generates another variable? because i've been trying to do that lmfao
Hi.
Not sure what you mean by continue to generate variables.
If you mean like how in lisp you can like, automatically generate a new variable name and then use that variable name, then no, drocta ~ATH doesn't have a feature like that, but I'm guessing that's not what you mean.
Variables are just like, names in your program.
If you want more objects, you can just continue bifurcating objects to get more objects.
drocta ~ATH does not support parallelism or concurrency or whatever (though presumably canonical ~ATH would, in some sense. At least, it appears to handle circumstantial simultaneity.),
So, if you are referring to drocta ~ATH, then I'm not sure what you mean when you refer to part of the program dying.
Though, given that in canonical ~ATH, there is the expression
[THIS,THIS].DIE();
then it seems like, presumably, it should be possible to have something like
THIS.DIE();
in order to describe part of the program dying (ending), without another part doing so.
But, again, drocta ~ATH does not support anything like that.
Feel free to make a fork of it which does though. Please let me know if you do!
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So recently I started kind of working on this again for a bit. I have fixed some bugs with the parser that I haven't pushed yet. I am also writing an improved interpreter that will use the parser instead of the hacky thing that just goes through strings.
However, for the time being, even after I release this version, I would recommend maybe using the older version for a while if anyone is using it, because this version is probably even more buggy.
However, you know how a few posts ago (but more than a year ago (wow) ) I posted that post where I said that I didn't think bifurcate can be used to split values into more than 2 values?
Well I still kind of think that, but on the map page for homestuck on act 6, it says split Act_6[Act_1,Act_2,Act_3,<etc>];
So this is something I intend to implement, and something I am implementing.
And like I said before I would like it to be done with repeated bifurcation, as a sort of syntactic sugar.
And I am thinking I want it to be like
[a,b,c] means the same thing as [a,[b,c]]
so split Z[A,B,C];
would be the same as
BIFURCATE Z[A,BCTEMP];
BIFURCATE BCTEMP[B,C];
and that split [A,B,C]Z;
would be the same as
BIFURCATE [B,C]BCTEMP;
BIFURCATE [A,BCTEMP]Z;
But the way the splits would be done could also be backwards
so [a,b,c] could be the same as [[a,b],c]
I'm pretty sure I prefer the first way, but the second way is actually easier to implement.
or at least cleaner looking to implement.
Why doesn't my code look clean ever?
Anyway, my reason for this post is this:
Does anyone have any opinions about how split is implemented?
when we left off, we had code to interpret one binary number from user input, and output it as a unary number. In this post we will add the second user input, and maybe make a thing that converts from unary to binary, and then outputs it.
The code for that was the following:
import blah BLAH;
print please enter whatever character you will be using for binary zero.;
INPUT ZEROCHAR;
BIFURCATE ZEROCHAR[ZEROCHAR,JUNK];
import chrcmp CMP0;
BIFURCATE [CMP0,ZEROCHAR]D;
D.DIE();
print please enter whatever character you will be using for binary one.;
INPUT ONECHAR;
BIFURCATE ONECHAR[ONECHAR,JUNK];
import chrcmp CMP1;
BIFURCATE [CMP1,ONECHAR]D;
D.DIE();
BIFURCATE [NULL,NULL]2NULL;
BIFURCATE 2NULL[OUTNUM,JUNK];
print please input the binary number you want.(it will be converted to unary);
INPUT BINNUM;
~ATH(BINNUM){
BIFURCATE [OUTNUM,OUTNUM]G;
BIFURCATE G[NCOPY,OUTNUM];
~ATH(NCOPY){
BIFURCATE NCOPY[JUNK,NCOPY];
BIFURCATE [BLAH,OUTNUM]OUTNUM;
}Â
BIFURCATE BINNUM[CHAR,BINNUM];
BIFURCATE [CMP0,CHAR]NEQ0;
~ATH(NEQ0){
BIFURCATE [BLAH,OUTNUM]OUTNUM;
BIFURCATE 2NULL[NEQ0,JUNK];
}
}
print ok, going to print it out in unary, with each digit on one line. If the number you entered was large you might want to close the program instead of hitting enter.;
INPUT JUNK;
BIFURCATE [OUTNUM,OUTNUM]GOUTNUM;
BIFURCATE GOUTNUM[OUTNUMCOPY,JUNK];
~ATH(OUTNUMCOPY){
BIFURCATE OUTNUMCOPY[JUNK,OUTNUMCOPY];
print 1;
}
ok, so what do we need to do after that?
Well we need to make it get two numbers, right?
Yes. Yes we do.
But getting one number was kind of long, wasn't it.
Luckily we don't have to have the entire thing there twice, much of it we can jusst have it in there once.
we COULD define a function, but I haven't added that to the interpreter yet, so yeah...
so a significant portion of that was initialization stuff that doesn't need to be duplicated. the first 14 lines in fact!
so pretty much we just duplicate everything but the first 14 lines.
gee, now I sound lazy for not writing this part earlier.
anyway, here goes:
import blah BLAH;
print please enter whatever character you will be using for binary zero.;
INPUT ZEROCHAR;
BIFURCATE ZEROCHAR[ZEROCHAR,JUNK];
import chrcmp CMP0;
BIFURCATE [CMP0,ZEROCHAR]D;
D.DIE();
print please enter whatever character you will be using for binary one.;
INPUT ONECHAR;
BIFURCATE ONECHAR[ONECHAR,JUNK];
import chrcmp CMP1;
BIFURCATE [CMP1,ONECHAR]D;
D.DIE();
BIFURCATE [NULL,NULL]2NULL;
BIFURCATE 2NULL[OUTNUM,JUNK];
print please input the first binary number you want.(it will be converted to unary);
INPUT BINNUM;
~ATH(BINNUM){
BIFURCATE [OUTNUM,OUTNUM]G;
BIFURCATE G[NCOPY,OUTNUM];
~ATH(NCOPY){
BIFURCATE NCOPY[JUNK,NCOPY];
BIFURCATE [BLAH,OUTNUM]OUTNUM;
}Â
BIFURCATE BINNUM[CHAR,BINNUM];
BIFURCATE [CMP0,CHAR]NEQ0;
~ATH(NEQ0){
BIFURCATE [BLAH,OUTNUM]OUTNUM;
BIFURCATE 2NULL[NEQ0,JUNK];
}
}
BIFURCATE [BLAH,OUTNUM]UINNUM1;
BIFURCATE UINNUM1[JUNK,UINNUM1];
BIFURCATE 2NULL[OUTNUM,JUNK];
print input the second binary number:;
INPUT BINNUM;
~ATH(BINNUM){
BIFURCATE [OUTNUM,OUTNUM]G;
BIFURCATE G[NCOPY,OUTNUM];
~ATH(NCOPY){
BIFURCATE NCOPY[JUNK,NCOPY];
BIFURCATE [BLAH,OUTNUM]OUTNUM;
}Â
BIFURCATE BINNUM[CHAR,BINNUM];
BIFURCATE [CMP0,CHAR]NEQ0;
~ATH(NEQ0){
BIFURCATE [BLAH,OUTNUM]OUTNUM;
BIFURCATE 2NULL[NEQ0,JUNK];
}
}
BIFURCATE [BLAH,OUTNUM]UINNUM2;
BIFURCATE UINNUM2[JUNK,UINNUM2];
BIFURCATE [UINNUM1,UINNUM1]CUINNUM1;
BIFURCATE CUINNUM1[SUM,JUNK];//haha, some junk
BIFURCATE [UINNUM2,UINNUM2]CUINNUM2;
BIFURCATE CUINNUM2[UINNUM2CPY,JUNK];
~ATH(UINNUM2CPY){
BIFURCATE UINNUM2CPY[JUNK,UINNUM2CPY];
BIFURCATE [BLAH,SUM]SUM;
}
print ok, going to print the sum out in unary, with each digit on one line. If the numbers you entered were large you might want to close the program instead of hitting enter.;
INPUT JUNK;
BIFURCATE [SUM,SUM]GSUM;
BIFURCATE GSUM[SUMCOPY,JUNK];
~ATH(SUMCOPY){
BIFURCATE SUMCOPY[JUNK,SUMCOPY];
print 1;
}
ok.
That worked.
I haven't made it convert the output to binary yet. I started this the day of the other post, but there was a bug I didnt get around to fixing in it that I didn't find the fix for until today.
that bug was that in the part where it changes the binary number to a unary number, the first time around, the unary number starts at zero and increases to what it should be...
...but I forgot to include the line to reset it back to zero for the second number.
but in works now.
I might make the part where it converts from unary to binary now instead of later, but I have to do stuff.
Sorry for having such a slow post rate, it is partly because I am busy and partly because I am lazy. mostly the [FORMER,LATTER].
hey, it adds the numbers that were entered in binary...
So a future improvement is to make it so it outputs it in binary as well.
Another possible future post is something that shouldn't work but the interpreter has a certain bug that might be amusing, and will not negatively affect many things.
specifically, if you have a "}" inside of a print statement, and you are jumping to the end of a loop, it will jump to the inside of the print statement, and execute the text as code. This is a bug, not a feature, so you should not rely on it when writing stuff. It might be fun to mess with though.
I might add user defined functions to the interpreter soon...
I don't feel that this post really explained much of anything, but I have to do stuff now, so I am going to post this, and possibly modify it later with clarifications.
Feel free to send me messages asking about how some part works.
If its not obvious, this blog will teach techniques in a version of ~ATH Specifically, drocta ~ATH. And yes, I'm serious. I believe that I probably am the author of the longest ( possibly up to third longest) ~ATH program. Specifically, bubble sort. Further, I believe I am the author of the first ~ATH interpreter. (I am the drocta of drocta ~ATH) Link here: http://www.mspaforums.com/showthread.php?50314-ATH-interpreter This blog is intended to serve as a tutorial on writing things in drocta ~ATH. First I will go over the syntax. Then how to make conditional like things. Then how to make finite loops. Then perhaps storing "numbers". Then copying "numbers" Then comparing "numbers" Then lists In such a way I intend to work our way up to you understanding how to write bubble sort in drocta ~ATH. After that, we might even implement brainf*** in it. Or a universal Turing machine. Of course, when I say "numbers", the quotes are there for a reason. Numbers are not built into drocta ~ATH. One has to build them. Now how do I tag things...? Ah, that's how. In case it wasn't clear, the interpreter for drocta ~ATH does not attempt the impossible. It cannot trigger the apocalypse. It's just a python script that interprets ~ATH scripts. Don't worry if you don't already know how to program. I intend to make the posts fairly accessible.
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