D&D Characters Iāve Had
So, just realized that I have some fun D&D characters and feel like sharing them on my tumblr that cost Verizon about $2.50
-Doom Damakos: Doom is probably one of my favorite characters. He was a half-tiefling/half-goliath totem-warrior barbarian, with Critical Roleās Titanstone Knuckles because my DM was a huge fan of the Vox Machina campaign. So, with a strength score of 24, he would have been an absolute monster in combat, but I felt like having fun and making it easier/harder for my DM by never wielding an actual weapon, unless it was to use it the wrong way. So anytime we entered combat, Doom, an almost 8ā² demon that looked like he was made of stone, would walk over to the nearest enemy, pick them up, and throw them at another enemy. I made essentially made him the embodiment of āIāll beat this motherfucker with another motherfuckerā, and boy was it fun. 2 of my favorite uses of this are 1) we ran into a fight with a pack of wolves, Doom grabs one by the snout and just tosses it into the stratosphere, making it take 10d6 fall damage and turning into paste, and 2) in a fight against a wizard who had 4 large spiders under his control, Doom punched one of the pillars in the room that wasn't holding the ceiling up, picked it up, and squashed a spider with it, finishing the encounter.
-Mayhem: By far the most fun Iāve had with a spellcaster, Mayhem will definately be reused when I can find more games to play. Mayhem was mostly homebrew stuff, but the class was one my DM for the campaign picked out and said was okay. She was a FMA style Hommunculus Hexer with the elemtal contract. Hexer is like the standard fantasy witch, you sold your soul or whatever for magical powers and a familiar to do your bidding. For Mayhem, that familiar was a fire snake that I named Udon(like the noodle). What made her so much fun to play was an ability called hexes. Among the hexes that could be cast was one called the āSustaining Hexā which basically let you cast a concentration spell and not need to focus on it. First time I used this was on a leader of a group of cultists in Hoard of the Dragon Queen. First, Mayhem cast Hold Person on the leader, then I used her bonus action to activate the sustaining hex and keep the boss stuck in place. When my next turn came around, I used Fireball centered on the boss and dealt a lot of damage to her.
-The House Always Wins: First time I ever played a tabaxi and it was a mostly RP campaign with little to no combat, but since I was still kinda new it was okay and fun. The House Always Wins, or House as anyone ever refered to him as, was a Tabaxi Card Dealer with a little it of fiendish heritage giving him the Devilās Tongue trait tieflings can having instead of the movement burst tabaxi normally get. In combat, House was meant to be the archer, only using a deck of playing cards instead of a bow or crossbow. But combat was rare so we can skip that. In personality, House is supposed to be very persuasive and be able to get anyone to like him. He means well to a degree, but is not afraid to sneak in a bit of vicious mockery to get a threat across. I wish I could have played him more, but it was a club campaign that started before winter break, so Iām just gonna keep him on hand to play at a later date.
-Temperance: Technically I have never gotten to play Temperance since the campaign I was supposed to join her with(at level 15 nonetheless) ended before I got to join.(The DM wasnāt very good according to my brother who was in the campaign before me, so I guess itās not that bad) Temperance is probably the one character Iāve had the most story for and the one I wanna play the most. Temperance was supposed to be a Lawful Evil Lamia(more MonMusu less D&D, snake from the waist down, lady from the waist up) Plague Doctor with a subclass that was more on the cauterize-with-a-hot-iron-rod, that-leg-looks-infected-better-amputate feel than the make people better kind. The whole aesthetic of Temperance was supposed to be that of a Mob Boss, but with her ties in various alchemy, apothecary, and medical facilities instead of political and governmental places. So instead of paying off the local guard to glance over some of the wrong doings of her āgangā, Temperance would pay off the various doctors/healers so they would sell her specific brand of potions instead of the common ones. Her āgoonsā as they where would have been clerics, druids, bards, and anyone with an affinity for alchemy that wanted to make some gold and not have to pay the same price as everyone else. The ultimate goal that I wanted Temperance to achieve was to make and/or modify some disease that existed in the world so that her group sold the only cure and could make a lucrative profit out of it. It wasnāt gonna be a wide-spread epidemic, just a village or two, maybe a small township, only enough so that it would be talked about and feared to drive people to buy Temperanceās cure.
Sorry for the long post. I just felt like saying something about my characters somewhere and this is the one social media(if you can call it that) that I use. If, for some reason, people use any of these concepts, I would like to now, but understand if you don't wanna talk to me about anything.