“I don't believe in "evil." Different shades of gray is all.” - Captain Cold
Real Name: Leonard “Len” Snart
Aliases:
Citizen Cold
Gender: Male
Height: 6′ 2″
Weight: 196 lbs (89 kg)
Eyes: Brown
Hair: Brown
Abilities:
Leadership
Marksmanship
Tactical Analysis
Thievery
Equipment:
Captain Cold's Snow Goggles
Captain Cold's Cold Gun
Universe:
Earth-One
New Earth
Base of Operations: Central City
Citizenship: American
Parents: Lawrence Snart; father
Marital Status: Single
Occupation: Professional Criminal
First Appearance: Showcase #8 (June, 1957)
Last Appearance: Brightest Day #18 (March, 2011)
Abilities
Leadership: He is a natural leader and has lead the Rogues through countless years of criminality. He also led a splinter group of villains during a hellish event.
Marksmanship: In addition, Leonard Snart is a very skilled marksman, though not on the same level as people like Deadshot and Deathstroke.
Tactical Analysis: He also has a very tactical mind, and his own personal sense of honor.
Thievery
Equipment
Captain Cold's Snow Goggles: Minimize the flashes of energy given off by his guns within his field of vision.
Captain Cold's Cold Gun: Cold created his own freeze guns off of machine parts from a custom-made ice vehicle. They can create ice slicks, shatter metal or entomb victims in suspended animation in blocks of ice.
Origins
Leonard Snart grew up with an abusive, hard-drinking father. Through his beatings, Leonard's father taught him that emotion was a weakness, and that a cold heart would take him further in life. Leonard's grandfather protected him and whisked him away to his ice cream truck. It was cold, but one of the only places Leonard felt safe. Only when he was older did he eventually run away from home. Through a life of crime, he was eventually caught and placed in jail by the Flash. Seeking to counter the Flash, Snart researched an article that theorized that the emissions of a cyclotron could interfere with the Flash's speed. Using a stolen cyclotron, Snart constructed a gun which shot ice that reduced temperatures to absolute zero, and began calling himself Captain Cold. Most of his crimes were in attempt to win the heart of a lady. Often he would team up with Heat Wave or his sister, Golden Glider.
Cold escaped from prison when he learned that the Picture News was planning to raise $100,000 at a charity event, which he planned to steal. However, Trickster had done the same thing. At first competing for the money, they decided to join forces when they were pursued but not only one, but two Flashes, as Jay Garrick had briefly come out of retirement. The pair successfully made their getaway, but were later captured when the two speedsters lured them into a trap by claiming that a recently discovered meteorite contained a fortune in diamonds.
After Captain Cold was released from prison, his fellow Rogues held a party for him, which turned into a riot.
Cold supposedly reformed from his criminal ways, even making a guest appearance on the Guillermo show announcing his new way of life. With his sister, Golden Glider, Snart, established Golden Snowball Recoveries, 1-800-GET-COLD, a company which recovers lost or stolen items or your money back.
The Rogues were later hired by the city council of Swainsville, New Mexico, to find the Porcupine Man and his victims. They battled with the Porcupine Man, who turned out to be Wally West. However, West evaded them and quickly got away. Three boys had been trapped in a nearby cave, and were have thought to have been the victims of the Porcupine Man. They were not, and it was even Wally who saved them. West later split the reward money with Golden Snowball.
During this time, he flew to Los Angeles and killed former prison mate Brad Brickley, resulting in a murder investigation that remained unsolved, eventually becoming a project to challenge cadets at the LA Police Academy. It was finally solved five years later by Bart Allen.
Underworld Unleashed
The Rogues undertake a strange mission under the urging of Abra Kadabra. Given little explanation, they agree to strike at five specific though seemingly unremarkable locations across the United States. Each attack is committed simultaneously yielding explosive results far beyond their expectations. Each of the Rogues is consumed by raging green fire as their respective target sites go up in flames. These explosions formed a pentagram and unleashed the lord of hell, Neron.
Pretty soon after, the soulless husks of Captain Cold and the other Rogues were sent to terrorize Earth by Neron. Wally West and Linda Park were able to negotiate with the demon and got the Rogues' souls back in exchange for their love.
Afterwards, Snart remained as a low profile citizen in Keystone City and he was occasionally spotted watching hockey games. One time, a new monster appeared and tried to steal the hockey trophy during a game. Flash arrived in time to confront the creature known as Tar Pit and Snart decided to help Flash. In the struggle, Snart was attacked by Tar Pit and Flash had to deal with the monster alone. As he got the situation under control, Snart managed to sneak away unnoticed by the police and Flash.
The Flash: The Fastest Man Alive
Inertia reunited Cold and the rest of the Rogues, claiming that he could build a device that could stop time, allowing them to do whatever they wanted. However, the machine's actual use was to transfer the Speed Force from the new Flash to himself. When the Flash arrived to stop them, the machine rendered him powerless. However, the Rogues soon realized that someone was helping the speedster, and it was possible that his powers could be returned. Not wanting this to happen, Cold, along with Heat Wave and Weather Wizard, shot the powerless Flash in the back, resulting in his death.
Final Crisis
After being hunted remorselessly by heroes, and a year of chaos and trouble, including deportation to the Hell Planet during the events of Salvation Run, the Rogues' decided to quit the business, but not before they strike back against Inertia during the events of Final Crisis: Rogues' Revenge.
Secret Society of Super-Villains
Captain Cold, along with the rest of the Rogues, has met with constant trouble from Libra and his new Secret Society of Super-Villains, attempting to press them into their ranks as a safety precaution against Speedsters. Cold, however, angrily rejected Libra's invitation, saying that the villain community had done nothing to help the Rogues following the murder of Bart. As of yet, Cold and the Rogues have completely outright refused membership, despite numerous threats made to their families. The New Rogues were sent to enlist them by holding Captain Cold's father hostage, but after Cold had the rest of the Rogues slaughter the new group, he had Heat Wave murder his father.
Following the murders of the New Rogues, Cold and the other Rogues resumed their plan to kill Inertia. However, they had trouble from Inertia's new mentor, Zoom. They were also still stalked by Libra, who had Weather Wizard's infant son. Inertia killed the boy and took on the mantle of "Kid Zoom", vowing to cause tragedy to the Rogues. Paying him back for all the trouble he had caused them, the Rogues broke their unspoken pact against killing speedsters for a second time. Pleased, Libra revealed why he so desperately wanted the Rogues in the Secret Society: Barry Allen had returned from the dead, and the Rogues were the only ones who knew him well enough to stop him and allow evil to triumph. Though shocked at the news of return of Barry Barry, Cold still rejected Libra's request for membership, saying he did not believe in evil. Inertia's body was left in front of the Keystone City Police Department, next to the written words "Tell the Flash we're even - The Rogues". Following these events, Cold announced that he was not going to retire, both to not appear as a quitter to Barry Allen, and because he knew that Barry would not just let him walk away.
Fun Facts
Snart went straight around the same time as the Trickster who was working as a technical adviser for the Institute for Hyper-Normal Conflict Studies. Snart visited as a guest lecturer, which he claimed was as lucrative as a life of crime. Jesse wanted the gig for himself and secretly manipulated Snart into breaking into a radiation lab. The framed Snart was arrested while Jesse took his lecture circuit.
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“My name is Azrael, and I am probably the closest thing you'll ever see to an avenging angel. At least in this life.” - Azrael
Real Name: Jean-Paul Valley Jr.
Aliases:
Batman
Johnny Valli
Gender: Male
Height: 6′ 2″
Weight: 210 lbs (95 kg)
Eyes: Blue
Hair: Blonde
Powers:
Genetic Enhancement
Abilities:
Acrobatics
Computer Operation
Hand-to-Hand Combat (Advanced)
Intimidation
Investigation
Multilingualism
Mechanical Aptitude
Swordsmanship
Swimming
Artistry
Medicine
Weaknesses:
Mental Illness
Equipment:
Kevlar Body-Armor
Battle Gauntlets
Universe: New Earth
Base of Operations:
Ossaville
Gotham City
Citizenship: American
Parents: Jean-Paul Valley, Sr.; father
Marital Status: Single
Occupation:
Student
Security Guard
First Appearance: Batman: Sword of Azrael #1 (October, 1992)
Appearance of Death: Azrael: Agent of the Bat#100 (May, 2003)
Powers
Genetic Enhancement: Raised in a test tube and put through various DNA experimentation in his fetal state, Jean-Paul's physiology allows him enhanced strength, speed and reflexes, and even durability.
Accelerated Healing
Enhanced Senses
Enhanced Durability
Enhanced Stamina
Enhanced Strength
Enhanced Speed
Enhanced Reflexes
Abilities
Acrobatics
Computer Operation: Jean-Paul Valley studied Computer Programming at Gotham University.
Hand-to-Hand Combat (Advanced): Mental programming from The System has led Azrael to become a vastly above-average hand-to-hand fighter. While not on the same skill-level as Batman, he has proven himself more than capable of handling most physical threats. This was mainly due to that fact that his full combat potential was limited by his easily exploited Mental Illness. Batman has asserted in the past that if not for this factor, Azrael could become a better fighter than him.
Intimidation
Investigation
Multilingualism: Thanks to the System, Jean-Paul is able to understand foreign languages.
Mechanical Aptitude: Thanks to the system, Jean-Paul could design and create objects from scratch, as his batsuit.
Swordsmanship
Swimming: Jean-Paul proved to be an excellent swimmer, crossing a turbulent river.
Artistry: Bruce Wayne noted the talent of the artist from Jean-Paul.
Medicine: He learned a lot while working with Dr. Leslie Thompkins.
Weaknesses
Mental Illness: The Sacred Order of St. Dumas purposefully built an almost split-personality into Jean-Paul Valley. While the "normal" persona of Jean-Paul Valley was quite passive and mild mannered, and had no seeming irregularities, the Azrael persona is much more ragingly violent, and believes itself to be the manifestation of an actual biblical angel of vengeance. Originally, he was only able to manifest his superhuman abilities while in the Azrael costume and mindset. Later in his career, although he was still plagued by inner demons, and often even hallucinations, he gained better control over his two conflicting personalities, including the ability to utilize Azrael's abilities while acting as Jean-Paul.
Equipment
Kevlar Body-Armor: Azrael's suit was bullet and fire resistant.
Battle Gauntlets
Projectile Blades: The blades telescope to the sleeves of the gauntlets and remain attached to prevent loss.
Flaming Sword: A fire module on the base of the gauntlets feed fuel for the blades to ignite.
Flamethrower
Personalities
Due to the effects of "The System," Jean-Paul Valley developed a sort of split personality; Himself and Azrael. While Jean-Paul Valley was kind, gentle, and could be described as a "computer geek," Azrael was irritable, violent, and vengeful. This contrast was strongly evident in this respect: As the sect that conditioned him was a largely medieval organization, other members of the Batman Family would notice that occasionally Azrael's solutions to problems would ignore easier actions he could have taken using modern technology. For example, during the events of "Contagion" where he had to deliver an antidote recipe into the quarantined Gotham City, he attempted a mad rush of the surrounding fences past the military, and did succeed; but meanwhile his accomplices simply e-mailed it to the hospitals. This is contradictory to his mindset as Jean-Paul, who would normally, as a student of programming, been very aware of the possibility of such a solution. He also had a smaller, less developed personality, which he began to regress into shortly before his death; Batman. During his time as Batman, Jean-Paul had developed a third personality that combined the intellect of Jean-Paul Valley and the bloodlust of Azrael, but lacked the empathy and compassion of Jean-Paul Valley. It has been theorized that Jean-Paul's continued mental illness was only due to emotional and familial neglect from either of his father, or Batman.
Overview
Jean-Paul Valley, better known as Azrael, is a vigilante who formerly operated out of Gotham City. Most of his extraordinary abilities come from severe amounts of subconscious training and conditioning he was put through during his youth, unaware that he was being controlled by a 500-year old devout religious sect called the Order of St. Dumas. Named after the Angel of Death, Jean-Paul Valley is actually descended from a long line of crimefighters using the Azrael suit and name. As Azrael, his main nemesis was Carleton LeHah, an evil man of wealth who believed himself to be serving the demon Biis, the Order of St. Dumas' sworn enemy.
Origins
A test-tube baby, from his conception Jean-Paul's genetic structure was altered by scientists with Animal DNA, engineering him to be capable of feats beyond those of a normal human. He grew up oblivious to his intended larger purpose, and became a student of Programming at Gotham University. He learned of his family's legacy when his father, the previous Azrael, crawled bleeding to his apartment one night in costume, having been mortally wounded by LeHah. Before requesting that his body be dumped somewhere where the family secrets wouldn't be uncovered, his father supplied him with money, and the means to travel to Switzerland and meet with the Order of St. Dumas who would supply him with his training. It was later revealed that his father had actually been attempting to supply Jean-Paul with the means to escape the Order's influences, but his intentions were misread.
In the Swiss Alps, a man named Nomoz taught Valley of the responsibilities of Azrael, and revealed that despite believing himself to be rather mild-mannered, he was in reality already a more-than-capable fighter requiring no additional training, having been already unknowingly suitably conditioned. His conditioning is the result of a process referred to as "The System", the full implications on the human psyche of which have never been fully explained. In his first time donning his costume, Azrael meets Batman, accompanied by his butler Alfred, who had traveled to Switzerland investigating the mystery behind Azrael's father's death, the nature of which had inadvertently instigated a riot. Although at first they were at odds with each other, Azrael was eventually forced to rescue Bruce from Biis, and ended up rejecting the Order's violent and uncaring methods in favor of the more humanitarian efforts Batman encourages.
Already being aware of Wayne's secret identity, he traveled back to Gotham and began working with the Batman Family.
Knightfall
Bruce quickly sent Robin to train Azrael as a new vigilante and to control "The System". Valley was given a job as a security manager at Wayne Enterprises, where he also debuted as part of the selected group of vigilantes. Jean-Paul continued fighting crime, but it was obvious that the violent nature from "the system" wasn't going away. Jean-Paul did some work for Batman and after that, he saved Lucius Fox from a certain death. One night, Bruce was out of action and Jean-Paul took the mantle of the bat for the first time against Killer Croc and failed miserably. After the defeat, Jean-Paul's appearance and attitude changed to became more aggressive and he trained harder to increase his strength. In order to redeem his mistake with Killer Croc and to test the result of his training, Jean-Paul went out to the streets of Gotham to patrol all alone. He encountered a couple of common thieves and beat them to a pulp.
After Bane broke Bruce Wayne's spine, Jean-Paul joined Alfred and Robin and rescued Batman from the streets. Later, he helped Robin get a special medicine for Bruce's recovery. With Bane rising to the power, Gotham was in need of Batman and Bruce asked Jean-Paul to fill in for him; a role that Jean-Paul accepted in a much more sinister way than expected. In his first exploits using the mantle of the Bat, Jean-Paul worked without Robin, unleashing his wrath on common criminals before learning about Scarecrow's latest activities. Jean-Paul located Scarecrow, but as he was about to capture him, he had to confront Anarky. Scarecrow used fear on Anarky and Jean-Paul, but because of the System, Jean-Paul was not entirely affected and he finally stopped Scarecrow. As he left with the madman to deliver him to the authorities, Jean-Paul threatened Anarky to stay out of his way.
Confident after his initial victory, Jean-Paul became a more brutal Batman and forced a confession out of the notorious gangster Tony Bressi, who provided some information on Bane. Jean-Paul used Bressi to lure Bane, but he was instead confronted by Bane's henchmen. Using his new metallic gloves, Jean-Paul brutally defeated the trio and couldn't get further information as the police arrived at the scene and he was forced to flee. After learning the facility where Bane's henchmen were locked, he released them and used them to get to Bane. The confrontation between the two was short as Bane got the upper hand in the fight. However, Jean-Paul managed to break free and both of them decided to retreat for the next confrontation. Jean-Paul was determined to take down Bane and with The System actively working on him, he designed and built his own battle armor, which he used in replacement of the Batsuit. With his new gear, Jean-Paul confronted Bane and after a long fight, he managed to defeat him, sparing his life and earning the city's respect and rightful claim to the Batman title.
The Crusade
In his role as Batman, Jean-Paul started using a new method of transportation developed by Harold: the Batsubway Rocket. After this new development, Jean-Paul sealed every entrance to the Batcave that he knew about, effectively closing Wayne Manor and driving Robin away. He was also part of the Bloodbath mission launched by Amanda Waller against the Taker.
As Batman, Jean-Paul became unhinged and confronted several minor criminals, crippling them and hurting them beyond comprehension. Jean-Paul brutalized the Tally Man after the criminal tried to kill him, thinking he was the original Batman. Later, Jean-Paul tried to force an alliance with the organized crime by creating a gang war which resulted in his confrontation and brutal defeat of the mercenary Mekros. Afterwards, Jean-Paul stopped the Trigger Twins during a train heist and not long after this, he confronted Mister Freeze at the Gotham Morgue.
Jean-Paul eventually confronted Catwoman as he assumed she was involved in a terrorist attempt, but he couldn't bring himself to capture her as he was oddly captivated by the Catwoman. Jean-Paul chased Catwoman to a building in Gotham and their confrontation attracted the attention of the GCPD. Surrounded by officers, Batman jumped off the building, leaving Catwoman to fend for herself. However, he was summoned by Catwoman, who used the Bat-Signal to ask for his help capturing the real terrorists. Unfortunately, this was all a set-up and Jean-Paul was used by Catwoman to distract the criminals while she prevented the terrorist attack.
After this, Jean-Paul became the target of the latest Joker scheme. Paul was lured into a deadly trap created by the Joker inside a filmmaking studio, where he defeated several hired killers and stopped the madman. However, Paul had to be restrained by the GCPD from brutalizing Joker, which caused doubts among the officers and detectives who used to trust in Batman.
After stopping a child smuggling racket, Jean-Paul stopped the serial killer Abattoir from killing his cousin, but was unable to capture the criminal. It was also around this time that Jean-Paul's delusions intensified and after a nearly fatal encounter with The Corrosive Man, he decided to upgrade the Batsuit for further protection.
Jean-Paul later worked to recapture the serial killer known as Abattoir and he crossed paths with Ballistic, who was also looking for the killer. Together, they stopped the Malevolent Maniaxe from getting to Abattoir first and afterwards, Jean-Paul continued the search by himself. During this search, Jean-Paul was attacked by Lady Clay, but he soon learned that she had been forced to do so as Abattoir had kidnapped her newborn son, Cassius. Jean-Paul incapacitated Lady Clay and saved her son, allowing Abattoir to escape. Afterwards, Jean-Paul confronted Cassius' father, Clayface 3 and also incapacitated him, allowing the authorities to lock him and help his son.
Afterwards, Batman was informed by Bullock about a certain super-sniper and Jean-Paul confronted Gunhawk and Gunbunny, but he is no match for their fire power and he ends up outgunned. Immediately after this encounter, Jean-Paul resumed his manhunt for Abattoir and managed to locate the killer's hideout. Jean-Paul chased Abattoir to a foundry, where Abattoir ended up hanging above a vat of molten metal as a result of their struggle. Abattoir asked for help, but Jean-Paul started having visions of St. Dumas and in his troubled state of mind, he decided to let Abattoir fall to his death while a helpless Robin witnessed the event.
When the news about his actions spread, Jean-Paul was confronted by Commissioner Gordon, but Valley was unapologetic, forcing Gordon to break any connections with the vigilante. After Abattoir's death, Valley's mind changed and he assumed a more drastic attitude towards crime. He also designed an improved the batsuit, following the system's command. The new batsuit not only provided further protection after the cape was replaced with metallic wings, but it also featured increased firepower, as he included a machine gun for the bat-shirukens and also a flamethrower. With all this arsenal at hand, Valley was finally able to defeat and capture Gunhawk, who had created a hostage situation at Mercy Hospital.
Eventually, Jean-Paul was confronted in the Batcave by Bruce Wayne, who had fully recovered from his injury and wanted to strip Jean-Paul from the mantle of the bat as he had learned of his harsh methods. Jean-Paul managed to overthrow Wayne and warned him to never return to claim what didn't rightfully belong to him.
KnightsEnd
After the confrontation with Wayne, Jean-Paul's descend to madness worsened as the hallucinations haunted him constantly and he started a quest to stop Azrael's old enemy, LeHah, who was nowhere near Gotham. As Batman, Jean-Paul went on a brutal spree against criminals in order to find LeHah, while his hallucinations keep haunting him with more intensity, which in turn caused him to become even more ruthless.
His quest to find LeHah, brought Jean-Paul to confront corrupt businessman Penn Selkirk. When Selkirk couldn't provide him the answers he wanted about LeHah, Jean-Paul tried to murder one of his henchmen when he was stopped by Bruce Wayne, who had finally returned to claim the mantle of the bat. Jean-Paul would not give it away easily and the battle of the Batmen started. The struggle attracted the attention of the authorities, but when the building they chose to battle caught on fire, they escaped the place by attaching the Batrope to Selkirk's helicopter, which dragged them to the Gotham Bridge.
The fight continued on the bridge, but Jean-Paul was dowsed in flames because of his recklessness and the use of his flamethrower. After falling to the river, Jean-Paul pulled himself to the surface and realized that Wayne had fallen for his booby trapped Batmobile. He then confronted Robin and Nightwing with his armor Batsuit completely turned red. Nightwing attacked Jean-Paul, but after a long fight, Jean-Paul defeated Nightwing, almost killing him. Upon returning to the cave and thinking himself the victor above all his enemies, Jean-Paul was confronted by Batman, who had survived the explosion. The ensuing fight was short as Batman avoided violence and eventually forced Jean-Paul to remove the armor and face him without the mask. It was then that Jean-Paul admitted his defeat and abandoned the mantle of the Bat.
After his defeat, Jean-Paul lost control of his life and he wandered the streets of Gotham as part of the many homeless people living in the city.
Agent of the Bat
After the Knightfall incident, Jean-Paul Valley became a vagrant, and was approached by Batman, who offered to give him funds to find out about his origins. This led to him to travel around the world, and he eventually destroyed the splinter faction of the Order of St. Dumas that had spawned him. He changed from being focused on his quarrel with the Order, to being strictly obedient to Batman, to finally becoming more his own independent crimefighter. He would make several costume changes throughout his life as Azrael reflecting his internal changes.
Azrael assisted the Bat-family regularly, acting as a major force during the Contagion fiasco, and as a large player in the No Man's Land crisis when Gotham City was abandoned by the United States government after an earthquake, becoming an impoverished gang-ruled battlezone. During this time, he found a kindred spirit in Batgirl, another child raised for a life of violence, and she in him. He regularly fought the forces of Biis as well, and worked actively to bring about the downfall of the Order of St. Dumas, a task in which he mostly succeeded. It was also during this time that Azrael encountered another new foe, Scratch. Jean-Paul, even in his civilian identity, was continually plagued by hallucinations presumably brought up by The System, manifesting both his own father and St. Dumas himself. His struggles with insanity were a recurring problem for him, although he was usually able to fight through them. After No Man's Land, Jean-Paul set up a clinic based in an old cathedral with Dr. Leslie Thompkins, with the help of his friend and mentor, former psychiatrist Brian Bryan.
Sometime after this, Jean-Paul established a base of operations for himself at a small castle-like structure formerly owned by the Order of St. Dumas. This castle was situated near Ossaville, a small community about 100 miles away from Gotham City with a population of less than 28 people. This base was in considerable disrepair, so Batman sent Harold Allnut to live with Jean-Paul in the building and repair it, as Jean-Paul lacked the necessary skills to do so. Jean-Paul established his position as the protector of Ossaville after he chased away a biker gang which was threatening it at the time.
Death and Legacy
Azrael was eventually killed in a fight with his two greatest enemies, Biis and Scratch, following an attempt by the latter to once again frame Azrael for various crimes. Azrael was shot through his armor by multiple teflon-coated bullets, and then tumbled off of a balcony with LeHah. LeHah survived, and Scratch was arrested, but Jean-Paul tragically perished. Although his costume was recovered, his corpse was not.
Five years later, the Order of Purity, a splinter sect of the Sacred Order of St. Dumas created a new Azrael for Gotham City in ex-police officer Michael Lane, who has taken on his duties with gusto.
Blackest Night
Jean-Paul Valley was revived as a member of the Black Lantern Corps with a power ring. He murders a bystander, proclaiming, "You don't deserve a savior who sacrificed as much as I did to protect your corrupt and misled lives. You don't deserve Azrael!" He attempts to murder the Scarecrow, although Scarecrow simply isn't capable of feeling the fear that Black Lanterns feed on, thus is practically invisible to Azrael.
Fun Facts
The gauntlets used by Valley during his time as the Batman are now used by the Manhunter, Kate Spencer.
Azrael once fought the Punisher, but lost.
In his civilian identity, Jean-Paul wore round glasses.
Oracle frequently flirted with Jean-Paul, and confirmed that she had a crush on him.
Although Jean-Paul Valley once stated that he and his father shared the same name, other sources indicated that his father's name was actually just "Ludovic Valley."
“My name's Priscilla, or you can call me by my stage name if you want. That's Voodoo.” - Voodoo
Real Name: Priscilla Kitaen
Gender: Female
Height: 5′ 10″
Weight: 130 lbs (59 kg)
Eyes: Brown
Hair: Black
Powers:
Kherubim Ancestry Physiology
The Sight
Voodoo Magic
Magnetic Manipulation
Daemonite Physiology
Abilities:
Expert Martial Artist
Occultism
Talented Dancer
Universe: Wildstorm Universe
Citizenship: American
Base of Operations:
Skywatch
Halo Corporation
Mobile
Marital Status: Single
Occupation:
Adventurer
Exotic Dancer
Student
Education: High School Graduate
First Appearance: WildC.A.T.s #1 (August, 1992)
Powers
Kherubim Ancestry Physiology: Kherubim resemble humans in appearance, but are physically far stronger and more durable and extremely long-lived, nearly immortal. However an evolutionary drawback to their near-immortality is that Kherans are almost infertile, only very rarely will a Kheran produce offspring. This effect is seen in real world natural environments, as longer living organisms will have fewer offspring than organisms with short lifespans. This is a natural check against overpopulation.
The Sight: Voodoo possess highly advanced telepathic abilities that were limited only by the fact that she had not received any formal training and mainly had naturally developed them. Named, 'The Sight' as most of these powers revolved around her ability to perceive things beyond ones normal sight, they are the focus of her prime abilities. The ones developed due to her status as a Kherubim/Human Crossbreed. The primary power in the Sight is the ability for her to perceive hidden truths. Shape-shifters have no solace from her. She can see a Daemonite possessing a human as it is. No disguise can hold up to this powerful ability, and it is exactly because of this, that the Daemonites wanted her so badly during the beginning and would occasionally target her specifically during later events. Hers are the eyes that cannot be fooled.
Telepathy: Voodoo is a neophyte telepath in that she is quite capable of perceiving the thoughts of others. Be it the thoughts in a crowd, or receiving specific thoughts from individuals. She can read and manipulate the thoughts and emotions of others, and even shut off people's minds. Her powers increase proportionate to physical intimacy, enabling her greater ability to psychically manipulate and read others.
Psi-Blast: Voodoo is powerful enough to focus her psionic energies into a very painful and direct attack. This, psi-blast was powerful enough to effect the Kherubim Lord Entropy. A non-psi would be temporarily crippled by such an assault as their mind flares with a feeling like acid being poured upon it.
True Sight: Voodoo is capable of seeing things as they are. She perceives things as the truth. No disguise holds up to her. No shape-shifter can hide from her powers and no Daemonite is safe when she is present. This power is infallible and so strong she need not be present with the person as she can apparently detect a Daemonite even over television and perhaps via photo's as well. She is capable of perceiving if someone is lying to her.
Mental Separation: Voodoo has the ability to separate psyche's and manipulate such psionic patterns that she may perform literal 'separations'. Be it forcing a Daemonite to leave it's host, or purging a willing individual of unwanted parts of their soul and psyche, or separating and restoring damaged and trapped psyche's within others. Usually she does this via touch, however she can do this from a distance as well. Regardless, whenever she does it she is usually left drained and very vulnerable. Usually very intense pain is involved for one or at times, both of the participants in a depossession and separation attempt. More often then not, the staggering and draining effect is shared by both Voodoo and her target as she, via her natural empathic abilities, seems to feel what they feel temporarily.
Mind Lock: Voodoo has the ability to literally seize control over someone's mind, temporarily freezing and mentally controlling them. The less psionically resistant someone is, the easier it is for her to do this obviously. Voodoo is also able to enter minds, and manipulate an individuals powers and abilities from the outside.
Mental Illusion: Voodoo is capable of very minor telepathic illusions, used to briefly distract and deter and opponent.
Empathy: Voodoo seemingly has slight empathic abilities that generate a magnetic attraction about her that members of the opposite sex can't help but notice her. If she's in a room chances are someone will pick her out or have their eyes drawn to her. She is naturally appealing, this power enhancing her already considerable beauty.
Voodoo Magic: Voodoo learned a limited amount of voodoo magic from a Voodoo Priestess. Wishing to return to her voodoo rituals she sought to learn more from her southern roots.
Necromancy: Voodoo has the ability to reanimate and control dead bodies.
Magnetic Manipulation
Daemonite Physiology
Accelerated Healing: If a Daemonite is ever harmed it can heal indefinitely while it's brain still survives. Daemonites have been seen losing their limbs, internal organs and portions of their brains while still surviving. It also seems that Daemonites heal more quickly while resting within a host body.
Chronokinesis Most Daemonites possess a degree of time manipulation however the exact limits of this ability are unknown.
Claws: Daemonites have long, dangerous claws on each hand and foot which they use within combat and to help break the mental barrier of their host bodies. They can also expose these claws while within their host body to allow for stronger attacks.
Fangs: Daemonites have long, dangerous fangs in their mouths which they use to rend and tear at targets. Their fangs can help them breach the mental barriers of their hosts. Some Daemonites use long tendrils instead of fangs for the same effects.
Immortality: Daemonites have survived for countless years within and without a host body. It is assumed by scientists and enemies of the Daemonites that they are immortal; however, this may only be the case in mental form. As such Daemonites can in fact live forever if only while within a host body. Without a body it can still survive at least a million years.
Metamorphosis: Only the strongest of Daemonites can shape-shift. Only the strongest of those Daemonites can change into inorganic material. A Daemonite can shape-shift even while possessing a host body but they'll normally revert quite quickly. Only one Daemonite has been seen shifting his body parts into inorganic material but the possibility remains for all Daemonites.
Phasing: Daemonites have a degree of intangibility allowing them to phase through solid objects as they do when they take possession of a host body. They can continue to phase even while within their host body. Their phasing isn't automatic and they must concentrate to hold their form.
Possession: Daemonites are parasitic beings that not only take complete control over another being's body but inhabits their mind as well. They feed on the nutrients and physiology of the host body until the body is destroyed or the Daemonite abandons it. Normally, possession causes no harm to the physical body but the process changes frequently. The stronger the Daemonite the easier the transition. Occasionally, the Daemonite can leave the host body violently and destroy the body.
Superhuman Durability: A Daemonite's body is more durable than that of a human while on Earth. While some Daemonites cannot survive a bullet to the head which removes their brain functions others can take multiple bullets to their body without harm. Physical training can increase a Daemonite's durability.
Superhuman Speed: A Daemonite's body is faster than that of a human while on Earth. Either while within a human host or not they exhibit incredible amounts of speed which can carry them to speeds that match that of most street cars while their physical capabilities of speed while in combat also increase past human levels.
Superhuman Agility
Superhuman Reflexes
Superhuman Strength: A Daemonite's body is stronger than that of a human while on Earth. When a Daemonite must they will resort to physical combat and exhibit their strength enough to roll over cars or rip off a door to a plane. A Daemonite's strength is determined by their physical capability and some Daemonites may not be as strong as others.
Telepathy: Daemonites are not only physical beings that take possession of host bodies but they manipulate the mental effects of the beings as well. Not limited to only understanding the thoughts of each other or their hosts they can extend this ability to a wide range and even track targets by their mental signature. Most Daemonites are connected by a central mind which they do not need to focus to maintain.
Abilities
Expert Martial Artist: Trained in the martial arts of The Coda.
Occultism: She was also mentored in the use of Voodoo magic by a High Voodoo Priestess.
Talented Dancer
Origin
Priscilla Kitaen was an exotic dancer before being rescued by the WildC.A.T.s from the Daemonites. Voodoo possessed a unique ability known as "The Sight", which allowed her to perceive a being possessed by a Daemonite and exorcise it from its host body. She was therefore important to both sides in the war. Upon joining the WildC.A.T.s she developed more significant and powerful psychic abilities as well as animalistic powers. She was taken in for training by Zealot in Coda fighting techniques. She also began a long-term relationship with team leader Spartan. Eventually Voodoo was shot and went into a coma. Void used a computer to enter Priscilla's mind and found out she was descended from a Kherubim possessed by a Daemonite making her a Kherubim/Daemonite/Human Hybrid.
Kheran Truth
When the WildC.A.T.s later traveled to Khera, the Kherubim homeworld, Voodoo was placed in a Daemonite ghetto because of her heritage. It was here that she discovered the long war between the two races had ended centuries ago and the Daemonites had lost. She also discovered that not all Daemonites were evil as she was led to believe. The ones she was use to combating were fanatic militants, the ones she met on Khera were citizens. When she finally found the WildC.A.T.s, she confronted Zealot about the treatment of the Daemonites, Zealot in turn told her she was of an inferior race in front of the Coda sisterhood. This put a great strain on their relationship, to the point Voodoo would have nothing more to do with her or Khera. She relented and helped the WildC.A.T.s stop the Coda from trying to assassinate Zealot, who then also turned away from Khera. When they returned to Earth, Voodoo couldn't forget what she experienced and left the team.
Voodoo
Now living in New Orleans, Priscilla returned to exotic dancing. She began working in a club called the Midnight Lounge, owned by a man named Christian Charles. She became good friends with a fellow dancer named Purity. A man she met while living there named Attibon found her a place to stay at the Royale hotel. There she met a former prostitute named Freeda and a former hitman named Saturday. They would then reveal themselves as Erzulie, Papa Legba and Baron Samedi. Priscilla's boss Christian was found to have been using his dancers in a voodoo blood ritual, killing them and bathing in their blood, in order to bring his dark magician father back from the dead. Priscilla along with police detective investigating the murders, lieutenant David Dove, came just in time to save Purity from Christian but he already absorbed enough blood to resurrect his father from the dead. Priscilla channeled Erzulie and fought Christian and his father, who were no match for her dance. Luring them back to the Royale, where Baron Samedi, Erzulie and Papa Legba forced them to bow to balance and walk through a door to face Damballa, which in turn blew up the Royale. The experience made Priscilla decide to learn more about voodoo magic and she became an apprentice to a mambo.
Priscilla & Jeremy
Several months later she rejoined the WildC.A.T.s briefly. She then left the team when it disbanded after the supposed death of Zealot. She moved in with Maul, but he became more introverted the more she tried to get closer to him, locking himself away in his lab. Jeremy in truth had fallen in love with her and was trying to come up with a method to remove her Daemonite genes. Unknown to her, she was being followed by a Daemonite possessing an old man.
Brutal Attack
Priscilla was later given a credit card from the Halo Corporation under the name Marlowe. She was then attacked by the serial killer Samuel Smith, the grandson of Slaughterhouse Smith. Samuel was trying to kill Jacob Marlowe and all his relatives. Jacob had defeated Slaughterhouse sometime in the past, and now Samuel wanted revenge. He surprise attacked her and used his powers to brutally injure her. Cutting off her legs and cutting open her throat. Spartan and Grifter were instrumental in Smith's demise. It was at this time that Grifter convinced Maul that trying to get rid of her Daemonite genes may not be what Voodoo wants.
Daemonite Training
Recuperating in the hospital, the medical staff was amazed at how fast her throat injury healed. It wasn't long that she discovered a Daemonite among the medical staff. Soon she was confronted by the Daemonite. He explained that he was a rare conscientious objector among the daemonite military fanatics of Earth, he also claimed to be her grandfather. He taught her how to use her daemonite powers: time manipulation, and regeneration in only a few hours, she had fully regrown her legs. He told her it would be in her best interest to start a relationship with Jeremy, then he left.
Mental States
The relationship became problematic, when Voodoo's telepathic powers started to increase with the amount of physical intimacy she had. Voodoo, wishing to further the development of this situation, was willing to even go as far as sleeping with other men. Jeremy couldn't handle the situation at all and they would constantly fight about it. Priscilla then intentionally angered him, causing him to grow in size and therefore decrease in intellect until he forgot the reason they were fighting. Giving her the opportunity to leave the relationship.
WildC.A.T.s Reborn
Priscilla once again became an exotic dancer for high end clients, such as oil shieks and billionaires. Hadrian would come and ask her to rejoin the team, and despite the amount of time that had passed between their relationship and superhero days, they still were very attracted to each other and they ended up sleeping together. She came back as an employee of the Halo Corporation, getting paid triple her former salary.
World's End
After Armageddon, Priscilla had become a more calm and understanding individual. Using her mental abilities to keep the peace in the horrible post-apocalypse the Wildcats now live in. She is seen comforting both Spartan and Maul alike creating jealously between the two she loves. Ultimately her relationship lied with Spartan, though Maul accepted it as he saw through that he himself and Priscilla wouldn't make a perfect couple. Priscilla proved herself of being a more capable leader even when she dealt with Paris of former Stormwatch P.H.D. in establishing an easy peace between him and the animals in the Nevada Garden with human survivors outside the garden's boundary, and settling a brief truce between her team and Lord Defile's Daemonites in Los Angeles.
After her team helped Team-7 in stopping Tao, Priscilla was gifted with a new and improved costume based on her original attire by Max Faraday. She and the Wildcats were later summoned to UnLondon by the Authority and notified of the chance to leave Earth on the Carrier. However, Voodoo chose to stay shortly before intervening in Earth's war against the militant Knights of Khera. During the pitch battle in UnLondon, Priscilla obligated in having Spartan resume his leadership and was given a mission of trying to locate the Garden of Ancestral Memory in gaining the Earth's help in stopping the Knights' terraforming machines. On a helpful note from Grunge, Priscilla revived the former English Doctor of the 19th century, Sir Edwin Makepeace, and communicates his spirit in the Garden for the Doctors' help. However, she learned from the spirit of Sir Edwin that the previous Doctors had already been trying to heal the Earth since the Number of the Beast incident, but came with no success. And neither do they know of the newest Doctor after Habib bin Hassan went insane. Despite this, the Knights were managed to be defeated.
Following the end of the invasion, Voodoo was tasked with the undead Sir Edwin in finding Earth's current Doctor.
Fun Facts
Described as the most gifted of gifted ones. Voodoo is perhaps one of the more powerful cross-breeds and SPB's around. She possess extreme potential and her powers when all added together, coupled with her coda training, and now potential training in the arts of voodoo magic. Make her one of the most fearsome individuals in Wildstorm, anyone would have to face. Her abilities cover a wide range and in the past she was limited only by her lack of experience and conviction. Now that she has both, she is a force to be reckoned with.
First Appearance: Adventures of Superman#493 (August, 1992)
Last Appearance: Reign in Hell #8 (April, 2009)
Powers
Demonic Physiology
Flight
Magic
Metamorphosis
Size Alteration
Teleportation
Energy Projection
Thermokinesis
History
Lord Satanus resembled a traditional demon, save that he wore a heavy Roman-style helmet, and either had black skin or the helmet buried his face in shadow. He and his sister Blaze fought for possession of the latter's domain, using Superman as a pawn. At the end of it, it was revealed that Satanus was disguised as Colin Thornton, the publisher of Newstime magazine, who had previously hired Clark Kent as editor.
Lord Satanus, meanwhile, had created DMN, a magical drug that transformed people into demons, which he arranged to be sent to areas of the world where people were in desperate straits. After the Fall of Metropolis, the city became one of these areas. Horrified by what had befallen his home, Satanus sent a disguised magical message to Zatanna, who used Perry White and Superman's knowledge of the city to restore it. Satanus would use the DMN addicts again, however, to distract Shazam from detecting his presence when the wizard visited Metropolis.
Following Brainiac-13's recreation of Metropolis, Satanus made an ambitious effort to capture the soul of the entire city. Superman offered his own soul in exchange, but eventually thwarted Satanus with the help of a young psychic and a mysterious shaman named Night Eagle who, it was implied, might be Blaze.
Day of Vengeance
Satanus recently revealed to Superman that he was Colin Thornton when the Spectre arrived in Metropolis as part of his mission to destroy all evil magic during the Day of Vengeance. Whether Lord Satanus was destroyed or not was not revealed. He does appear at the magician's seance to summon the Spectre during the Infinite Crisis.
Reign In Hell
Satanus and his sister Blaze have decided to make an attempt for the throne of Hell by causing a revolt against Neron. They preach to the damned about the hope of getting beyond being a simple realm of suffering eternally and becoming a place to atone for past sins and then to be free of torment for the debts long since paid. Satanus preaches of a hell not bound by laws handed down long ago, stating that the only ones keeping the laws in place are those who continue to toil under them without hope. He pledges to change this.
Lord Satanus led his forces against those of Neron in a battle that raged throughout the Infernal Dominion, throwing Hell into chaos the likes of which it has not known for centuries. While at first his forces were holding their own, as time went by, the overwhelming number of warriors and demons under Neron's command became too much for his forces to handle. While his sister Blaze faced off against the sorcerer Doctor Fate, Satanus set the last of his plans in motion.
Coming to his sister after the end of her duel with Fate, Satanus revealed the truth of his plans to her. Reminding her of the magical drug he had created years ago, DMN, he reminded her of its properties for turning mortals into demons, it could also work in reverse for turning demons into humans. He explained that the entire war had been a ruse, a way for his plague-carrying troops to reach throughout Hell, spreading his plague. He also simultaneously used his power to create a conjuring for Neron to witness their conversation, a direct challenge to his power.
Neron accepted, and broadcasting his intentions to the entirety of the Infernal Dominion, teleported to Satanus to bring him to task for his actions. Satanus fought Neron in a magical duel that spread across the realm of Hell. Satanus was able to barely stand against Neron, and just as his enemy prepared to end their fight, he triggered his trap, speaking aloud "Shazam". All the demons infected with DMN were transformed into humans, and each one drew power from Neron, reverting him back to the pitiful demon he had started out as.
Lord Satanus wasted no time beheading Neron. Proclaiming himself ruler of Hell, he gifted his sister with the head of their enemy, and prepared for his rule to begin.
Transporting to Neron's former citadel, Lord Satanus and his sister Lady Blaze moved in, taking over. Trading in his battle armor for robes, Satanus is waited on by numerous servants. Waiting for the Infernal Dominion to re-align itself to his will as it had for Neron, Satanus cut it off from all other planes while his power was consolidated.
He explained to Blaze that instead of placing demons over the souls of the Damned to watch and torment them, he would instead allow them to torment each other. He explained that needing to pass blame on to others, because of their curse of Pride they would keep each other in check, blaming one another for their failures in life and damning themselves even further. Entering his throne room, where thrones waited for both him and his sister, he picked up the dispatched head of Neron and forced it to say the words that would hand over control to him.
He then used his power to re-constitute one of his former demonic servants, sending him forth to find Doctor Fate so that he could be properly punished for the disfigurement of his sister. Waiting as his power grew, Satanus used a burst of strength to remodel and reshape the citadel. Sitting on his throne he began to plan, ready to bring all past debts in to call.
Black Alice later appeared in an attempt to force him into returning a part of her soul that was dragged to Hell during the war by Lilith. She attempted to absorb Satanus' power but was intercepted by Blaze who absorbed Satanus' power for herself and overthrew him as the ruler of Hell while leaving him chained to her side as a shriveled husk.
“Somehow, I figured the coming of the lord would be a little more auspicious.” - Apollo
Aliases:
Sun King
Gender: Male
Eyes: Blue
Hair: White
Powers:
Unique Physiology
Abilities:
Hand-to-Hand Combat (Advanced)
Leadership
Weaknesses:
Solar Depletion
Vulnerability to Extreme Temperature Changes
Equipment:
Photosphere of Earth
The Carrier
Universe: Wildstorm Universe
Citizenship: American
Base of Operations:
The Carrier
Eye of the Storm
Parents: Peter Desmond; father
Marital Status: Married (Midnighter; husband)
Occupation: Soldier
First Appearance: StormWatch Vol 2 #4 (February, 1998)
Powers
Unique Physiology
Solar Absorption: Apollo's powers are dependent on the Sun needing only exposure or access to sunlight to activate. Apollo's body behaves more like a battery as his powers are far more directly dependent on the sun.
Flight: He can fly at great speeds. He has been shown to easily cross the entire globe in less than 30 Seconds.
Self-Sustenance: Apollo does not require food or drink as his body is entirely sustained by his solar energy. He can survive in anaerobic environments indefinitely.
Invulnerability: He has walked and survived in the Sun without any sign of discomfort and has been able to easily enter a lava flow to deactivate a volcano.
Accelerated Healing: Apollo can be injured by the depletion of his solar energy reserves. While he is still durable, he is susceptible to physical damage. When presented with solar energy his wounds heal within a matter of minutes if not seconds normally.
Heat Vision: His eyes are constructed to channel solar energy into laser like blasts, literally concentrated sunlight. The limit of his "laser vision" has not been discovered but it is so powerful that he has scorched the entire surface of the Moon without any effort.
Energy Projection: Apollo can also release his solar energy from other parts of his body like his hands or omnidirectionally from his entire body.
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Abilities
Hand-to-Hand Combat (Advanced)
Leadership: Apollo was the leader of a black ops StormWatch team.
Weaknesses
Solar Depletion: Apollo can drain himself through overuse of his powers since living on the Carrier does not provide him with a constant exposure to solar energy. However, even when drained he will be able to fly after 20 seconds in direct sunlight, though it would take him 2 hours to be at full charge. This can be somewhat circumvented by transporting into close proximity to the sun. He may weaken, but it's in the same vein as an athlete who has exhausted himself, rather than a car that has literally no fuel left to function. He is still nearly invulnerable, and very strong. Apollo will die if he completely depletes his solar stores, and his strength/resilience drop accordingly when weakened to the point where he's essentially normal. It has been seen that his power can be easily depleted when he is blocked off from solar energy when it has no way at all to reach him and he expends energy. The signs of this are he becomes increasingly withered and aged.
Vulnerability to Extreme Temperature Changes: Apollo's powers can be heavily affected by extreme temperature changes, like hitting him with a blast of enhanced liquid nitrogen which quick cooled Apollo robbing him of much of his solar power as all the heat in his body had been rabidly evaporated into sweat.
Equipment
Photosphere of Earth
The Carrier
Origin
Apollo was a former U.S. soldier and the leader of a black ops StormWatch team so secret that no-one but the first Weatherman, Henry Bendix, knew of its existence. Apollo was a normal human, bio-engineered by Bendix to have fantastic abilities including super-strength, heat vision, and a high degree of invulnerability. Apollo derives his power from solar energy, and becomes vulnerable to attack when that energy is depleted.
Of the seven-member team, only Apollo and Midnighter, Apollo's future husband, survived. Due to circumstances surrounding the mission, they went rogue and spent the next five years fighting undercover for a finer world in the alleyways of America.
After Bendix's fall in 1998, Christine Trelane discovered files hinting at the existence of Apollo and The Midnighter. Jackson King, formerly Battalion, now the new Weatherman, ordered them found, not sure if they were heroes or villains. Apollo and Midnighter were tracking weapons made in the "Nevada Garden", a leftover of the first Engineer. He ordered Fahrenheit and Hellstrike to tag them with fetishes so they could be transported into SkyWatch. At first, Apollo and Midnighter attacked the StormWatch team, believing them under Bendix's orders. However, they ceased the attack once they were told Bendix was dead. With King's help, they destroyed the Nevada Garden, and Trelane gave them new lives away from Stormwatch.
The Authority
In 1999, Jenny Sparks convinced both Apollo and The Midnighter to come out of retirement to join a new team, dubbed The Authority. The Authority distinguished itself from other super-human teams in that it answered to no governing body or external authority, such as the United Nations. Rather, for the first time, these were super-humans fighting for a better world on their own initiative.
Throughout the course of their membership in the Authority, Apollo and Midnighter's relationship was revealed further. Apollo also developed a friendship with Jennifer Sparks, who felt comfortable confiding in him.
On December 31, 1999, Jennifer Sparks died. Her spirit was reincarnated in an infant girl born the next day in Singapore. As soon as the child was identified, a bloody battle broke out between competing forces--including The Authority--for control of the child, code-named Jennifer Quantum. Apollo was severely beaten in the course of the battle. After the battle, the Commander raped Apollo. Consequently, the Midnighter gored the Commander with a jackhammer.
When the Authority battled a renegade Doctor, a powerful shaman who usurped the powers of the Authority's Doctor and ended up regretting his crimes and repenting, Apollo fried him to a crisp with his eye-beams.
When Seth Cowie defeated and captured the entire team, Apollo was depowered and kept on board the Authority's Carrier which was then used by the G-7 nation's Authority. The Authority's replacements were, in reality, government lapdogs and were cruel, homicidal and masochistic. Apollo was used as a punching bag by two of the villains, Teuton and Last Call, who were his and Midnighter's respective replacements. Teuton almost raped him before the Midnighter appeared and shot Apollo's assailant through the back of his skull. Apollo then fried the head of Midnighter's replacement and later did the same to The Machine, who had taken the powers of Apollo's friend the Engineer. After having killing the G7 Authority and the miserable defeat of Seth Cowie, Apollo and Midnighter were married and adopted Jenny Quantum. From this point on, Apollo was referred to as The Midnighter's husband, and vice versa.
Apollo participated in the beating of Kevin Hawkins, an SAS agent and rampant homophobe. Apollo had forgiven Kev for actually killing the Authority in the past but this was one step too far.
Human on the Inside
The U.S. President ordered an assault on The Authority which resulted in doubts, depression, and human foibles overcoming them. The Midnighter kissed another man, but when he confessed this to Apollo, Apollo became enraged and struck him, sending him through a wall. This is the first time that Apollo and The Midnighter became physically violent with each other.
Coup D'Etat & Revolution
Following a deadly mistake by US leaders, Authority team leader Jack Hawksmoor decided that the time had come to remove the US executive branch and run the country their way. The takeover went smoothly, but the occupation did not go as planned. Shadowy forces intervened to destroy the Authority and put corporate interests back in power.
During this Apollo and Midnighter were sent to raid the base of Stormwatch: Team Achilles, but they found it booby-trapped. After narrowly escaping with their lives, their next mission was to eliminate the US military's super-human training camp. Midnighter returned with the declaration that the program was "Not so special."
The Midnighter received a revelation about the future which compelled him to leave The Authority, permanently. He left Apollo and Jenny Quantum without an explanation and returned to the underground. Following a humiliating nuclear incident in Washington, DC, Hawksmoor resigned as President of the US and announced elections. The Authority disbanded. From 2005 to 2008, Apollo raised Jenny alone in San Francisco, under the watchful eye of the US Government.
When Jenny was eight years old, a series of events propelled her to take matters into her own hands and rebuild the team. She caused herself to jump in age to fourteen, precipitating a verbal confrontation with her father, Apollo. With Apollo's support, she set about to round up the surviving members of The Authority, including The Midnighter. In a painful moment between Jenny, Apollo, and Midnighter, Jenny told Midnighter that she was "the product of a broken home."
In the battle that followed, Henry Bendix revealed that he had gained control over The Midnighter through a Trojan Horse strategy which delivered nanites into Midnighter's body. The Midnighter then fought Apollo and Jenny. Midnighter told Apollo that he must kill him if he got the chance, but Apollo refused. Midnighter, with the aid of a device stolen from Dr. Krigstein's laboratory, defeated Apollo in battle, but Jenny was able to engage Midnighter long enough that the Engineer could remove the mind-control implants and restore Midnighter.
Worldstorm
Apollo battled Captain Atom and his allies in a attempt to stop the destruction of the Wildstorm universe. He killed Grifter in the battle by incinerating his head, but he was later killed by Captain Atom in retaliation. Aftewards, Void recreated the Wildstorm universe, and Apollo lived on.
Utopian
While recharging himself, he was taken down by U.S. Military forces during his attempt to aid injured people in Afghanistan.
World's End
During the events of World's End, Apollo was separated from Midnighter and the rest of the Authority when a thick layer of smog covered the Earth, preventing sunlight from reaching the surface. Apollo was forced to remain in the photosphere to absorb the radiation he needed to survive, visiting the surface in brief periods to help the team. While on the surface, environmental conditions sapped his powers, giving him a gaunt appearance and limiting his ability to fight.
He was later infected by the Warhol Fever, a super power-inducing virus, that evolved and became sentient by incubating in his body. Claiming to be "The Burn", the virus overrode his mind and attempted to escape into The Bleed. The Authority was forced to put Apollo in suspended animation, frozen and in an anaerobic room to keep the infection from spreading.
When Kaizen Gamorra and his forces attacked the Carrier and stole its technologies, Apollo was released into Gamorra Tower from the rest of Gamorra island, causing pure havoc. Apollo confronted Kaizen and killed him by incinerating his head. Apollo was sealed inside Gamorra Tower and the entire building was dropped into the Norwegian Trench so The Burn would go dormant in the cold environment.
Apollo was subsequently cured of his infection after Midnighter traveled to Scotland where he stopped a mad Habib Bin Hassan and was given an apple by Gaia Rothstein that cleansed Apollo's infection. The couple finally embraced after a long time. He and his husband later decided to stay on Earth after the Carrier left the planet, subsequently separating from the Authority, as Apollo's life depended on Earth's sun. Both Apollo and Midnighter then helped the heroes of Earth in battling the Knights of Khera, in which Apollo fought the Majestic-level Sebastian and was beaten when the Kheran warlord punched him to a un-sunlit Wales. Fortunately, he was teleported out of Wales by Stormwatch technician Link over five miles above the North Pole where he was fully recharged and able to destroy the Kheran's terraforming machines.
Fun Facts
Apollo is gay and married to The Midnighter and is the adoptive father of Jenny Quantum.
Apollo is the confidant to the Engineer, like his relationship with Jenny Sparks. He would tease her, calling her his 'fag hag'.
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“Why waste your time Flash? Even if you catch me, nobody'll appreciate it!” - Rainbow Raider
Real Name: Roy G. Bivolo
Gender: Male
Height: 5′ 10″
Weight: 165 lbs (75 kg)
Eyes: Grey
Hair: Black
Abilities:
Artistry
Thievery
Equipment:
Prisma Goggles
Universe:
Earth-One
New Earth
Citizenship: American
Base of Operations: Central City
Marital Status: Widowed (Joseph Waller; husband)
Occupation:
Professional Criminal
Artist
First Appearance: The Flash #286 (June, 1980)
Appearance of Death: The Flash Vol 2 #183 (April, 2002)
Abilities
Artistry
Thievery
Equipment
Prisma Goggles: Shoots a variety of colored beams.
Rainbow Bridge
Prisma-Beam
Emotion Control
Origin
Roy G. Bivolo was a wonderful painter from an early age. He was also color blind, however. His father, a famous optometrist, was determined to create a device that would allow his son to see in full color, but Roy did not receive this gift until his father died. Unfortunately, the goggles did not correct his vision. What they did do was project beams of light that could become solid objects, make him invisible, blind his opponents, or affect the emotions of his opponents. Angered that he could not pursue a career in art, he turned to crime instead, becoming one of the Flash's Rogues Gallery as the Rainbow Raider. He also clashed with Batman and the Flash when he worked in partnership with Doctor Double X. He was eventually killed by Amunet Black.
During the Blackest Night, Roy was revived as a Black Lantern.
Fun Facts
After Bivolo's death, his gimmick was stolen by a gang of villains called the Rainbow Raiders.
The first seven letters of Roy's full name comprise a pun corresponding to the seven colours within the visible spectrum of light; Red, Orange, Yellow, Green, Blue, Indigo, Violet.
Bivolo's condition is a real affliction called achromatopsia, or total color-blindness.
“Just because you live in Alabama and not the thirtieth century doesn't mean you're surrounded by hicks, future boy. That's a stereotype.” - Max Mercury
Aliases:
Maxwell "Max" Crandall
Ahwehota
Windrunner
Lightning
Blue Streak
Quicksilver
Whip Whirlwind
Thunderpace
Gender: Male
Height: 6′ 2″
Weight: 177 lbs (80 kg)
Eyes: Blue
Hair: Grey
Powers:
Speed Force Conduit
Speed Force Empathy
Abilities:
Meditation
Multilingual
Universe: New Earth
Base of Operations: Manchester, Alabama
Citizenship: American
Marital Status: Single
First Appearance: The Flash Vol 2 #76 (May, 1993)
Powers
Speed Force Conduit: People who, for whatever reason, are connected to the Speed Force are sometimes called Speed Force Conduits. This means that they are connected to the Speed Force and are tethered to it.
Accelerated Healing: The Speed Force connection allows the speedster's body recover from injury much faster than normal.
Enhanced Senses: The Speed Force enhances the speedster's senses, allowing them to perceive the world at a rate attuned how fast they can react.
Phasing: Speed Force conduits can tap into the Speed Force to vibrate their molecules in a way to achieve intangibility for short bursts, allowing them to phase through objects.
Speed Force Aura: The Speed Force also manifests an aura around the speedster and whatever they are carrying, protecting them from adverse effects of their speed, such a friction with the air.
Superhuman Durability: The Speed Force Aura also protects speedsters from kinetic impacts, which in turn, makes them much more durable and resistant to injury than any normal human.
Superhuman Stamina: While not unlimited, the connection to the Speed Force does bolster the speedsters stamina well beyond the limits of a normal human.
Superhuman Speed: The main effect of the connection is to allow a speedster to move at vast superhuman speeds.
Superhuman Agility
Superhuman Reflexes
Vortex Creations: Speed Force conduits are able to create vortices of air by running in circles or rotating their extremities at super-speed. These vortices can be used for a number of effects.
Speed Force Empathy: Max can sense when another Speed Force conduit is troubled, and can be drawn to the location of that speedster.
Abilities
Meditation: Max practices a form of meditation called "hypermediation", that allows him to detect various aspects that are inside the Speed Force, such as a voice or a visual.
Multilingual: He is able to speak Japanese, English, Russian, Cantonese, Mandarin, and possibly more.
Origin
Max Mercury was born in the early 19th century. By 1838, he had been assigned as a messenger at a fort. He made friends with the local Blackfoot clan. Unfortunately his fort commander, who did not trust any of them, leveled a bounty on the clan and ordered a full-scale massacre. The shaman of the clan, with his dying breaths, told Max that many tribesman were returning from the hunt, and that they would be ambushed if not warned quickly. With a pinkish substance, the shaman drew a lightning bolt on Max's chest, gave a prayer to the god of the storm and the wind, and died. Max ran faster and faster and faster still. As swift as the wind, he took the soldiers' weapons and caught the Blackfoot arrows in midair. He devoted the next few years of his life to protecting the natives and the settlers from one another as Ahwehota, or as he was better known, Windrunner. However, one night during a thunderstorm, Max felt drawn to the lightning from deep within his heart. He ran as he had never run before, breaking all barriers, and he began to be drawn into the speed force, the energy field that gives speedsters their power. He finally had met his glorious destiny, but fear stopped him, sending him ricocheting through time to New York of July 14, 1891.
Again and again, he tried to get to the speed force and failed. He continued his super-hero career as Lightning, Blue Streak, and Quicksilver between each jump in time.
Golden Age
By 1947, Max had established the his current name, Max Mercury. He was sometimes called "The Whirlwind of the West." He often would team up with other speedsters, including the original Flash, Jay Garrick, and Johnny Quick, who would never believe that there was a speed force. Somewhere along the line, he got to know Zatara, the great magician who is father of Zatanna.
In 1949, Jay Garrick saved him from the Screaming Skull, a debt which Max vowed only to pay in a life or death situation.
In late 1947, Max saved the small town of Manchester, Alabama from Dr. Morlo and his toxic bombs at great cost to himself. Max's lungs were burned and his blood was tainted when he breathed in Morlo's mustard gas. Fortunately, the local physician, Dr. David Claiborne, found him lying in a culvert. David and his wife, Laura, cared for Max, who was out for nine weeks. He awoke to a new year and a new home. With David, he found a best friend with whom he shared a love of fishing, tennis, and the "Shadow" radio show. Laura, however, was special. She was lonely because David was always so busy, being one of the few doctors in the area. Max stayed with the Claibornes for quite some time. One lonely night, Max and Laura sat on the rooftop, looking at the stars. Laura felt so lonely with David always gone, and she and Max had grown to love each other. The inevitable happened. When David returned home, Max just ran. He jumped in time again, this time to New Year's Day, 1957.
By the sixties, Max again showed up, teaming with Johnny Quick as they fought the villain Savitar. Max chased after Savitar, a sprint that sent him flying into the seventies. He began to keep a journal in Korean, and he would often probe the speed force, trying to sense the presence of Savitar.
Eventually, Max gave up on his superspeed. Living in the Central Keystone area, he got a job selling subway tokens for MTA.
Return
However, when Professor Zoom was in town, pretending to be the late Barry Allen, Jay Garrick and Johnny Quick enlisted his aid, recalling the Screaming Skull incident. Jay had kept Max's old, forties costume. Max joined Jay, Johnny, and the current Flash, in fighting Professor Zoom. He began to teach Wally to find the Zen of speed, thus gaining the nickname, "The Zen Guru of Speed."
After Zoom was defeated, Max disappeared for awhile. When Wally was trapped in time after adding Johnny's speed formula (3x2(9yz)4a) to his own speed, Max appeared. He could only remain at that high speed for a short time, but he taught Wally a valuable lesson about making decisions. Later, Max would occasionally keep an eye on Wally, peering into his house through the window or watching from a nearby alley.
Mentor to Impulse
Max again showed up after Bart Allen had arrived from the 30th century, to teach Wally about the Speed Force, help train Bart, and lend a hand in defeating Kobra, who had unleashed Project Morpheus on Keystone City.
After trying to locate Laura Claiborne, only to find that she had died a while ago, Max learned that he had a daughter, Helen, who still lived in Manchester. Wanting to keep an eye on her, he decided to move there. Wanting Bart to be taught the finer secrets of speed, Wally sent him with Max to Manchester. Max, known to the average citizens as Max Crandall, Bart Allen's uncle, always stressed keeping a secret identity. He would put Bart through challenging drills, such as solving jigsaw puzzles in midair; dodging knives, axes, maces, swords, etc; and running obstacle courses while dodging knives, axes, maces, swords, etc.
One day, Max met his daughter, Helen, in the library. She took an instant liking to him. Not knowing that he was her father, she would always flirt with him, but he obviously never returned those feelings. He often would help her around the house. Bart, also not knowing the secret, would urge their relationship on.
One night, after Bart had returned from fighting Blockbuster, Max disappeared. He had been kidnapped by Savitar's ninjas and taken to his fortress, where he was tortured. Fortunately, just before he was to be killed, he escaped. He ran to his home, where he was met by Wally, who took him to the hospital. Using a map carved on Max's chest, he and Jesse Quick went off to fight Savitar. When Jesse destroyed Savitar's speed battery, Max felt a surge of speed energy, and was able to help the others fight Savitar. During this adventure, Johnny finally accepted Max's lessons about the Speed Force, and perished saving his daughter. After Savitar was defeated, Max and Bart returned to Manchester.
One day, Max and Bart showed up at Helen's to find her being beaten up by her ex-husband. Max's scream--"Take your hands off my daughter!"--revealed to Bart and Helen Max's secret. Max had to tell Helen the whole story, including his and Bart's identities. However, they now shared even closer bond.
Into the Speed Force
Max finally become one with the Speed Force after his body was taken over by Jay's nemesis, Rival.
The Speed Force eventually sent Max, along with Barry, Wally, and Bart, to an alternate Earth. Here, they decided to allow Bart to absorb the power of the Speed Force so that he could be sent back home to defeat Superboy-Prime.
Fun Facts
Max Mercury has gone by many nicknames over the years. Akin to the 'Scarlet Speedster', Max was called the Whirlwind of the West, Zen Guru of Speed, and Laughing Robin Hood.
“For certain questions, sometimes the best answer is no answer at all.” - The Question
Real Name: Charles “Charlie” Victor Szasz
Aliases:
Vic Sage
Gender: Male
Height: 6′ 2″
Weight: 185 lbs (84 kg)
Eyes: Blue
Hair: Strawberry Blonde
Abilities:
Acrobatics
Disguise
Genius Level Intellect
Hand-to-Hand Combat (Advanced)
Indomitable Will
Interrogation
Intimidation
Investigation
Journalism
Dragon Style Kung Fu
Philosophy
Shamanism
Weaknesses:
Lung Cancer
Equipment:
Pseudoderm Mask
Universe: New Earth
Base of Operations:
Hub City
Chicago
Gotham City
Metropolis
Citizenship: American
Parents:
John Grayson; father
Mary Grayson; mother
Marital Status: Single
Occupation: Television Investigative Journalist
First Appearance: Blue Beetle Vol 6 #4 (September, 1986)
Appearance of Death: 52 #38 (March, 2007)
Abilities
Acrobatics: He has shown to be a proficient acrobat, and has used this skill to survive a fatal fall by rebounding off building sides and somersaulting to create more drag. He can get around by jumping from rooftop to rooftop.
Disguise: The Question has and can assume many aliases and has, as he describes, "many different faces".
Genius Level Intellect: The Question possesses genius intelligence and has an extremely unpredictable way of thinking. He can make a weapon out of common objects and often uses his mind to win fights.
Hand-to-Hand Combat (Advanced): Easily capable of incapacitating large groups of criminals and has knocked out trained policemen and soldiers with minimal effort. Vic has shown enough skill to take down two vicious attack-dogs and their highly-trained owner spontaneously, one after the other.
Indomitable Will: His training and lifestyle demanded much determination, and he was rarely known to give up or surrender especially in physical confrontations.
Interrogation: His opponents often fear him due to the rumors of his insanity and ruthless tactics.
Intimidation: He has on many occasions frightened criminals into giving him information he wants, and sometimes resorts to methods that many heroes shy from, like threatening a killer with a chainsaw.
Investigation: He has a superior inquisitive mind and has years of experience as an investigative reporter as well as his life as The Question.
Journalism: Victor was a TV investigative journalist. He had his own show and appeared on local news which sought out conspiracy theories, local crime rings and other violent or mysterious news. His Journalistic techniques were what drove him to become the Question.
Dragon Style Kung Fu: He was trained in Kung-Fu and had exceptional martial arts skills.
Philosophy: A self-proclaimed philosopher, Vic Sage has spent years surviving and understanding in the modern to postmodern world of big city life. He understands the functions of the people within the city and even the city itself on a deeper level.
Shamanism: The Question sought out to learn shamanistic techniques which applied to his city. He used these skills and techniques to "feel" the city and better understand it.
Weaknesses
Lung Cancer: Due to his smoking habit, Vic Sage developed terminal lung cancer, of which he eventually died.
Equipment
Pseudoderm Mask
Origin
When Vic Sage, a television investigative journalist, encountered stories he couldn't investigate by normal, legal means, he donned a special mask that made it appear that he had no face. As the Question, Sage investigated corruption in the face of all danger, leaving a blank "calling card," which, when touched, emitted a smoky question mark.
Childhood and Early Career
Victor Sage was born Charles Victor Szasz, and grew up an orphan who had a reputation as a troublemaker. Szasz prided himself in defiantly enduring the physical abuse of the Catholic orphanage where he was housed. Though he managed to get into college, higher learning did not mellow his violent tendencies. Some time during college, he brutally beat a drug dealer for giving him LSD, which had caused Sage to doubt his own senses under its influence.
After graduating from college, Sage made his mark as a highly outspoken and aggressive reporter with a reputation for obnoxiousness in Hub City. He then moved to television journalism, which eventually led him to investigate Dr. Arby Twain. This particular story would alter the course of Sage's life permanently.
Birth of the Question
Sage was approached by his former professor, a scientist named Aristotle Rodor, who told Sage about an artificial skin called Pseudoderm, which Rodor had co-developed with Dr. Twain based on the notes of Gotham criminal Bart Magan and research into Gingold, the chemical responsible for the Elongated Man's powers.
Pseudoderm was intended to work as an applied skin-like bandage with the help of a bonding gas, but had an unforeseen toxicity which was fatal when applied to open wounds. Though Rodor and Twain agreed to abandon the project and parted ways, Professor Rodor later discovered that Dr. Twain planned to proceed with an illegal sale of the invention to Third World nations, despite the risk to human health.
Sage resolved to stop him but had no way of going after Dr. Twain without exposing himself. Rodor suggested that Sage use a mask made of Pseudoderm to cover his famous features. Disguised by the Pseudoderm mask and armed with information, Sage eventually caught up with Dr. Twain, stopped the transaction, and extracted a confession from him. He then left Twain bound in Pseudoderm in an ironic twist. On television, Vic Sage reported on Dr. Twain's illegal activities.
With his first venture a success, Sage decided that this new identity would be useful for future investigations. He continued to work with Professor Rodor, who supplied the Pseudoderm and eventually modified the bonding gas, giving it the ability to alter the color of Sage's hair and clothing, as well. Vic became good friends with "Tot," who became a mentor to him in both of his identities.
Shortly after debuting in Hub City, Vic Sage relocated to Chicago, IL in order to join the staff of WWB-TV as a crusading journalist. He would continue to operate as The Question there, and would make an ally of Chicago's other resident hero, the Blue Beetle. He would also travel to other cities in the course of his investigations, and eventually teamed up with Batman and briefly participated in the Crisis.
The Question's early crime fighting career was somewhat successful, but his black-and-white moral viewpoint and lack of commitment would soon lead to a turning point for both Sage and his alter ego.
Near-Death Experience and Further Training
After his time in Chicago, Vic Sage returned to Hub City and KBEL television, where he worked alongside news anchor and occasional love-interest Myra Connelly. During a mission as The Question, he was badly beaten in personal combat by the mercenary and martial artist, Lady Shiva, and then nearly fatally beaten by her employer's thugs and shot in the head with a pellet gun. Though he was thrown in a river to drown, Shiva rescued him for reasons of her own and gave him directions to meet Richard Dragon as soon as he was recovered enough to get out of bed.
Following a vision of Batman while in his sickbed, Sage sought out the master martial artist, who retained all of his skill even while confined to a wheelchair. Sage spent a year learning martial arts and Eastern philosophy from Dragon. The training changed and deepened The Question's moral perspective, and the crimefighter became more understanding of the moral ambiguity of his chosen work.
Vic Sage returned to Hub City and resumed his career as The Question with a new, broader worldview, and a belief that crime had to be fought at more than one level.
The New Question
Though The Question had originally established himself as a crime fighter by stopping street crime, his post-Dragon career found him attacking the systematic corruption of Hub City at its highest levels. Hub City was noted as being "synonymous with venality, corruption, and violence," and perhaps even outranked Gotham City as the most dismal city in the the United States.
The Question's work in defending the city extended beyond street crime and into the realm of politics and social justice. He re-enlisted as an ally his former girlfriend, Myra, who had married the corrupt, alcoholic mayor of Hub City, Wesley Fermin, in his absence. He also met Batman again and have the first of what would be many encounters with the Green Arrow.
After spending months running Hub City while her husband descended into mental illness, Myra Fermin announced her intention to run for mayor herself, and received Sage/The Question's full support. Though Myra's marriage to the mayor was loveless, she resisted the temptation to reunite with Sage, but she eventually gave into her temptation and had affairs with both Sage and The Question, whom she did not realize were the same man. When Myra lost the election by one vote, she was elected to the position anyway, as her challenger had died as a result of what was called "the worst tornado in history." However, during her victory speech, her husband, Wesley Fermin, shot her in the stomach for supporting what he called "Communist beliefs." Wesley was subsequently killed during a police stand-off, but Myra entered a coma, and Hub City was plunged further into chaos. For some time, the Question, became the city's only guarantor of justice, though Myra eventually awoke from her coma and assumed her role as mayor.
The gang warfare in the weeks following the election led Sage to a reunion with Lady Shiva, who at first resumed her adversarial relationship with The Question and then became an ally to him. Through Shiva, The Question was able to meet with the gang-leaders who were creating chaos in the city.
Although he had the support of Myra and his mentor, Tot Rodor, Sage/The Question often felt troubled about his role as the city's protector and as a fighter of crime. Reconciling his original, stark, mindset with the enlightenment he had received from Richard Dragon continued to be a source of conflict for The Question, who struggled to determine how far he should go in his pursuit of justice. With the help of his allies, The Question realized that a perverse part of him wanted to know what it felt like to take another person's life, and he managed to successfully defeat his temptation to kill.
Leaving Hub City
Though The Question did his best to contain the chaos around Hub City, he felt himself growing increasingly dark as time wore on. A hallucinogenic trip caused his subconscious, in the form of his mother, to tell him that he would never be able to lead a happy life unless he left Hub City. Richard Dragon echoed this viewpoint during a visit to Vic Sage, when he sensed that Sage was on the verge of a major turning point in his life. Lady Shiva soon after arrived by helicopter to spirit The Question, Rodor, and Myra Fermin away from the city, though she herself decided to embrace the Hub's chaos and remain there. Sage nearly convinced Myra to leave the city with him, but her sense of duty convinced her to remain. Before Sage left, Myra gave to him her only daughter, Jackie, and wandered back to the city alone to meet her duties as Mayor and do her best to stand for what she believed in.
Sage took Jackie with him to South America, hoping to rid himself of his "No Face" alter ego and find a land free of the clutter and corruption that filled Hub City. However, this sense of serenity did not last long. Sage was quickly drawn into a drug war which ultimately forced him to kill a man in order to save Jackie's life. The Question's philosophy from that point changed once again, as he realized that he had no guilt over the killing and would do it again if necessary. He would kill again.
Unfortunately, Jackie would die anyway, en route to her mother in Hub City.
Career after Hub City
After leaving Hub City, Victor Sage held a series of journalistic positions in various cities, while reviving his Question persona when necessary. Previous experiences teaming up with such heroes as Green Arrow and Batman had established the Question in the superheroic community, and he would participate in major events such as the Alien Invasion and Brainiac's attack on Metropolis. Following his abandonment of Hub City, The Question helped protect an Indian reservation alongside Green Arrow and John Butcher. He traveled the United States and would meet Steel and Azrael. He even very briefly became a member of a team, when he joined the L.A.W. alongside his old comrade Blue Beetle and Nightshade, Sarge Steel, Captain Atom, and Judomaster during a disappearance of the Justice League of America, in order to stop Judomaster's former sidekick, Tiger, from conquering the world. On that mission, the Question would also first learn of the mysterious land of Nanda Parbat. He would also return to Hub City several times, and eventually got a bittersweet shock when he learned that Myra had finally moved on.
Following the near-destruction of Gotham City after a major earthquake, the Question relocated to Gotham and teamed with the Huntress, with whom he had a short-lived affair.
After years of dabbling with hallucinogens, meditation, and his mask-activating gas, The Question developed a shamanic awareness, in which he was able to interpret coincidences and thus "talk to the city". In this state, he was also able to sense chi, or life force. He became able to "walk in two worlds" for an increased awareness of his surroundings and of any disturbances in a city's natural order. This ability came in handy when Sage relocated to Metropolis and teamed up with Superman against Lex Luthor and the Psychopomp.
Infinite Crisis
During the events of the Infinite Crisis the Secret Society of Super-Villains coordinate a planet wide breakout of super-villains from every major prison. With the JLA otherwise occupied Oracle with the help of the telepathy of the Martian Manhunter is able to organize a group of second string vigilantes to oppose the escapees at each prison. The Question joins up with these heroes and when they make their way to Metropolis he is transported with the other heroes to fight in what would become the Battle of Metropolis.
52
Following the events of the Infinite Crisis and Batman's disappearance, The Question returned to Gotham City to assume the role of its protector.
His first act was removing the bat symbol sticker from the Bat-Signal and spray-painting a giant question mark in its place. This was not strictly an act of ego, however- he shone the light on Renee Montoya's apartment building in order to get her attention. Three days later, he entered Montoya's apartment and left her an address: 520 Kane Street. When Montoya visited the location, he hired her to watch an abandoned building located there for "two hundred dollars a day, plus expenses," and implied that it would be used by a third party. This mysterious behavior would lead to a partnership that would last nearly a year.
Two weeks and one night later, the two teamed up against a strange creature who entered that building. The course of their investigations then led them to Kahndaq, where they investigated Intergang dealings and prevented a suicide bombing during Black Adam and Isis's wedding, an action that earned The Question the Order of the Crescent.
After returning to Gotham City, the Question learned that he was suffering from lung cancer. Though Montoya immediately had Sage hospitalized and later took it upon herself to transport him to the Himalayan city of Nanda Parbat in the hope of using its mystical properties to save him, she was too late. After suffering through great discomfort and hardship, Victor Sage, The Question, passed away.
Blackest Night
During the Blackest Night crossover, Vic Sage is reanimated as a Black Lantern. He goes after Renee, Tot and Lady Shiva, who manage to elude him by suppressing their emotions, making them invisible to him.
The Question's legacy lives on, however: Renee Montoya has been seen wearing the mask and garb of the Question in Gotham City, and, on an alternate version of Earth, a version of Vic Sage lives on.