BFDI Super Smash Bros. Ultimate character archetypes if anyone even cares /j
I briefly explain archetype meanings and also why pencil specifically is in hit and run. ππΎ also edit log down there bc sometimes i go "wtf was i thinking ." And change it.
All-around - Well rounded asf but is often weak 2 specialized situations that the other teirs have strength in.
Mix-up - Weirdoooos they're so caught up on having diverse set of actions they can ironically fall completely flat if played too predictably.
Rushdown - god i could never play these. Simple. Quick and agressive. A focus on overwhelming other players w fast attacks n reactions, but r very close range and can be predictable.
Hit and Run - Like rushdown but more defensive. Exactly what it sounds like, quickly in and out. Weakness is the obvious difficulty keeping the pressure and low durability.
Zoner - Doesnt particularly have to mean projectile btw just generally has long reach and r very annoying /not neg bc you cant fucking hit them first EVER bc their attacks r basically like this impenitrable wall u have to find a way of getting around before you can start rlly doing damage, but ONCE you're close n as SOON as they fuck up you can go to town.
Trappers - They leave little gizmos or minions or any sort of trap out on stage to overwhelm and specifically plan out the most horrifying set ups youve ever seen in your LIFE . But their setups take time and if you manage to out-manuver their little gizmos n things theyre pretty done for.
Grappler - big time punishers. Almost like some sort of unstoppable slowly approaching force. They're easy to keep at a distance and overwhelm but once they have a hold of u, count ur fucking days. They usually take advantage of the funny grab action to keep you entirely from getting away and deal CRAZY damage.
Bait and Punish - MY FAAAAVORITEEEE hence why lightning is here :P Reverse grapplers where they rely on basically on faking out n abusive manipulation tactics to lure you in bc it LOOKS like theyre vulnerable for a sec but next thing you know , theyre behind you . And you just basicslly gave them time to charge the heaviest blow you'll ever have the grace of experiencing urself. Very adaptable, very simple, very unpredictable, and VERY PUNISHING. only thing is if the baits are ignored or evaded and their opponent is playing safe, it gets kinda awkward to try and land any hits bc quick basic moves are usually unreliable and some ppl will read me like a damn book.
Dynamic/Gimmick - not categorized in the above bc theyre usually a very complex mix of these archetypes, or are so gimmick that they lie completely outside of any of these. Theyre basically if the iconic special attack was the entire character. These also can work like sub-categories for characters who already have a archtype, like Turtle, being a labeled gimmick could apply to a character who 's already Grappler, but i didnt wanna teir allat. Just know that fries is a Mix-up tank in my heart π
Ok so not the MOST brief but still brief and the world HAS to know.
Off the bat pencil is what inspired me 2 think abt this sm bc her style of fighting always stood out to me. Remember Reveal Novum from season 1 and how she played against rocky in the staring contest. All thr way up to tpot 19 and her fight with liy sorta. she just gives very "evade until you can land a good hit" aura and I LOVE IT SO MUCH genuinely very defining 2 me.
Also feel free 2 ask questions or just discuss ofc :P
EDIT LOG
swapped ruler and golfball bc what the fuck was i thinking???



















