WOII: Week 9 - Cultural Materialism
This week, we explored the concept of Cultural Materialism. Cultural materialism is an anthropological framework—often associated with Marvin Harris—that focuses on how material and economic factors shape culture. In essence, it emphasises that tangible aspects of society, such as environment, technology, and economic structures, are the primary drivers behind social organisation, beliefs, and values. I learned that Cultural Materialism isn’t just about how culture reflects economic conditions — it also examines how cultural texts actively participate in maintaining or resisting dominant ideologies.
Today's activity was create an ads for fictional goods and services that might exist in a fictional world. We choose The World of Hunger Games with medication service. The reason why we choose medication service in a world of hunger games is because medication is important in survival games and war and only experts can make medicine. But the Hunger game is a dictatorship in a state of war, it is hard to become a pharmacist, they should be rich. Soonly few rich professionals will be able to make medicine. In the Hunger Games, medicine distribution reflects inequality and control, where the wealthy Capitol has advanced healthcare while the districts struggle. This highlights themes of power imbalance, survival, and societal neglect.
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