John Polson interviewde Adam Saltsman over hoe hij heeft geprobeerd The Hunger Games: Girl on Fire (sinds kort uit, met pixel-artwork en animaties door onze eigen Paul Veer) niet slecht te laten zijn, zoals vrijwel alle games gebaseerd op films:
His solution is to make a teaser game that's limited in scope, and taking place outside of the film's events: "Aside from just meshing better with a kind of small game development process, the big advantage of making a teaser game has to do with what I would call the leftover space in a tie-in game."














