My new dice and dice box! (And character lore below)
Dice box is an Elderwood Academy Mini spellbook with purpleheart wood, and Urwizards astrology style resin dice.
If you have seen my skeksona, it's clear why I went with purple/silver/gold for the aesthetic, it's so him. Lore post below!
Though he'd personally not be the most fond of dice games. SkekDris is very much a planner and dislikes taking chances. If he'd have to roll the dice so to speak, he'd long have since weighed out the probability and manipulate the circumstance and game knowledge to give him the best odds possible as far as TTRPG's go.
Most of his enjoyment from such games and having to deal with probability at all is honing his sense of X-factor and adapting to bad circumstances on the fly. SkekDris is smart enough to be a schemer, but wise and humble enough to know that even the best laid plans can unravel due to unseen information.
He'd likely be the type of person that would be banned at casinos for being too good at math and card counting. Emphasis on would. Against guests and people, he'd play honorably, if heavilly power-gamed. Against institutions? Forget sleight of hand and mathmatics. He's using magic to cheat them blind and peniless with supernatural luck.
In addtion, in the setting I have imagined for him; magic that can be cast clandestinely is exceedingly difficult. The majority of magic in his setting needs at least a material, verbal, or somatic component, and not infrequently any combination of the three. Thus, magic is fairly obvious when it's being cast, especially in calm situations. Savvy foes deal with mages by stripping them of their posessions, restraining them, and/or muting them.
Crafting personal spells to only require merely one of these limitations is the sign of a well learned mage.
Casting spells without a channeling medium or focus (such as a wand or amulet) safely is the sign of a very well learned mage.
Spells that can be cast from simply 'force of will' alone is the holy grail/zenith of magic in Skekdris' world. Even in this case where it's only done on a scale as minor cheating dice, cards, and other assorted probability baubles; a mage capable of such a feat is one who'd consider robbing the place conventionally or even taking armed security head-on lesser challenges of magic. Any mage with a modicum of skill can go invisible and sneak into the safe with a lockpick spell or cast a searing lance through the chest of every guard and leave with an empty vault and a trail of bodies.
But to use magic without any of it's visual tells? That is a mage who is of such prowess that he can do what he damn well pleases to that casino and they should be grateful that losing them money is the worst thing he's doing there.










