Uterus is starting its monthly plan to murder my sleep schedule and well-being, so I'm going to jot out some quick mid month notes to celebrate small successes.
Firstly, I'm nearing the end of the Challenge portion of Challenge 2 of Sacrarium Contego. I suspect I have about 3ish more days of work on that before I'll get started on the Task portion of Challenge 2. I needed to get the Challenge portion written first to be able to add in the timing checks that modify task variables. EX: how late in the game do you do x can affect how x plays out. That will probably take another 15ish days of work after I break things up into chunks. It may be more since I need to add in more high affection reward conversations. Still, this is leaps and bounds compared to being near the start again.
Necare also, in typical Necare fashion, outright determined a certain choice to make the MC "incompatible" with her. This will be my first time testing a delayed outright failure flag, but I think it will be interesting. Since she's only rivaled by Amare in how few fuck's she has to give on your opinion if she thinks it's a shit one, she might give them a run for their money on the monopoly of "pickiest LI in Sacrarium".
For Resisco, I've finally mapped out what CGs I want to have done. I don't know if I'll get to have them all, but I'm going to try. The ones that will be cut are the flashback ones sadly (as introduction, pre-climax, climax, and good end reward CGs come first). I think I might manage it however since as a single LI the total count is on the low end (only 7).
For GSLH, I've continued fleshing out Faded Glory, Fahima, and Noelani, including giving Fahima a design tweak that better fits her aesthetic as a Spider (her previous incarnation was cute, but it didn't really sell the vibe of Spiders as much). I've also determined that Kiddo will not becoming along on this adventure because I don't want to have to get sprites for them. Frugality and what not.
For Project IC, I've made the discovery that Pencil (WIP nickname) has a high proclivity for bringing the Agent human body parts. Eyes and fingers mostly, and only on a high interest run. This has unveiled some interesting quirks to his character. I've also decided to go back to my roots and focus on only developing what is relevant to the story. I got a little too caught up in minutia and that was making things way more complicated.
For Project Den, I've been enjoying fleshing out the NPCs. It's rare I get to have a larger cast, but an IF would allow it since I don't have to worry about visuals. It's been very enjoyable figuring out dynamics and figuring out what the first few bad endings are. You can get thrown out of your new job within five minutes of meeting one of your new co-workers if you bungle up a conversation badly enough. Writing a family that loves each other rather actively has been fun as well. I known damn well I am going to have to figure out how to code a family tree though. Too many connections to keep track of in game otherwise.













